Innistrad Remastered

INR · 492 cards · Released

Travel Preparations
Sorcery

Put a +1/+1 counter on each of up to two target creatures.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Visiting a shrine at the start of a journey makes the traveler more likely to finish it.

Traverse the Ulvenwald
Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Ulvenwald Mysteries
Enchantment

Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Wild Hunger
Instant

Target creature gets +3/+1 and gains trample until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.

Young Wolf
Creature — Wolf

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch.

1/1
Bladestitched Skaab
Creature — Zombie Soldier

Other Zombies you control get +1/+0.

The surviving militia members reunited with their fallen comrades sooner than they'd hoped.

2/3
Bloodtithe Harvester
Creature — Vampire

When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.

3/2
Edgar Markov
Legendary Creature — Vampire Knight

Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.

First strike, haste

Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.

4/4
Fleshtaker
Creature — Human Assassin

Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

, Sacrifice another creature: This creature gets +2/+2 until end of turn.

A soulless husk of endless hunger.

2/2
Galvanic Iteration
Instant

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Better potent than predictable.

The Gitrog Monster
Legendary Creature — Frog Horror

Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

6/6
Join the Dance
Sorcery

Create two 1/1 white Human creature tokens.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"We can go into the dark hand-in-hand or alone. I know which I prefer."

Liesa, Forgotten Archangel
Legendary Creature — Angel

Flying, lifelink

Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.

If a creature an opponent controls would die, exile it instead.

4/5
Sigarda, Host of Herons
Legendary Creature — Angel

Flying, hexproof

Spells and abilities your opponents control can't cause you to sacrifice permanents.

Great devotion yields great reward.

5/5
Spell Queller
Creature — Spirit

Flash

Flying

When this creature enters, exile target spell with mana value 4 or less.

When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

2/3
Vilespawn Spider
Creature — Spider

Reach

At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.)

, , Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.

2/3
Wandering Mind
Creature — Horror

Flying

When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/1
Angel's Tomb
Artifact

Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.

"Faith can quicken the stones themselves with life."

—Writings of Mikaeus

Boarded Window
Artifact

Creatures attacking you get -1/-0.

At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.

"Sturdy nails make for sound sleep."

—Cosper Lowe of the Silbern Guard

Butcher's Cleaver
Artifact — Equipment

Equipped creature gets +3/+0.

As long as equipped creature is a Human, it has lifelink.

Equip

Meat is meat.

Conjurer's Closet
Artifact

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

"Tomorrow wears yesterday's face."

—Kordel the Cryptic

Demonmail Hauberk
Artifact — Equipment

Equipped creature gets +4/+2.

Equip—Sacrifice a creature.

It comes off as easily as your own skin.

Galvanic Juggernaut
Artifact Creature — Juggernaut

This creature attacks each combat if able.

This creature doesn't untap during your untap step.

Whenever another creature dies, untap this creature.

5/5
Lupine Prototype
Artifact Creature — Wolf Construct

This creature can't attack or block unless a player has no cards in hand.

"Ludevic saw it in a dream and set to work immediately, every detail already known. Can such genius be taught?"

—Stitcher Geralf

5/5
Metallic Mimic
Artifact Creature — Shapeshifter

As this creature enters, choose a creature type.

This creature is the chosen type in addition to its other types.

Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.

2/1
Soul Separator
Artifact

, , Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.

Wild-Field Scarecrow
Artifact Creature — Scarecrow

Defender

, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

1/4
Ambitious Farmhand
Creature — Human Peasant

When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven : Transform this creature. Activate only if you control three or more creatures with different powers.

1/1
Seasoned Cathar
Creature — Human Knight

Lifelink

"The cathars have taught me many things, but I will never forget the hard, honest work that first callused my hands."

3/3
Archangel Avacyn
Legendary Creature — Angel

Flash

Flying, vigilance

When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.

When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

4/4
Avacyn, the Purifier
Legendary Creature — Angel

Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

"Wings that once bore hope are now stained with blood. She is our guardian no longer."

—Grete, cathar apostate

6/5
Lunarch Veteran
Creature — Human Cleric

Whenever another creature you control enters, you gain 1 life.

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

"Even in our darkest times, Avacyn's light still guides us."

1/1
Luminous Phantom
Creature — Spirit Cleric

Flying

Whenever another creature you control leaves the battlefield, you gain 1 life.

If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.

1/1
Town Gossipmonger
Creature — Human

, Tap an untapped creature you control: Transform this creature.

"You'll never believe what I heard."

1/1
Incited Rabble
Creature — Human

This creature attacks each combat if able.

: This creature gets +1/+0 until end of turn.

Rumors are sparks: gather enough of them and something's going to catch fire.

2/3
Twinblade Geist
Creature — Spirit Warrior

Double strike

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

She faced down a howlpack alone, saving her town at the cost of her life.

1/1
Twinblade Invocation
Enchantment — Aura

Enchant creature

Enchanted creature has double strike.

If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

Since her passing, many more travelers have made it home alive.

Wedding Announcement
Enchantment

At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.

Wedding Festivity
Enchantment

Creatures you control get +1/+1.

Vampires from every bloodline mingled together, all swelling with pride to be seen at the event of the century.

Aberrant Researcher
Creature — Human Insect

Flying

At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature. (To mill a card, put the top card of your library into your graveyard.)

"Metamorphosis is a process."

—Laboratory notes

3/2
Perfected Form
Creature — Insect Horror

Flying

The final pages of the experiment log were blank. Investigators found it abandoned on a desk in the researcher's lab, open, the pages flipping in the wind from a shattered window.

5/4
Biolume Egg
Creature — Serpent Egg

Defender

When this creature enters, scry 2.

When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beginning of the next end step.

Serpents leave their eggs in the cold and inky depths...

0/4
Biolume Serpent
Creature — Serpent

Sacrifice two Islands: This creature can't be blocked this turn.

...knowing their hatchlings are more fearsome than anything else that might come along.

4/4
Covetous Castaway
Creature — Human

When this creature dies, mill three cards. (Put the top three cards of your library into your graveyard.)

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

1/3
Ghostly Castigator
Creature — Spirit

Flying

When this creature enters, you may shuffle up to three target cards from your graveyard into your library.

If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.

3/4
Delver of Secrets
Creature — Human Wizard

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature.

1/1
Insectile Aberration
Creature — Human Insect

Flying

"Unfortunately, all my test animals have died or escaped, so I shall be the final subject. I feel no fear. This is a momentous night."

—Laboratory notes, final entry

3/2
Grizzled Angler
Creature — Human

: Mill two cards. Then if there is a colorless creature card in your graveyard, transform this creature. (To mill two cards, put the top two cards of your library into your graveyard.)

"There's no question that these waters are treacherous, but if there's one thing I've learned in all my years of sailing . . ."

2/3
Grisly Anglerfish
Creature — Eldrazi Fish

: Creatures your opponents control attack this turn if able.

". . . it's that the lure of the sea is impossible to ignore."

4/5
Soulcipher Board
Artifact

This artifact enters with three omen counters on it.

, : Look at the top two cards of your library. Put one of them into your graveyard.

Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from this artifact. Then if it has no omen counters on it, transform it.

Cipherbound Spirit
Creature — Spirit

Flying

This creature can block only creatures with flying.

: Draw two cards, then discard a card.

Rather than consort with demons, the Quietus Cult seeks wisdom from the dead.

3/2
Thing in the Ice
Creature — Horror

Defender

This creature enters with four ice counters on it.

Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.

0/4
Awoken Horror
Creature — Kraken Horror

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

"It serves as evidence of the ancient power of the deep, a reminder that the sea is the only thing worthy of reverence."

—Runo Stromkirk

7/8
Bloodline Keeper
Creature — Vampire

Flying

: Create a 2/2 black Vampire creature token with flying.

: Transform this creature. Activate only if you control five or more Vampires.

3/3
Lord of Lineage
Creature — Vampire

Flying

Other Vampire creatures you control get +2/+2.

: Create a 2/2 black Vampire creature token with flying.

5/5
Ecstatic Awakener
Creature — Human Wizard

, Sacrifice another creature: Draw a card, then transform this creature. Activate only once each turn.

"Great Ormendahl, I kneel before you, a fragment of your will, a servant of your tyranny. I beg you, release the strength within me!"

1/1
Awoken Demon
Creature — Demon

Bones cracked, flesh split apart, and the screams of euphoric agony gave way to unholy laughter.

4/4
Restless Bloodseeker
Creature — Vampire

At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Sacrifice two Blood tokens: Transform this creature. Activate only as a sorcery.

1/3
Bloodsoaked Reveler
Creature — Vampire

At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

: Each opponent loses 2 life and you gain 2 life.

3/3
Geier Reach Bandit
Creature — Human Rogue Werewolf

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

The cathars realized they had not tracked her—she had led them here.

3/2
Vildin-Pack Alpha
Creature — Werewolf

Whenever a Werewolf you control enters, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

4/3
Smoldering Werewolf
Creature — Werewolf Horror

When this creature enters, it deals 1 damage to each of up to two target creatures.

: Transform this creature.

"Never thought I'd see the day I'd be wishing to see just a plain old werewolf."

—Raf Gyel of the Quiver of Kessig

3/2
Erupting Dreadwolf
Creature — Eldrazi Werewolf

Whenever this creature attacks, it deals 2 damage to any target.

". . . heck, I'd settle for anything that even resembled a werewolf."

—Raf Gyel of the Quiver of Kessig

6/4
Village Messenger
Creature — Human Werewolf

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

"I'm afraid it's bad news."

1/1
Moonrise Intruder
Creature — Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

2/2
Duskwatch Recruiter
Creature — Human Warrior Werewolf

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

2/2
Krallenhorde Howler
Creature — Werewolf

Creature spells you cast cost less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

3/3
Scorned Villager
Creature — Human Werewolf

: Add .

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

"My village's fear drove me into the wild . . ."

1/1
Moonscarred Werewolf
Creature — Werewolf

Vigilance

: Add .

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

". . . and I will bring the fury of the wild back to my village."

2/2
Shrill Howler
Creature — Werewolf Horror

Creatures with power less than this creature's power can't block it.

: Transform this creature.

"A werewolf's howl is terrifying, to be sure. But this . . . this was a chilling sound I somehow felt. I fear what will reply to it."

—Alena, trapper of Kessig

3/1
Howling Chorus
Creature — Eldrazi Werewolf

Creatures with power less than this creature's power can't block it.

Whenever this creature deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

3/5
Huntmaster of the Fells
Creature — Human Werewolf

Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

2/2
Ravager of the Fells
Creature — Werewolf

Trample

Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

4/4
Chalice of Life
Artifact

: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform this artifact.

The sweet taste of hope's promise.

Chalice of Death
Artifact

: Target player loses 5 life.

The bitter taste of life's only certainty.

Cryptolith Fragment
Artifact

This artifact enters tapped.

: Add one mana of any color. Each player loses 1 life.

At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.

Aurora of Emrakul
Creature — Eldrazi Reflection

Flying, deathtouch

Whenever this creature attacks, each opponent loses 3 life.

"I felt compelled to take the twisted stone, and I abandoned my horse's burden to accommodate its weight. Now, its continued glow illuminates my home and warms my mind."

—Garner Kroft, Moorland farmer

1/4
Neglected Heirloom
Artifact — Equipment

Equipped creature gets +1/+1.

When equipped creature transforms, transform this Equipment.

Equip

"There is a rich history in a blade like this."

—Old Rutstein

Ashmouth Blade
Artifact — Equipment

Equipped creature gets +3/+3 and has first strike.

Equip

"Its previous owners had some stories to share, I'm certain."

—Old Rutstein

Westvale Abbey
Land

: Add .

, , Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

, , Sacrifice five creatures: Transform this land, then untap it.

Ormendahl, Profane Prince
Legendary Creature — Demon

Flying, lifelink, indestructible, haste

With Griselbrand gone, the Skirsdag eagerly awaited another demon to claim their devotion. Ormendahl did not make them wait long.

9/7
Liliana of the Veil
Legendary Planeswalker — Liliana

[+1]: Each player discards a card.

[−2]: Target player sacrifices a creature.

[−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

Loyalty: 3
Sorin, Imperious Bloodlord
Legendary Planeswalker — Sorin

[+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.

[+1]: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life.

[−3]: You may put a Vampire creature card from your hand onto the battlefield.

Loyalty: 4
Avacyn, Angel of Hope
Legendary Creature — Angel

Flying, vigilance, indestructible

Other permanents you control have indestructible.

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

8/8
Snapcaster Mage
Creature — Human Wizard

Flash

When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

2/1
Balefire Dragon
Creature — Dragon

Flying

Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.

If it comes for you, die boldly or die swiftly—for die you will.

6/6
Craterhoof Behemoth
Creature — Beast

Haste

When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Its footsteps of today are the lakes of tomorrow.

5/5