Innistrad Remastered

INR · 492 cards · Released

Thraben Inspector
Creature — Human Soldier

When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

The cause of each death was clear, but the pattern eluded her.

1/2
Vanquish the Horde
Sorcery

This spell costs less to cast for each creature on the battlefield.

Destroy all creatures.

Searing light. Concussing thunder. Smoldering ash.

Hullbreaker Horror
Creature — Kraken Horror

Flash

This spell can't be countered.

Whenever you cast a spell, choose up to one —

• Return target spell you don't control to its owner's hand.

• Return target nonland permanent to its owner's hand.

7/8
Laboratory Maniac
Creature — Human Wizard

If you would draw a card while your library has no cards in it, you win the game instead.

"As long as I learn from it, it's still science!"

2/2
Mausoleum Wanderer
Creature — Spirit

Flying

Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn.

Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays , where X is this creature's power.

1/1
Rooftop Storm
Enchantment

You may pay rather than pay the mana cost for Zombie creature spells you cast.

"What nature creates cannot be unnatural!"

—"Doctor" Zilky Grebbs

Temporal Mastery
Sorcery

Take an extra turn after this one. Exile Temporal Mastery.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

You have all the time in the world.

Collective Brutality
Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.

• Target creature gets -2/-2 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

Heartless Summoning
Enchantment

Creature spells you cast cost less to cast.

Creatures you control get -1/-1.

Old battlefields have no shortage of bodies, but the bodies are rarely intact.

Infernal Grasp
Instant

Destroy target creature. You lose 2 life.

"Better to be dead in a Gavony ditch than missing in the Stensia mountains."

—Folk saying

Abrade
Instant

Choose one —

• Abrade deals 3 damage to target creature.

• Destroy target artifact.

Bedlam Reveler
Creature — Devil Horror

This spell costs less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When this creature enters, discard your hand, then draw three cards.

3/4
Vexing Devil
Creature — Devil

When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.

"Win, lose, or die, 'tis still all the same. Devils just bedevil for the love of the game."

—Gavony children's rhyme

4/3
Zealous Conscripts
Creature — Human Warrior

Haste

When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

3/3
Abundant Growth
Enchantment — Aura

Enchant land

When this Aura enters, draw a card.

Enchanted land has ": Add one mana of any color."

Cryptolith Rite
Enchantment

Creatures you control have ": Add one mana of any color."

The cryptoliths promised a tantalizing boon for opportunists—control without the requirement of mastery.

Cultivator Colossus
Creature — Plant Beast

Trample

Cultivator Colossus's power and toughness are each equal to the number of lands you control.

When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

*/*
Tireless Tracker
Creature — Human Scout

Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

3/2
Young Wolf
Creature — Wolf

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Good archers kill in one shot. Great archers confirm with two.

1/1
Spell Queller
Creature — Spirit

Flash

Flying

When this creature enters, exile target spell with mana value 4 or less.

When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

2/3
Conjurer's Closet
Artifact

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

The gate could send hedgewitches across the world, or entice a traveler from boundaries just beyond.

Sorin, Imperious Bloodlord
Legendary Planeswalker — Sorin

[+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.

[+1]: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life.

[−3]: You may put a Vampire creature card from your hand onto the battlefield.

Loyalty: 4
Duskwatch Recruiter
Creature — Human Warrior Werewolf

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

2/2
Krallenhorde Howler
Creature — Werewolf

Creature spells you cast cost less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

3/3
Arlinn Kord
Legendary Planeswalker — Arlinn

[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

[0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

Loyalty: 3
Arlinn, Embraced by the Moon
Legendary Planeswalker — Arlinn

[+1]: Creatures you control get +1/+1 and gain trample until end of turn.

[−1]: Arlinn deals 3 damage to any target. Transform Arlinn.

[−6]: You get an emblem with "Creatures you control have haste and ': This creature deals damage equal to its power to any target.'"

Huntmaster of the Fells
Creature — Human Werewolf

Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

2/2
Ravager of the Fells
Creature — Werewolf

Trample

Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

4/4
Blood Artist
Creature — Vampire

Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

0/1
Bloodline Keeper
Creature — Vampire

Flying

: Create a 2/2 black Vampire creature token with flying.

: Transform this creature. Activate only if you control five or more Vampires.

3/3
Lord of Lineage
Creature — Vampire

Flying

Other Vampire creatures you control get +2/+2.

: Create a 2/2 black Vampire creature token with flying.

5/5
Edgar Markov
Legendary Creature — Vampire Knight

Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.

First strike, haste

Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.

4/4
Abundant Maw
Creature — Eldrazi Leech

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, target opponent loses 3 life and you gain 3 life.

6/4
Emrakul, the Promised End
Legendary Creature — Eldrazi

This spell costs less to cast for each card type among cards in your graveyard.

When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.

Flying, trample, protection from instants

An enigma as vexing as life itself.

13/13
It of the Horrid Swarm
Creature — Eldrazi Insect

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, create two 1/1 green Insect creature tokens.

4/4
Wretched Gryff
Creature — Eldrazi Hippogriff

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, draw a card.

Flying

3/4
Angelic Purge
Sorcery

As an additional cost to cast this spell, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

"We must save you from yourselves."

Avacynian Priest
Creature — Human Cleric

, : Tap target non-Human creature.

Moorlanders speak in awe of the priests' talent for arriving just in time to drive off the wicked things that prowl the ravished parish.

1/2
Bound by Moonsilver
Enchantment — Aura

Enchant creature

Enchanted creature can't attack, block, or transform.

Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.

Cathar Commando
Creature — Human Soldier

Flash

, Sacrifice this creature: Destroy target artifact or enchantment.

"Honorable tactics are for honorable foes. These werewolves are preying on innocent travelers. I'll stab them in the back while they sleep if I have to."

3/1
Cathars' Crusade
Enchantment

Whenever a creature you control enters, put a +1/+1 counter on each creature you control.

Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.

Crusader of Odric
Creature — Human Soldier

Crusader of Odric's power and toughness are each equal to the number of creatures you control.

"We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain."

*/*
Dauntless Cathar
Creature — Human Soldier

, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.

"The harder they try to extinguish my faith, the brighter it burns in the darkness."

3/2
Fiend Hunter
Creature — Human Cleric

When this creature enters, you may exile another target creature.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/3
Gather the Townsfolk
Sorcery

Create two 1/1 white Human creature tokens.

Fateful hour — If you have 5 or less life, create five of those tokens instead.

In the town's final stand, they overcame the snarling beasts as well as months of insidious distrust.

Gryff's Boon
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying.

: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

Hopeful Initiate
Creature — Human Warlock

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

1/2
Lunarch Mantle
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."

"A boon from the angels should never be cast aside."

—Manfried Ulmach, Chief Inquisitor

Mentor of the Meek
Creature — Human Soldier

Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

2/2
Niblis of the Urn
Creature — Spirit

Flying

Whenever this creature attacks, you may tap target creature.

Avacyn's most devout would forgo the Blessed Sleep to keep vigil.

1/1
Rally the Peasants
Instant

Creatures you control get +2/+0 until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"If you must go out at night, bring a mob."

—Master of the Elgaud Cathars

Slayer of the Wicked
Creature — Human Soldier

When this creature enters, you may destroy target Vampire, Werewolf, or Zombie.

You don't want to see his trophy room.

3/2
Spectral Shepherd
Creature — Spirit

Flying

: Return target Spirit you control to its owner's hand.

The restless geists of common folk often continue their lifelong labors.

2/2
Subjugator Angel
Creature — Angel

Flying

When this creature enters, tap all creatures your opponents control.

The remnants of Innistrad's corrupted angelic hosts collapsed to form the Flight of Nightmares.

4/3
Thalia, Heretic Cathar
Legendary Creature — Human Soldier

First strike

Creatures and nonbasic lands your opponents control enter tapped.

"Salvation will not be granted by the Lunarch Council. It must be earned—at the edge of a sword, if necessary."

3/2
Valorous Stance
Instant

Choose one —

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.

Cackling Counterpart
Instant

Create a token that's a copy of target creature you control.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Essence Flux
Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

A spirit is both fettered and free—bound in some ways to its previous existence, yet able to transcend much of the corporeal.

Forbidden Alchemy
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Geistlight Snare
Instant

This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment.

Counter target spell unless its controller pays .

Tamil had always wanted a closer look at a geist's lantern. Now he had an eternity to study one.

Hullbreaker Horror
Creature — Kraken Horror

Flash

This spell can't be countered.

Whenever you cast a spell, choose up to one —

• Return target spell you don't control to its owner's hand.

• Return target nonland permanent to its owner's hand.

7/8
Imprisoned in the Moon
Enchantment — Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.

Only one vault was great enough to hold Emrakul.

Laboratory Maniac
Creature — Human Wizard

If you would draw a card while your library has no cards in it, you win the game instead.

His mind whirled with grand plans, never thinking of what might happen if he were to succeed.

2/2
Mausoleum Wanderer
Creature — Spirit

Flying

Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn.

Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays , where X is this creature's power.

1/1