Invasion

INV · 354 cards · Released

Reckless Spite
Instant

Destroy two target nonblack creatures. You lose 5 life.

"Death is such an exquisite sensation."

—Tsabo Tavoc, Phyrexian general

Recover
Sorcery

Return target creature card from your graveyard to your hand.

Draw a card.

As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza.

Scavenged Weaponry
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature gets +1/+1.

"The Phyrexians have progressed," admired Urza. "Their parts are interchangeable."

Soul Burn
Sorcery

Spend only black and/or red mana on X.

Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Soul Burn
Sorcery

Spend only black and/or red mana on X.

Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Soul Burn
Sorcery

Spend only black and/or red mana on X.

Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Spreading Plague
Enchantment

Whenever a creature enters, destroy all other creatures that share a color with it. They can't be regenerated.

The cruelest strain of plague keeps its hosts alive long enough to return home and infect their families.

Tainted Well
Enchantment — Aura

Enchant land

When this Aura enters, draw a card.

Enchanted land is a Swamp.

"No, you get the water. I ain't thirsty."

—Squee

Trench Wurm
Creature — Wurm

, : Destroy target nonbasic land.

"Their arrival marks the end of Yawgmoth's subtlety."

—Urza

3/3
Tsabo's Assassin
Creature — Phyrexian Zombie Assassin

: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.

1/1
Tsabo's Decree
Instant

Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.

Twilight's Call
Sorcery

You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)

Each player returns all creature cards from their graveyard to the battlefield.

Twilight falls. We rise.

—Necropolis inscription

Urborg Emissary
Creature — Human Wizard

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, return target permanent to its owner's hand.

3/1
Urborg Phantom
Creature — Spirit Minion

This creature can't block.

: Prevent all combat damage that would be dealt to and dealt by this creature this turn.

A chilling fog with teeth of ice.

3/1
Urborg Shambler
Creature — Horror

Other black creatures get -1/-1.

A writhing mass of rot, with sharp claws and a vicious spirit.

4/3
Urborg Skeleton
Creature — Skeleton

Kicker (You may pay an additional as you cast this spell.)

: Regenerate this creature.

If this creature was kicked, it enters with a +1/+1 counter on it.

0/1
Urborg Skeleton
Creature — Skeleton

Kicker (You may pay an additional as you cast this spell.)

: Regenerate this creature.

If this creature was kicked, it enters with a +1/+1 counter on it.

0/1
Urborg Skeleton
Creature — Skeleton

Kicker (You may pay an additional as you cast this spell.)

: Regenerate this creature.

If this creature was kicked, it enters with a +1/+1 counter on it.

0/1
Yawgmoth's Agenda
Enchantment

You can't cast more than one spell each turn.

You may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere, exile it instead.

Ancient Kavu
Creature — Kavu

: This creature becomes colorless until end of turn.

Those with the ability to change their nature survived Phyrexia's biological attacks. Everything else died.

3/3
Bend or Break
Sorcery

Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

Breath of Darigaaz
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.

Callous Giant
Creature — Giant

If a source would deal 3 or less damage to this creature, prevent that damage.

"The invasion has awoken slumbering mountains," noted Urza. "Good. We can use all the help we can get."

4/4
Chaotic Strike
Instant

Cast this spell only during combat after blockers are declared.

Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.

Draw a card.

Collapsing Borders
Enchantment

Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then this enchantment deals 3 damage to that player.

Crown of Flames
Enchantment — Aura

Enchant creature

: Enchanted creature gets +1/+0 until end of turn.

: Return this Aura to its owner's hand.

"All my life I've fought these monsters. Today I finish that fight."

—Barrin

Firebrand Ranger
Creature — Human Soldier Ranger

, : You may put a basic land card from your hand onto the battlefield.

A skilled ranger can glance at the mud on your boots and tell where you last camped.

2/1
Ghitu Fire
Sorcery

You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)

Ghitu Fire deals X damage to any target.

Goblin Spy
Creature — Goblin Rogue

Play with the top card of your library revealed.

"Isn't he on our side?"

"Yep."

"Why's he spyin' on us?"

"Don't ask."

1/1
Halam Djinn
Creature — Djinn

Haste

This creature gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.

6/5
Hooded Kavu
Creature — Kavu

: This creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

The spread of its hood eclipses all hope.

2/2
Kavu Aggressor
Creature — Kavu

Kicker (You may pay an additional as you cast this spell.)

This creature can't block.

If this creature was kicked, it enters with a +1/+1 counter on it.

3/2
Kavu Monarch
Creature — Kavu

Kavu creatures have trample.

Whenever another Kavu enters, put a +1/+1 counter on this creature.

Kavu emerged all across Dominaria, but the first and the strongest came from Yavimaya.

3/3
Kavu Runner
Creature — Kavu

This creature has haste as long as no opponent controls a white or blue creature.

3/3
Kavu Scout
Creature — Kavu Scout

Domain — This creature gets +1/+0 for each basic land type among lands you control.

The kavu evolved for centuries deep inside Dominaria, and some can draw from its strength.

0/2
Lightning Dart
Instant

Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.

Broken and punctured by dozens of Phyrexian portals, the angry sky began to spit lightning back at the world.

Loafing Giant
Creature — Giant

Whenever this creature attacks or blocks, mill a card. If a land card was milled this way, prevent all combat damage this creature would deal this turn.

"Forget it. I'm not getting up today."

4/6
Mages' Contest
Instant

You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.

Maniacal Rage
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

"Remember me?" Tahngarth roared. "Now I'll repay you for my stay on Rath!"

Obliterate
Sorcery

This spell can't be countered.

Destroy all artifacts, creatures, and lands. They can't be regenerated.

For his family, Barrin made a funeral pyre of Tolaria.

Overload
Instant

Kicker (You may pay an additional as you cast this spell.)

Destroy target artifact if its mana value is 2 or less. If this spell was kicked, destroy that artifact if its mana value is 5 or less instead.

Pouncing Kavu
Creature — Kavu

Kicker (You may pay an additional as you cast this spell.)

First strike

If this creature was kicked, it enters with two +1/+1 counters on it and with haste.

1/1
Rage Weaver
Creature — Human Wizard

: Target black or green creature gains haste until end of turn. (It can attack and this turn.)

"Let my passion spur your victory."

2/1
Rogue Kavu
Creature — Kavu

Whenever this creature attacks alone, it gets +2/+0 until end of turn.

"I know how this one feels," said Urza. "It's not like others of its kind and has been shunned for its differences."

1/1
Ruby Leech
Creature — Leech

First strike

Red spells you cast cost more to cast.

"Its gems didn't stop pulsating until they were completely removed."

—Tolarian research notes

2/2
Savage Offensive
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.

Scarred Puma
Creature — Cat

This creature can't attack unless a black or green creature also attacks.

It's not eager to lose the other eye.

2/1
Scorching Lava
Instant

Kicker (You may pay an additional as you cast this spell.)

Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.

Searing Rays
Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

"This is a battle of pawns, for the highest stakes imaginable."

—Urza

Shivan Emissary
Creature — Human Wizard

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, destroy target nonblack creature. It can't be regenerated.

1/1
Shivan Harvest
Enchantment

, Sacrifice a creature: Destroy target nonbasic land.

"The blood of your ancestors ran heavy on this soil. Now it's your turn to sacrifice for the glory of Shiv."

—Viashino heretic

Skittish Kavu
Creature — Kavu

This creature gets +1/+1 as long as no opponent controls a white or blue creature.

Fierce when roused, this breed of kavu is easily distracted by a strong voice or melodic tune.

1/1
Skizzik
Creature — Elemental

Kicker (You may pay an additional as you cast this spell.)

Trample, haste

At the beginning of the end step, if this creature wasn't kicked, sacrifice it.

5/3
Slimy Kavu
Creature — Kavu

: Target land becomes a Swamp until end of turn.

Its slime liquefies the ground as efficiently as its fangs shred prey.

2/2
Stand or Fall
Enchantment

At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.

Stun
Instant

Target creature can't block this turn.

Draw a card.

"They certainly are well protected. Too bad for them they're not well balanced."

—Sisay

Tectonic Instability
Enchantment

Whenever a land enters, tap all lands its controller controls.

"Think of the problems we'll face if you uproot entire continents," said Urza.

"I have," replied Teferi, "but the alternative is worse."

Thunderscape Apprentice
Creature — Human Wizard

, : Target player loses 1 life.

, : Target creature gets +1/+1 until end of turn.

1/1
Thunderscape Master
Creature — Human Wizard

, : Target player loses 2 life and you gain 2 life.

, : Creatures you control get +2/+2 until end of turn.

2/2
Tribal Flames
Sorcery

Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.

"Fire is the universal language."

—Jhoira, master artificer