Invasion

INV · 354 cards · Released

Alabaster Leech
Creature — Leech

White spells you cast cost more to cast.

"Its stones seem to serve a healing function, but removing them intact is an exhausting process."

—Tolarian research notes

1/3
Angel of Mercy
Creature — Angel

Flying

When this creature enters, you gain 3 life.

"In times like these, people need to be reminded of compassion."

—Sisay

3/3
Ardent Soldier
Creature — Human Soldier

Kicker (You may pay an additional as you cast this spell.)

Vigilance

If this creature was kicked, it enters with a +1/+1 counter on it.

1/2
Atalya, Samite Master
Legendary Creature — Human Cleric

, : Choose one —

• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.

• You gain X life. Spend only white mana on X.

"Healing is a gift the divine ones have shared with us. It is a sacred trust."

2/3
Benalish Emissary
Creature — Human Wizard

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, destroy target land.

1/4
Benalish Heralds
Creature — Human Soldier

, : Draw a card.

The detailed dispatch could be summarized in four words: "Time is running out."

2/4
Benalish Lancer
Creature — Human Knight

Kicker (You may pay an additional as you cast this spell.)

If this creature was kicked, it enters with two +1/+1 counters on it and with first strike.

2/2
Benalish Trapper
Creature — Human Soldier

, : Tap target creature.

"I'm up here. You're down there. Now who's the lower life form?"

1/2
Blinding Light
Sorcery

Tap all nonwhite creatures.

An angel's sword impales only the body; her righteousness penetrates the soul.

Capashen Unicorn
Creature — Unicorn

, , Sacrifice this creature: Destroy target artifact or enchantment.

Capashen riders were stern and humorless even before their ancestral home was reduced to rubble.

1/2
Crimson Acolyte
Creature — Human Cleric

Protection from red

: Target creature gains protection from red until end of turn.

The faithful will walk through streams of fire and emerge unscathed.

—Crimson acolyte creed

1/1
Crusading Knight
Creature — Human Knight

Protection from black

This creature gets +1/+1 for each Swamp your opponents control.

"My only dream is to destroy the nightmares of others."

2/2
Death or Glory
Sorcery

Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.

Dismantling Blow
Instant

Kicker (You may pay an additional as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, draw two cards.

Divine Presence
Enchantment

If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.

"Serra's light isn't easily extinguished."

—Reya Dawnbringer

Fight or Flight
Enchantment

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.

Glimmering Angel
Creature — Angel

Flying

: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

"We turned to see where the blow came from and saw only a distant light."

—Capashen lord

2/2
Global Ruin
Sorcery

Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.

"The earth shook, the sky rained fire, and it seemed the world was ending."

—Benalish refugee

Harsh Judgment
Enchantment

As this enchantment enters, choose a color.

If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

"At least they remember me."

—Gerrard

Holy Day
Instant

Prevent all combat damage that would be dealt this turn.

"Will history remember this as the day demons arrived or the day saviors arrived?"

—Barrin

Liberate
Instant

Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.

"Not everyone gets a second chance."

—Hanna

Obsidian Acolyte
Creature — Human Cleric

Protection from black

: Target creature gains protection from black until end of turn.

The truthful will stand in the gaze of death and escape unharmed.

—Obsidian acolyte creed

1/1
Orim's Touch
Instant

Kicker (You may pay an additional as you cast this spell.)

Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.

Pledge of Loyalty
Enchantment — Aura

Enchant creature

Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove this Aura.

Urza convinced many Dominarians not only to set aside their differences, but to embrace them.

Prison Barricade
Creature — Wall

Defender (This creature can't attack.)

Kicker (You may pay an additional as you cast this spell.)

If this creature was kicked, it enters with a +1/+1 counter on it and with "This creature can attack as though it didn't have defender."

1/3
Protective Sphere
Enchantment

, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

Pure Reflection
Enchantment

Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.

Rampant Elephant
Creature — Elephant

: Target creature blocks this creature this turn if able.

No matter how righteous the cause, it helps to bring along some muscle.

2/2
Razorfoot Griffin
Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

"Do griffins fight to defend their homes or purely for sport?"

—Sisay

2/2
Restrain
Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

Draw a card.

"Hanna would give up her own life before she'd abandon the Weatherlight."

—Sisay

Reviving Dose
Instant

You gain 3 life.

Draw a card.

As healers battled each plague, they learned more about the next.

Rewards of Diversity
Enchantment

Whenever an opponent casts a multicolored spell, you gain 4 life.

"Everything is in place. Nothing can happen that isn't part of my plan."

—Urza

Reya Dawnbringer
Legendary Creature — Angel

Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

A beacon of hope for a battered army.

4/6
Rout
Sorcery

You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)

Destroy all creatures. They can't be regenerated.

Ruham Djinn
Creature — Djinn

First strike

This creature gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.

5/5
Samite Ministration
Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

Shackles
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

: Return this Aura to its owner's hand.

"It could be worse," said Gerrard, looking around. "Well, maybe not."

Spirit of Resistance
Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

"Our victory must come from all of Dominaria, or it will not come."

—Urza

Spirit Weaver
Creature — Human Wizard

: Target green or blue creature gets +0/+1 until end of turn.

"Let my hope be your shield."

2/1
Strength of Unity
Enchantment — Aura

Enchant creature

Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.

All Dominarians agreed on one thing: they would not go down without a fight.

Sunscape Apprentice
Creature — Human Wizard

, : Target creature gets +1/+1 until end of turn.

, : Put target creature you control on top of its owner's library.

1/1
Sunscape Master
Creature — Human Wizard

, : Creatures you control get +2/+2 until end of turn.

, : Return target creature to its owner's hand.

2/2
Teferi's Care
Enchantment

, Sacrifice an enchantment: Destroy target enchantment.

: Counter target enchantment spell.

"If I do nothing else, I will protect my people."

—Teferi

Wayfaring Giant
Creature — Giant

Domain — This creature gets +1/+1 for each basic land type among lands you control.

Its stature and stride increase with each step it takes.

1/3
Winnow
Instant

Destroy target nonland permanent if another permanent with the same name is on the battlefield.

Draw a card.

"Strength in numbers? I think not."

—Gerrard

Barrin's Unmaking
Instant

Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.

Blind Seer
Legendary Creature — Human Wizard

: Target spell or permanent becomes the color of your choice until end of turn.

"I think he sees more than he lets on."

—Gerrard

3/3
Breaking Wave
Sorcery

You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)

Simultaneously untap all tapped creatures and tap all untapped creatures.

Collective Restraint
Enchantment

Domain — Creatures can't attack you unless their controller pays for each creature they control that's attacking you, where X is the number of basic land types among lands you control.

Crystal Spray
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Draw a card.

Disrupt
Instant

Counter target instant or sorcery spell unless its controller pays .

Draw a card.

Teferi wanted no part of Urza's battle plans, but both agreed the Phyrexian portal must be closed.

Distorting Wake
Sorcery

Return X target nonland permanents to their owners' hands.

Gerrard savored a grim smile as the Phyrexian portals disappeared behind the Weatherlight.

Dream Thrush
Creature — Bird

Flying

: Target land becomes the basic land type of your choice until end of turn.

Whether for good or ill, their arrival always means change.

1/1
Empress Galina
Legendary Creature — Merfolk Noble

, : Gain control of target legendary permanent. (This effect lasts indefinitely.)

"Above the waves you may be mighty indeed, but down here you belong to me."

1/3
Essence Leak
Enchantment — Aura

Enchant permanent

As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."

"We define the boundaries of reality; they don't define us."

—Teferi

Exclude
Instant

Counter target creature spell.

Draw a card.

"I don't have time for you right now."

—Teferi

Fact or Fiction
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Faerie Squadron
Creature — Faerie

Kicker (You may pay an additional as you cast this spell.)

If this creature was kicked, it enters with two +1/+1 counters on it and with flying.

1/1
Mana Maze
Enchantment

Players can't cast spells that share a color with the spell most recently cast this turn.

"Those who know only one path to victory can never hope to triumph."

—The Blind Seer

Manipulate Fate
Sorcery

Search your library for three cards, exile them, then shuffle.

Draw a card.