Innistrad

ISD · 264 cards · Released

Abbey Griffin
Creature — Griffin

Flying, vigilance

"The darkness crawls with vampires and ghouls, but we are not without allies."

—Mikaeus, the Lunarch

2/2
Angel of Flight Alabaster
Creature — Angel

Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

She endures without Avacyn but secretly asks each soul she guides if it has seen her.

4/4
Angelic Overseer
Creature — Angel

Flying

As long as you control a Human, this creature has hexproof and indestructible.

From mortal hope immortal power springs.

5/3
Avacynian Priest
Creature — Human Cleric

, : Tap target non-Human creature.

Moorlanders speak in awe of the priests' talent for arriving just in time to drive off the wicked things that prowl the ravished parish.

1/2
Bonds of Faith
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

"What cannot be destroyed will be bound."

—Oath of Avacyn

Champion of the Parish
Creature — Human Soldier

Whenever another Human you control enters, put a +1/+1 counter on this creature.

"I stand for every cobbler, tanner, and fool in this town—and they stand for me."

1/1
Chapel Geist
Creature — Spirit

Flying

Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.

2/3
Cloistered Youth
Creature — Human

At the beginning of your upkeep, you may transform this creature.

"I heard her talking in her sleep—pleading, shrieking, snarling. It was not my daughter's voice. That is not my daughter."

—Ekatrin, elder of Hanweir

1/1
Unholy Fiend
Creature — Horror

At the beginning of your end step, you lose 1 life.

The fiend tormented them by recounting the girl's memories, as if some part of her remained inside that twisted shell.

3/3
Dearly Departed
Creature — Spirit

Flying

As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.

"Never forget our ancestors. They have not forgotten us."

—Mikaeus, the Lunarch

5/5
Divine Reckoning
Sorcery

Each player chooses a creature they control. Destroy the rest.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Survival of the purest.

Doomed Traveler
Creature — Human Soldier

When this creature dies, create a 1/1 white Spirit creature token with flying.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

1/1
Elder Cathar
Creature — Human Soldier

When this creature dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

"My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history."

2/2
Elite Inquisitor
Creature — Human Soldier

First strike, vigilance

Protection from Vampires, from Werewolves, and from Zombies

"No matter how many I kill, there are always more to hunt. It makes me smile just to think about it."

2/2
Feeling of Dread
Instant

Tap up to two target creatures.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

People only say "I'm sure it was nothing" when they're sure it was something.

Fiend Hunter
Creature — Human Cleric

When this creature enters, you may exile another target creature.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/3
Gallows Warden
Creature — Spirit

Flying

Other Spirit creatures you control get +0/+1.

The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak.

3/3
Geist-Honored Monk
Creature — Human Monk

Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When this creature enters, create two 1/1 white Spirit creature tokens with flying.

*/*
Ghostly Possession
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Intangible Virtue
Enchantment

Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

Mausoleum Guard
Creature — Human Scout

When this creature dies, create two 1/1 white Spirit creature tokens with flying.

"Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull."

2/2
Mentor of the Meek
Creature — Human Soldier

Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

2/2
Midnight Haunting
Instant

Create two 1/1 white Spirit creature tokens with flying.

The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones.

Mikaeus, the Lunarch
Legendary Creature — Human Cleric

Mikaeus enters with X +1/+1 counters on it.

: Put a +1/+1 counter on Mikaeus.

, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

0/0
Moment of Heroism
Instant

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"My faith is stronger than fang, claw, or mindless hunger."

Nevermore
Enchantment

As this enchantment enters, choose a nonland card name.

Spells with the chosen name can't be cast.

"By the law of Avacyn, the following thoughts, words, and deeds are henceforth disallowed."

Paraselene
Sorcery

Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.

"Moonlight has a way of showing all things as they truly are—for better or for worse."

—Zilla of Lambholt

Purify the Grave
Instant

Exile target card from a graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Some priests speak in whispers of the Helvault, a silver prison of unpurged evils.

Rally the Peasants
Instant

Creatures you control get +2/+0 until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"If you must go out at night, bring a mob."

—Master of the Elgaud Cathars

Rebuke
Instant

Destroy target attacking creature.

"No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction."

—Thalia, Knight-Cathar

Selfless Cathar
Creature — Human Cleric

, Sacrifice this creature: Creatures you control get +1/+1 until end of turn.

"If I fail to offer myself, we will surely be overrun. My fate would be the same."

1/1
Silverchase Fox
Creature — Fox

, Sacrifice this creature: Exile target enchantment.

"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den."

—Britta, midwife of Gatstaf

2/2
Slayer of the Wicked
Creature — Human Soldier

When this creature enters, you may destroy target Vampire, Werewolf, or Zombie.

You don't want to see his trophy room.

3/2
Smite the Monstrous
Instant

Destroy target creature with power 4 or greater.

Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power.

Spare from Evil
Instant

Creatures you control gain protection from non-Human creatures until end of turn.

"As long as we can utter a prayer or lift a weapon, we have the power to fight back."

—Thalia, Knight-Cathar

Spectral Rider
Creature — Spirit Knight

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.

2/2
Stony Silence
Enchantment

Activated abilities of artifacts can't be activated.

Let moss grow over gargoyles

—Gavony saying meaning "forget painful memories"

Thraben Purebloods
Creature — Dog

"I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow."

—Hinrik of House Cecani

3/5
Thraben Sentry
Creature — Human Soldier

Vigilance

Whenever another creature you control dies, you may transform this creature.

"Looks like it's going to be a quiet night."

2/2
Thraben Militia
Creature — Human Soldier

Trample

"The time for grief is over. The time for retribution has begun."

5/4
Unruly Mob
Creature — Human

Whenever another creature you control dies, put a +1/+1 counter on this creature.

"Who says werewolves are the only ones who can hunt as a pack?"

—Kolman, elder of Gatstaf

1/1
Urgent Exorcism
Instant

Destroy target Spirit or enchantment.

"To show geists pity is to prolong their agonies. Whether they know it or not, they seek the Blessed Sleep, and we are to give it to them."

—Mikaeus, the Lunarch

Village Bell-Ringer
Creature — Human Scout

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, untap all creatures you control.

"Priests, hunters, slayers—to arms! The enemy approaches!"

1/4
Voiceless Spirit
Creature — Spirit

Flying, first strike

"I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night."

—Saint Trogen, the Slayer

2/1
Armored Skaab
Creature — Zombie Warrior

When this creature enters, mill four cards.

Literally made for battle.

1/4
Back from the Brink
Enchantment

Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.

On Innistrad, death is just a career change.

Battleground Geist
Creature — Spirit

Flying

Other Spirit creatures you control get +1/+0.

Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living.

3/3
Cackling Counterpart
Instant

Create a token that's a copy of target creature you control.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Civilized Scholar
Creature — Human Advisor

: Draw a card, then discard a card. If a creature card is discarded this way, untap this creature, then transform it.

"Me, angry? Of course not. Thanks to my research, I'm above such petty emotions now."

0/1
Homicidal Brute
Creature — Human Mutant

At the beginning of your end step, if this creature didn't attack this turn, tap this creature, then transform it.

For a moment his basest desires run free, unshackled by reason or conscience.

5/1
Claustrophobia
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

Curiosity
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

"Surely you know the joy of the hunt, my furry friend. My kind of hunt just takes a different form than yours."

Curse of the Bloody Tome
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player mills two cards.

After seeing his life's work drip away, the mage decided it was a good time to go crazy.

Delver of Secrets
Creature — Human Wizard

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature.

1/1
Insectile Aberration
Creature — Human Insect

Flying

"Unfortunately, all my test animals have died or escaped, so I shall be the final subject. I feel no fear. This is a momentous night."

—Laboratory notes, final entry

3/2
Deranged Assistant
Creature — Human Wizard

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

"Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting."

1/1
Dissipate
Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"This abomination never belonged in our world. I'm merely setting it free."

—Dierk, geistmage

Dream Twist
Instant

Target player mills three cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Forbidden Alchemy
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Fortress Crab
Creature — Crab

Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.

1/6
Frightful Delusion
Instant

Counter target spell unless its controller pays . That player discards a card.

Whether he actually exists is in question, but the terror she feels is excruciatingly real.

Grasp of Phantoms
Sorcery

Put target creature on top of its owner's library.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Hysterical Blindness
Instant

Creatures your opponents control get -4/-0 until end of turn.

"The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat."

—Ludevic, necro-alchemist

Invisible Stalker
Creature — Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

This creature can't be blocked.

"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."

1/1