Innistrad

ISD · 264 cards · Released

Garruk Relentless
Legendary Planeswalker — Garruk

When Garruk has two or fewer loyalty counters on him, transform him.

[0]: Garruk deals 3 damage to target creature. That creature deals damage equal to its power to him.

[0]: Create a 2/2 green Wolf creature token.

Loyalty: 3
Garruk, the Veil-Cursed
Legendary Planeswalker — Garruk

[+1]: Create a 1/1 black Wolf creature token with deathtouch.

[−1]: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.

[−3]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Gatstaf Shepherd
Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

"What is worse than a wolf in sheep's clothing?"

—Wolfhunter's riddle

2/2
Gatstaf Howler
Creature — Werewolf

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

3/3
Gnaw to the Bone
Instant

You gain 2 life for each creature card in your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Grave Bramble
Creature — Plant

Defender, protection from Zombies

Nature abhors a zombie.

3/4
Grizzled Outcasts
Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Seen as unsavory, the hunters were never allowed in town—until one night they vanished.

4/4
Krallenhorde Wantons
Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

The boot prints became paw prints, and they led right back into town.

7/7
Gutter Grime
Enchantment

Whenever a nontoken creature you control dies, put a slime counter on this enchantment, then create a green Ooze creature token with "This token's power and toughness are each equal to the number of slime counters on Gutter Grime."

Hamlet Captain
Creature — Human Warrior

Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.

"I would fear this fight, bloodsucker, were I alone."

2/2
Hollowhenge Scavenger
Creature — Elemental

Morbid — When this creature enters, if a creature died this turn, you gain 5 life.

After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in.

4/5
Kessig Cagebreakers
Creature — Human Rogue

Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.

"They put bars on these noble beasts and then wonder why werewolves target our towns."

3/4
Kindercatch
Creature — Spirit

In the forest villages of Kessig, parents feed their children wormwood and other bitter herbs, hoping to make them less palatable to things that roam the night.

6/6
Lumberknot
Creature — Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on this creature.

Animated by geists fused in its oak, it hungers for more life to add to its core.

1/1
Make a Wish
Sorcery

Return two cards at random from your graveyard to your hand.

In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver.

Mayor of Avabruck
Creature — Human Advisor Werewolf

Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

He can deny his true nature for only so long.

1/1
Howlpack Alpha
Creature — Werewolf

Each other creature you control that's a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, create a 2/2 green Wolf creature token.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

3/3
Moldgraf Monstrosity
Creature — Insect

Trample

When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

The border between life and death is as thin as a layer of topsoil.

8/8
Moonmist
Instant

Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

Mulch
Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

The land knows no difference between the graves of commoners and nobles.

Naturalize
Instant

Destroy target artifact or enchantment.

"Stone and thought fade into ruin. Only the wind in the leaves will endure."

—Tomb inscription

Orchard Spirit
Creature — Spirit

This creature can't be blocked except by creatures with flying or reach.

"Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests."

—Radwick, farmer of Gatstaf

2/2
Parallel Lives
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

"There will come a time when the only prey left will be each other."

—Ulrich of Krallenhorde Pack

Prey Upon
Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

"You don't find many old werewolf hunters."

—Paulin, trapper of Somberwald

Ranger's Guile
Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

In the remote corners of Kessig, protection is found in secret powers unknown to the Church of Avacyn.

Somberwald Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.

Stensian vampires encourage spiders near their manors so they can rob the webs.

2/4
Spider Spawning
Sorcery

Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Spidery Grasp
Instant

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

"Nobody's seen the Lady of Videns for years. Poor dear, no companions at all in that old castle."

—Yonda of Gavony

Splinterfright
Creature — Elemental

Trample

Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.

At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)

*/*
Travel Preparations
Sorcery

Put a +1/+1 counter on each of up to two target creatures.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Visiting a shrine at the start of a journey makes the traveler more likely to finish it.

Tree of Redemption
Creature — Plant

Defender

: Exchange your life total with this creature's toughness.

The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.

0/13
Ulvenwald Mystics
Creature — Human Shaman Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

"With this ritual, we cast aside our fragile humanity . . ."

3/3
Ulvenwald Primordials
Creature — Werewolf

: Regenerate this creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

". . . and embrace the ancient ferocity of the undying Wild."

5/5
Villagers of Estwald
Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

You can spot a werewolf-infested town by its lack of butcher shops.

2/3
Howlpack of Estwald
Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Estwald's citizens don't dislike outsiders—they taste just fine.

4/6
Woodland Sleuth
Creature — Human Scout

Morbid — When this creature enters, if a creature died this turn, return a creature card at random from your graveyard to your hand.

"Whatever did this is near. Death reversion has not yet occurred. Be alert!"

2/3
Wreath of Geists
Enchantment — Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.

Before you travel the woods of Kessig, first get permission from those who died trying.

Evil Twin
Creature — Shapeshifter

You may have this creature enter as a copy of any creature on the battlefield, except it has ", : Destroy target creature with the same name as this creature."

You can always tell the evil one by the dagger he's sticking in you.

0/0
Geist of Saint Traft
Legendary Creature — Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

2/2
Grimgrin, Corpse-Born
Legendary Creature — Zombie Warrior

Grimgrin enters tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

5/5
Olivia Voldaren
Legendary Creature — Vampire

Flying

: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.

: Gain control of target Vampire for as long as you control Olivia Voldaren.

3/3
Blazing Torch
Artifact — Equipment

Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Butcher's Cleaver
Artifact — Equipment

Equipped creature gets +3/+0.

As long as equipped creature is a Human, it has lifelink.

Equip

Outside the safety of Thraben, there is little distinction between tool and weapon.

Cellar Door
Artifact

, : Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.

As if anyone needed another reason to avoid dark, dank cellars.

Cobbled Wings
Artifact — Equipment

Equipped creature has flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

For the necro-alchemist, any puzzle can be solved with intelligence and harvested body parts.

Creepy Doll
Artifact Creature — Construct

Indestructible

Whenever this creature deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

A child's porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate.

1/1
Demonmail Hauberk
Artifact — Equipment

Equipped creature gets +4/+2.

Equip—Sacrifice a creature.

It comes off as easily as your own skin.

Galvanic Juggernaut
Artifact Creature — Juggernaut

This creature attacks each combat if able.

This creature doesn't untap during your untap step.

Whenever another creature dies, untap this creature.

5/5
Geistcatcher's Rig
Artifact Creature — Construct

When this creature enters, you may have it deal 4 damage to target creature with flying.

The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors.

4/5
Ghoulcaller's Bell
Artifact

: Each player mills a card.

The bell's chime heralds the rise of the unhallowed from the grave and the fall of their victims into the earth.

Graveyard Shovel
Artifact

, : Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.

Thanks to Havengul's thriving illegal market for corpses, the shovel that interred a body during the day is usually the same one digging it out at night.

Grimoire of the Dead
Legendary Artifact — Book

, , Discard a card: Put a study counter on Grimoire of the Dead.

, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.

Inquisitor's Flail
Artifact — Equipment

If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip

Manor Gargoyle
Artifact Creature — Gargoyle

Defender

This creature has indestructible as long as it has defender.

: Until end of turn, this creature loses defender and gains flying.

Nothing could break it but the fall.

4/4
Mask of Avacyn
Artifact — Equipment

Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip

It hides the face and protects the soul.

One-Eyed Scarecrow
Artifact Creature — Scarecrow

Defender

Creatures with flying your opponents control get -1/-0.

Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows.

2/3
Runechanter's Pike
Artifact — Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip

As sharp as its bearer's words of faith.

Sharpened Pitchfork
Artifact — Equipment

Equipped creature has first strike.

As long as equipped creature is a Human, it gets +1/+1.

Equip

Not everyone can have a sword of blessed silver. Not everyone needs one, either.

Silver-Inlaid Dagger
Artifact — Equipment

Equipped creature gets +2/+0.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip

Magical etchings turned a whittler's tool into a wolfhunter's weapon.

Traveler's Amulet
Artifact

, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

The rider set off into the eerie mist, swaddled in armor and laden with amulets.

Trepanation Blade
Artifact — Equipment

Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.

Equip

Witchbane Orb
Artifact

When this artifact enters, destroy all Curses attached to you.

You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

Wooden Stake
Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Clifftop Retreat
Land

This land enters tapped unless you control a Mountain or a Plains.

: Add or .

Where cathars learn to fight not only demons and vampires, but ignorance as well.

Gavony Township
Land

: Add .

, : Put a +1/+1 counter on each creature you control.

"The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses."

—Gregel, militia leader

Ghost Quarter
Land

: Add .

, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Deserted, but not uninhabited.