If you would draw a card while your library has no cards in it, you win the game instead.
His mind whirled with grand plans, never thinking of what might happen if he were to succeed.
Flying
: Return this creature to its owner's hand.
Bound to the square where she died, she calls out to those in danger—usually scaring them straight into the peril she warns of.
Counter target spell. Return target permanent to its owner's hand.
The secrets she carried could have saved many lives, but they quietly drowned with her.
Defender
: Put a hatchling counter on this creature. Then if there are five or more hatchling counters on it, remove all of them and transform it.
Trample
After several frustrating experiments, the visionary Ludevic realized he needed to create a monster that fed on torch-wielding mobs.
As an additional cost to cast this spell, exile a creature card from your graveyard.
"It always amazes me what perfectly good things people throw away."
—Ludevic, necro-alchemist
Target player shuffles up to three target cards from their graveyard into their library.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying
: Target player mills a card. This creature gets +X/+X until end of turn, where X is the milled card's mana value.
Flying
: This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Flying
The heron is the symbol of the archangel Avacyn. The fact that such spirits still fly gives the church hope that its founder may one day return.
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
Even more than carrion, they crave the last words of the dying.
You may pay rather than pay the mana cost for Zombie creature spells you cast.
"Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!"
—Stitcher Geralf
Return target exiled card with flashback you own to your hand.
"What some call obsession, I call the quest for perfection."
Whenever this creature or another creature dies, target player mills a card.
"The mist whispers to those who know it to be more than a mundane fog."
Enchant creature
Enchanted creature gets -3/-0.
They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.
Return target creature to its owner's hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The same magic that lets geists pass through our realm can force them out of it.
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample
"Three heads, six arms, and some armor grafts are better than . . . the normal numbers of those things."
—Stitcher Geralf
As an additional cost to cast this spell, exile three creature cards from your graveyard.
Flying
You may cast this card from your graveyard.
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Enchant creature
Enchanted creature gets +2/+2 and has flying.
"The church looks down on binding spirits into armor, but now I can look down on them."
—Dierk, geistmage
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying
"The best skaab are more powerful and more beautiful than the sum of their parts."
—Stitcher Geralf
, : Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
"Oglor create life, Oglor take it away. Oglor god! . . . until Master return."
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever this creature deals combat damage to a player, draw a card.
Draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Either I know just the spell I need, or I'm about to."
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.
Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
First strike
Whenever a creature dealt damage by this creature this turn dies, you gain life equal to that creature's toughness.
Death took his humanity but not his skill with the knife.
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"The demons don't care if we mutter niceties and act out ceremonies. Just kill him."
—Bishop Volpaig, servant of Griselbrand
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sometimes death comes knocking. Sometimes it tears down the walls.
Deathtouch
When this creature dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.
Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform this creature. Activate only if you control five or more Vampires.
Flying
Other Vampire creatures you control get +2/+2.
: Create a 2/2 black Vampire creature token with flying.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Sacrifice this creature: Target player discards two cards. Activate only as a sorcery.
Target opponent loses 3 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
It's not just the wind. It's not all in your head. And it's definitely something to worry about.
As an additional cost to cast this spell, exile a creature card from your graveyard.
Corpse Lunge deals damage equal to the exiled card's power to target creature.
Enchant player
Creatures enchanted player controls get -1/-1.
"May you and all your kin waste and wither until your clan is no more!"
Enchant player
At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.
The first step to peace is to learn how to forget.
Enchant creature
Enchanted creature gets -2/-2.
The crueler vampires' idea of free-range farming.
This creature enters tapped.
"At least this one still has arms and legs. Well, most of its legs."
—Enslow, ghoulcaller of Nephalia
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
The demon Griselbrand dared to stand against Avacyn, earning him the loathing of thousands and the admiration of a few.
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves.
Flying
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
"I often think on how excited they must feel to be chosen as my prey."
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target Zombie cards from your graveyard to your hand.
"The living are born small and weak. The dead rise ready to serve. The choice is obvious."
—Gisa, ghoulcaller of Gavony
When this creature enters, return a Zombie card at random from your graveyard to your hand.
"Come. Bring your brothers. Tonight, you feast on living flesh."
—Jadar, ghoulcaller of Nephalia
Enchant creature
Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
She wanted to inspire terror wherever she went. The demons happily granted her wish.
Creature spells you cast cost less to cast.
Creatures you control get -1/-1.
"They won't be winning any beauty pageants, but they'll do the trick."
—Enslow, ghoulcaller of Nephalia
[+1]: Each player discards a card.
[−2]: Target player sacrifices a creature.
[−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
Haste
: Regenerate this creature.
Lungs dried to parchment wheeze blasphemies within a cage of bleached bone.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein."
Destroy target land. You gain 4 life.
As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll.
Create two 2/2 black Zombie creature tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
For a ghoul, every village is a buffet and every disaster is a reunion.
Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
"Let go your grudges, or risk wandering the bogs forever in a murderous rage."
—Hildin, priest of Avacyn
Target player reveals their hand. You choose a nonland card from it. Exile that card.
Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll.
Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
"Avacyn has deserted you. I welcome your devotion in her stead."
Its venom sacs are long gone, but its crushing strength is somehow greater than ever.
Flying
At the beginning of your upkeep, you may pay . If you do, transform this creature.
The bat has such clarity of hearing that simple sounds become symphonies.
At the beginning of your upkeep, you may pay . If you do, transform this creature.
Each form she takes is an exploration of the senses.
Exile target creature and all other creatures with the same name as that creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant creature
Enchanted creature gets +1/+1 and has ": Regenerate this creature."
"And then I realized we all have skeletons on the inside. Why wait until the bodies are dead to control them?"
—Jadar, ghoulcaller of Nephalia
Morbid — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
"Thraben's pleas fall on deaf ears. Ours do not."
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
"You'd best move along, human. Our palates are far less discerning than our master's."
Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness.
Marella was delighted. The ball had attracted so many suitors for her daughter, including that handsome stranger. She wondered where the two were now . . . .
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.