Innistrad

ISD · 264 cards · Released

Laboratory Maniac
Creature — Human Wizard

If you would draw a card while your library has no cards in it, you win the game instead.

His mind whirled with grand plans, never thinking of what might happen if he were to succeed.

2/2
Lantern Spirit
Creature — Spirit

Flying

: Return this creature to its owner's hand.

Bound to the square where she died, she calls out to those in danger—usually scaring them straight into the peril she warns of.

2/1
Lost in the Mist
Instant

Counter target spell. Return target permanent to its owner's hand.

The secrets she carried could have saved many lives, but they quietly drowned with her.

Ludevic's Test Subject
Creature — Lizard Egg

Defender

: Put a hatchling counter on this creature. Then if there are five or more hatchling counters on it, remove all of them and transform it.

0/3
Ludevic's Abomination
Creature — Lizard Horror

Trample

After several frustrating experiments, the visionary Ludevic realized he needed to create a monster that fed on torch-wielding mobs.

13/13
Makeshift Mauler
Creature — Zombie Horror

As an additional cost to cast this spell, exile a creature card from your graveyard.

"It always amazes me what perfectly good things people throw away."

—Ludevic, necro-alchemist

4/5
Memory's Journey
Instant

Target player shuffles up to three target cards from their graveyard into their library.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mindshrieker
Creature — Spirit Bird

Flying

: Target player mills a card. This creature gets +X/+X until end of turn, where X is the milled card's mana value.

1/1
Mirror-Mad Phantasm
Creature — Spirit

Flying

: This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

5/1
Moon Heron
Creature — Spirit Bird

Flying

The heron is the symbol of the archangel Avacyn. The fact that such spirits still fly gives the church hope that its founder may one day return.

3/2
Murder of Crows
Creature — Bird

Flying

Whenever another creature dies, you may draw a card. If you do, discard a card.

Even more than carrion, they crave the last words of the dying.

4/4
Rooftop Storm
Enchantment

You may pay rather than pay the mana cost for Zombie creature spells you cast.

"Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!"

—Stitcher Geralf

Runic Repetition
Sorcery

Return target exiled card with flashback you own to your hand.

"What some call obsession, I call the quest for perfection."

Selhoff Occultist
Creature — Human Rogue

Whenever this creature or another creature dies, target player mills a card.

"The mist whispers to those who know it to be more than a mundane fog."

2/3
Sensory Deprivation
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-0.

They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.

Silent Departure
Sorcery

Return target creature to its owner's hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The same magic that lets geists pass through our realm can force them out of it.

Skaab Goliath
Creature — Zombie Giant

As an additional cost to cast this spell, exile two creature cards from your graveyard.

Trample

"Three heads, six arms, and some armor grafts are better than . . . the normal numbers of those things."

—Stitcher Geralf

6/9
Skaab Ruinator
Creature — Zombie Horror

As an additional cost to cast this spell, exile three creature cards from your graveyard.

Flying

You may cast this card from your graveyard.

5/6
Snapcaster Mage
Creature — Human Wizard

Flash

When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

2/1
Spectral Flight
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

"The church looks down on binding spirits into armor, but now I can look down on them."

—Dierk, geistmage

Stitched Drake
Creature — Zombie Drake

As an additional cost to cast this spell, exile a creature card from your graveyard.

Flying

"The best skaab are more powerful and more beautiful than the sum of their parts."

—Stitcher Geralf

3/4
Stitcher's Apprentice
Creature — Homunculus

, : Create a 2/2 blue Homunculus creature token, then sacrifice a creature.

"Oglor create life, Oglor take it away. Oglor god! . . . until Master return."

1/2
Sturmgeist
Creature — Spirit

Flying

Sturmgeist's power and toughness are each equal to the number of cards in your hand.

Whenever this creature deals combat damage to a player, draw a card.

*/*
Think Twice
Instant

Draw a card.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Either I know just the spell I need, or I'm about to."

Undead Alchemist
Creature — Zombie

If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.

Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.

4/2
Abattoir Ghoul
Creature — Zombie

First strike

Whenever a creature dealt damage by this creature this turn dies, you gain life equal to that creature's toughness.

Death took his humanity but not his skill with the knife.

3/2
Altar's Reap
Instant

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

"The demons don't care if we mutter niceties and act out ceremonies. Just kill him."

—Bishop Volpaig, servant of Griselbrand

Army of the Damned
Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes death comes knocking. Sometimes it tears down the walls.

Bitterheart Witch
Creature — Human Shaman

Deathtouch

When this creature dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.

1/2
Bloodgift Demon
Creature — Demon

Flying

At the beginning of your upkeep, target player draws a card and loses 1 life.

He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.

5/4
Bloodline Keeper
Creature — Vampire

Flying

: Create a 2/2 black Vampire creature token with flying.

: Transform this creature. Activate only if you control five or more Vampires.

3/3
Lord of Lineage
Creature — Vampire

Flying

Other Vampire creatures you control get +2/+2.

: Create a 2/2 black Vampire creature token with flying.

5/5
Brain Weevil
Creature — Insect

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Sacrifice this creature: Target player discards two cards. Activate only as a sorcery.

1/1
Bump in the Night
Sorcery

Target opponent loses 3 life.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

It's not just the wind. It's not all in your head. And it's definitely something to worry about.

Corpse Lunge
Instant

As an additional cost to cast this spell, exile a creature card from your graveyard.

Corpse Lunge deals damage equal to the exiled card's power to target creature.

Curse of Death's Hold
Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls get -1/-1.

"May you and all your kin waste and wither until your clan is no more!"

Curse of Oblivion
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.

The first step to peace is to learn how to forget.

Dead Weight
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

The crueler vampires' idea of free-range farming.

Diregraf Ghoul
Creature — Zombie

This creature enters tapped.

"At least this one still has arms and legs. Well, most of its legs."

—Enslow, ghoulcaller of Nephalia

2/2
Disciple of Griselbrand
Creature — Human Cleric

, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

The demon Griselbrand dared to stand against Avacyn, earning him the loathing of thousands and the admiration of a few.

1/1
Endless Ranks of the Dead
Enchantment

At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves.

Falkenrath Noble
Creature — Vampire Noble

Flying

Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

"I often think on how excited they must feel to be chosen as my prey."

2/2
Ghoulcaller's Chant
Sorcery

Choose one —

• Return target creature card from your graveyard to your hand.

• Return two target Zombie cards from your graveyard to your hand.

"The living are born small and weak. The dead rise ready to serve. The choice is obvious."

—Gisa, ghoulcaller of Gavony

Ghoulraiser
Creature — Zombie

When this creature enters, return a Zombie card at random from your graveyard to your hand.

"Come. Bring your brothers. Tonight, you feast on living flesh."

—Jadar, ghoulcaller of Nephalia

2/2
Gruesome Deformity
Enchantment — Aura

Enchant creature

Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

She wanted to inspire terror wherever she went. The demons happily granted her wish.

Heartless Summoning
Enchantment

Creature spells you cast cost less to cast.

Creatures you control get -1/-1.

"They won't be winning any beauty pageants, but they'll do the trick."

—Enslow, ghoulcaller of Nephalia

Liliana of the Veil
Legendary Planeswalker — Liliana

[+1]: Each player discards a card.

[−2]: Target player sacrifices a creature.

[−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

Loyalty: 3
Manor Skeleton
Creature — Skeleton

Haste

: Regenerate this creature.

Lungs dried to parchment wheeze blasphemies within a cage of bleached bone.

1/1
Markov Patrician
Creature — Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein."

3/1
Maw of the Mire
Sorcery

Destroy target land. You gain 4 life.

As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll.

Moan of the Unhallowed
Sorcery

Create two 2/2 black Zombie creature tokens.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

For a ghoul, every village is a buffet and every disaster is a reunion.

Morkrut Banshee
Creature — Spirit

Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.

"Let go your grudges, or risk wandering the bogs forever in a murderous rage."

—Hildin, priest of Avacyn

4/4
Night Terrors
Sorcery

Target player reveals their hand. You choose a nonland card from it. Exile that card.

Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll.

Reaper from the Abyss
Creature — Demon

Flying

Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

"Avacyn has deserted you. I welcome your devotion in her stead."

6/6
Rotting Fensnake
Creature — Zombie Snake

Its venom sacs are long gone, but its crushing strength is somehow greater than ever.

5/1
Screeching Bat
Creature — Bat

Flying

At the beginning of your upkeep, you may pay . If you do, transform this creature.

The bat has such clarity of hearing that simple sounds become symphonies.

2/2
Stalking Vampire
Creature — Vampire

At the beginning of your upkeep, you may pay . If you do, transform this creature.

Each form she takes is an exploration of the senses.

5/5
Sever the Bloodline
Sorcery

Exile target creature and all other creatures with the same name as that creature.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Skeletal Grimace
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has ": Regenerate this creature."

"And then I realized we all have skeletons on the inside. Why wait until the bodies are dead to control them?"

—Jadar, ghoulcaller of Nephalia

Skirsdag High Priest
Creature — Human Cleric

Morbid , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.

"Thraben's pleas fall on deaf ears. Ours do not."

1/2
Stromkirk Patrol
Creature — Vampire Soldier

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

"You'd best move along, human. Our palates are far less discerning than our master's."

4/3
Tribute to Hunger
Instant

Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness.

Marella was delighted. The ball had attracted so many suitors for her daughter, including that handsome stranger. She wondered where the two were now . . . .

Typhoid Rats
Creature — Rat

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.

1/1