Jumpstart 2022

J22 · 835 cards · Released

Morkrut Banshee
Creature — Spirit

Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.

She wails for those who have died, and for those who are about to.

4/4
Nezumi Bone-Reader
Creature — Rat Shaman

, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.

"The old ways still work, but a little tech support never hurts."

1/1
Phyrexian Plaguelord
Creature — Phyrexian Carrier

, Sacrifice this creature: Target creature gets -4/-4 until end of turn.

Sacrifice a creature: Target creature gets -1/-1 until end of turn.

"Even after death, a wealth of serviceable biomass remains."

—Phyrexian progress notes

4/4
Phyrexian Reclamation
Enchantment

, Pay 2 life: Return target creature card from your graveyard to your hand.

"Your sacrifice has been noted and deemed insufficient."

—Qal-Sha, priest of Norn

Reassembling Skeleton
Creature — Skeleton Warrior

: Return this card from your graveyard to the battlefield tapped.

"I can't bear to watch these things put themselves back together, Geralf. They remind me of the time you tried to cut your own hair: a tragic abomination!"

—Ghoulcaller Gisa

1/1
Renegade Demon
Creature — Demon

Trapped in Immersturm, it bloodies its blade not for ideals or territory or power, but simply to pass the time.

5/3
Swarm of Bloodflies
Creature — Insect

Flying

This creature enters with two +1/+1 counters on it.

Whenever another creature dies, put a +1/+1 counter on this creature.

Despite the name, they'll happily devour the flesh too.

0/0
Wakedancer
Creature — Human Shaman

Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.

Havengul wakes are widely regarded as great entertainment. If you're lucky, the guest of honor climbs out of the casket and joins in the festivities.

2/2
Aftershock
Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

Deciding the house's ownership through a wizard duel had sounded like a brilliant idea at the time.

Fireslinger
Creature — Human Wizard

: This creature deals 1 damage to any target and 1 damage to you.

The most successful entertainers on New Capenna feature an element of medium-to-extreme danger in their acts.

1/1
Flameblade Adept
Creature — Jackal Warrior

Menace

Whenever you cycle or discard a card, this creature gets +1/+0 until end of turn.

The time for training was done. Only one final trial stood between Amin and his place among the honored dead.

1/2
Ruin in Their Wake
Sorcery

Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.

Uktabi Orangutan
Creature — Ape

When this creature enters, destroy target artifact.

The hierarchy of the Uktabi Jungle hinges mostly on who can keep Prince Kibo entertained.

2/2
Wicked Wolf
Creature — Wolf

When this creature enters, it fights up to one target creature you don't control.

Sacrifice a Food: Put a +1/+1 counter on this creature. It gains indestructible until end of turn. Tap it.

3/3
Clockwork Hydra
Artifact Creature — Hydra

This creature enters with four +1/+1 counters on it.

Whenever this creature attacks or blocks, remove a +1/+1 counter from it. If you do, it deals 1 damage to any target.

: Put a +1/+1 counter on this creature.

0/0
Spawning Pit
Artifact

Sacrifice a creature: Put a charge counter on this artifact.

, Remove two charge counters from this artifact: Create a 2/2 colorless Spawn artifact creature token.

Nothing is wasted on New Phyrexia.

Leechridden Swamp
Land — Swamp

(: Add .)

This land enters tapped.

, : Each opponent loses 1 life. Activate only if you control two or more black permanents.

Acrobatic Maneuver
Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

Renegades find ever more creative ways to work around the Consulate's aether regulations.

Aerial Modification
Enchantment — Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +2/+2 and has flying.

Aethershield Artificer
Creature — Dwarf Artificer

At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Most smiths shape metal, but some prefer more delicate materials.

3/3
Ajani, Strength of the Pride
Legendary Planeswalker — Ajani

[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.

[−2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."

[0]: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.

Loyalty: 5
Ajani's Pridemate
Creature — Cat Soldier

Whenever you gain life, put a +1/+1 counter on this creature.

"When one of us prospers, the pride prospers."

—Jazal Goldmane

2/2
Alseid of Life's Bounty
Enchantment Creature — Nymph

Lifelink

, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

"Dawn-kissed, he nourishes the golden grain."

—Psemilla, Meletian poet

1/1
Angel of Flight Alabaster
Creature — Angel

Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

She endures without Avacyn but secretly asks each soul she guides if they have seen her.

4/4
Angelic Edict
Sorcery

Exile target creature or enchantment.

The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice.

Angelic Page
Creature — Angel Spirit

Flying

: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.

1/1
Angelic Protector
Creature — Angel

Flying

Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.

"My family sheltered in her light, the dark was content to wait."

—Crovax

2/2
Anointer of Valor
Creature — Angel

Flying

Whenever a creature attacks, you may pay . When you do, put a +1/+1 counter on that creature.

Light streaked down from the heavens, and a voice whispered in the soldier's ear: "You shall not fall today."

3/5
Apothecary Geist
Creature — Spirit

Flying

When this creature enters, if you control another Spirit, you gain 3 life.

For some customers, the old apothecary shop still opens its doors.

2/3
Archon of Justice
Creature — Archon

Flying

When this creature dies, exile target permanent.

In dark times, Truth bears a blade.

4/4
Archon of Sun's Grace
Creature — Archon

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Pegasus creatures you control have lifelink.

Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

3/4
Attended Healer
Creature — Kor Cleric

Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.

: Another target Cleric gains lifelink until end of turn.

"My cats have taught me more about the sacred than anything in some old ruin."

2/3
Auramancer
Creature — Human Wizard

When this creature enters, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

2/2
Basri's Acolyte
Creature — Cat Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.

Basri carries on his god's legacy, spreading her teachings throughout the Multiverse.

2/3
Benalish Honor Guard
Creature — Human Knight

This creature gets +1/+0 for each legendary creature you control.

"The true measure of all heroes is not what they achieve, but who they inspire."

Triumph of Gerrard

2/2
Blessed Defiance
Instant

Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.

"If I'm going, I'm taking you with me!"

Blessed Sanctuary
Enchantment

Prevent all noncombat damage that would be dealt to you and creatures you control.

Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.

Blessed Spirits
Creature — Spirit

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.

Not all heroes die in armor.

2/2
Brightmare
Creature — Unicorn

When this creature enters, tap up to one target creature. You gain life equal to that creature's power.

A ray of hope in the darkest night.

2/3
Bring to Trial
Sorcery

Exile target creature with power 4 or greater.

"In you go, big guy. Watch your head."

Built to Last
Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Consulate-built automatons have a lifetime warranty.

Cage of Hands
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

: Return this Aura to its owner's hand.

Captivating Unicorn
Creature — Unicorn

Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.

"Gazing at the unicorn, I felt closer to the majesty of Nyx than I ever had before."

—Oineus, traveling merchant

4/4
Caught in the Brights
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

When a Vehicle you control attacks, exile enchanted creature.

While hunting aether, a gremlin may ignore other stimuli, including threats to its own life.

Cavalry Drillmaster
Creature — Human Knight

When this creature enters, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

2/1
The Circle of Loyalty
Legendary Artifact

Affinity for Knights (This spell costs less to cast for each Knight you control.)

Creatures you control get +1/+1.

Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.

, : Create a 2/2 white Knight creature token with vigilance.

Combat Professor
Creature — Bird Cleric

Flying

At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.

"Before Yovus was cut down at Pranticle Peak, she performed which maneuver? Anyone? From the reading?"

2/3
Danitha Capashen, Paragon
Legendary Creature — Human Knight

First strike, vigilance, lifelink

Aura and Equipment spells you cast cost less to cast.

"I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less."

2/2
Dawn of Hope
Enchantment

Whenever you gain life, you may pay . If you do, draw a card.

: Create a 1/1 white Soldier creature token with lifelink.

"To wage war, secure peace within yourself."

—Emmara

Dawning Angel
Creature — Angel

Flying

When this creature enters, you gain 4 life.

"As the sun rose behind the Bone Spire, an angel appeared over the charnel fields, bringing a surge of new hope."

—Krinnea, Siege of the Bone Spire

3/2
Daybreak Chaplain
Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"May the light shine through me to guide the lost."

1/3
Daybreak Charger
Creature — Unicorn

When this creature enters, target creature gets +2/+0 until end of turn.

It's often mistaken for the coming dawn as it gallops across the horizon.

3/1
Decree of Justice
Sorcery

Create X 4/4 white Angel creature tokens with flying.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may pay . If you do, create X 1/1 white Soldier creature tokens.

Defy Death
Sorcery

Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.

Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword.

Devouring Light
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Exile target attacking or blocking creature.

"Even your shadow is too foul to tolerate."

Divine Arrow
Instant

Divine Arrow deals 4 damage to target attacking or blocking creature.

Outside Drannith's walls, where collateral damage is of no concern, the Coppercoats are free to use more potent methods.

Divine Verdict
Instant

Destroy target attacking or blocking creature.

Giants and pit spawn attempted to topple the cathedral's pillars. The fine grit of their remains still swirls in the breeze outside.

Doomed Traveler
Creature — Human Soldier

When this creature dies, create a 1/1 white Spirit creature token with flying.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

1/1
Dreadful Apathy
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

: Exile enchanted creature.

Those whose lives were uninspired are doomed to the wretched tedium of Phylias in death.

Emiel the Blessed
Legendary Creature — Unicorn

: Exile another target creature you control, then return it to the battlefield under its owner's control.

Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)

4/4