Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Constellation — Whenever an enchantment you control enters, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
"The promise of victory fills my heart. There is no room for fear."
Sacrifice this creature: Destroy target enchantment.
Felidars that make it through their first year of life can easily live to see a hundred years more.
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Enchant creature
Enchanted creature can't attack.
: Return this Aura to its owner's hand.
Imprisonment teaches revenge. Hobbling teaches resignation.
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, create a 2/2 white Knight creature token with vigilance.
"Our duty does not stop at our borders."
Flying
Other Spirit creatures you control get +0/+1.
The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak.
This creature crews Vehicles using its toughness rather than its power.
"How strong is he? Well, I once lost control of the plow, and he carved a furrow right through my house! Didn't even slow down."
—Guldir, Beskir farmer
[+1]: Put a loyalty counter on Gideon for each creature target opponent controls.
[0]: Until end of turn, Gideon becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[−15]: Exile all other permanents.
, : Tap target creature.
"The essence of a lawful society is swift deterrence."
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
"We are bearers of the ancient light, keepers of sun-crowned Heliod's blessings. Fight, and the light will protect you!"
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
"One faith, but many hands in victory."
This creature crews Vehicles as though its power were 2 greater.
"If your mech is factory standard, you might as well be walking."
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy all nontoken creatures.
Those who are chosen do not doubt. Those who remain do not lament.
Impeccable Timing deals 3 damage to target attacking or blocking creature.
When Baral constructed his trap for Chandra, he did not account for the arrival of an enormous leonin wielding a twin-headed axe.
Flying
When this creature enters, another target creature you control gets +1/+1 and gains flying until end of turn.
Its assistance is unnervingly similar to its hunting technique.
Whenever this Vehicle attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
: Target attacking creature gets +1/+1 until end of turn.
"Swords, to me! We must engage their line to protect our archers and mages. Let no one fail this task!"
When this creature enters, you gain 4 life.
"The Immortal Sun will bring us true eternal life to replace the everlasting shadow of undeath."
Flying
When this creature enters, you gain 1 life and draw a card.
"This city could certainly use a bit more divine intervention."
—Inspector Jillard
The hound sniffed the air and let slip a low growl. General Takeno looked down at the faithful Isamaru and calmed him with a touch. "Alert the guard. The kami are coming."
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
With the new guildmaster's innovations, arresters can arrive on the scene moments before a crime is committed.
Sacrifice this creature: Destroy target enchantment.
"Duty and law are the foundation on which civilization stands. They must not fall, for when they do, they take everything with them."
—Lord Konda
Whenever a Vehicle you control attacks, choose one —
• That Vehicle gains first strike until end of turn.
• Untap this creature.
"Oh, sorry—were we racing?"
Double strike
Creatures you control with first strike have double strike.
Descendant of a vanished land, student of a forgotten general, and master of blades no smith could forge anew. He honors them all by living a life worthy of song.
, : Tap target creature with mana value 2 or greater.
"See that no one enters or leaves New Prahv today. And notify me at once of any Planeswalker activity."
—Dovin Baan
When this creature enters, you may tap target creature.
Formerly oppressed by the polis of Meletis, leonin occasionally "mistake" their old enemies for game.
Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
When one leonin hunts, many more are surely nearby.
Choose one —
• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Angels you control get +1/+1 and have lifelink.
"You are not alone. You never were."
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
For a moment they stood tall, all fear forgotten.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, if you control no tapped lands, put two +1/+1 counters on it.
When this creature dies, create two 1/1 white Spirit creature tokens with flying.
"Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull."
During turns other than yours, this creature gets +0/+2.
Its ferocity is tempered by patience, knowing it must wait for just the right moment to strike a killing blow.
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent of their choice.
"Watch over my father. Tell him I'm safe, but I won't come home until I find out how to bring him back to his senses, and Kamigawa is again at peace."
—Michiko, letter to General Takeno
Whenever another creature enters, untap this creature.
"When you're on watch, no noise is harmless and no shadow can be ignored."
—Olgard of the Skiltfolk
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
"I am the rock of the polis. Death only strengthens me."
Target creature gets +2/+2 until end of turn. You gain 2 life.
"The time of salvation is at hand. Dusk washes over the world, and the Legion will rise immortal!"
Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
"Every death has a web of consequences. Our job is to find the spider."
First strike, vigilance
"The Wojek defend the laws. We defend the people."
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.
The Consulate keeps watch at each of the eleven bridges to ensure that the market remains a haven for commerce, not for con artists.
Put target card from a graveyard on your choice of the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
Visit the dead, and they may return the favor.
Whenever this creature attacks, you may pay . If you do, it gains flying until end of turn.
"Should you take it in mind to ride a springjack, remember: there are easier ways to fly, and harder ways to break your skull."
—Lann of Cloverdell
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Every soldier has a place to stand and a role to play.
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
: Return this card from your graveyard to your hand.
Flying
When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand.
Gentle hands of stone whisk the careless from the crumbling ruins of Pillardrop.
Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.
Every footstep is a prayer, every road a temple.
During your turn, this creature has first strike.
"I don't understand. He's normally so well behaved!"
Vigilance
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
On occasion, felidars leave meaty "gifts" outside the tents of explorers they consider worthy.
Destroy target creature with power 4 or greater.
Cycling (, Discard this card: Draw a card.)
When this creature enters, destroy target artifact or enchantment an opponent controls.
Emphatic words with powerful gestures. Clearly this was playtime.
Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.)
When this creature enters, create two 1/1 white Cat creature tokens with lifelink.
Oketra's closest viziers are known as her chosen, though others may have a better claim to that moniker.
Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Target blocking creature gets +7/+7 until end of turn.
Sometimes the greatest strength is the strength of conviction.
Flying
When this creature enters, you may return target artifact card from your graveyard to your hand.
As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.
"One alone is fearsome; one among many is unstoppable."
—Benalish proverb
When this creature enters, you gain 2 life.
"Now is not the time for your light to fade."
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
"There is always more to give."
When this creature enters, create a 1/1 white Bird creature token with flying.
"Lady Wren is the one merchant in Keyhole Downs who isn't running a scam."
—Mirela, Azorius hussar