Zombies you control have menace. (They can't be blocked except by two or more creatures.)
, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create."
—Liliana Vess
When this creature enters, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Destroy target creature that was dealt damage this turn.
At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life.
, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.
"The suffering of others is not my concern."
Enchant creature
Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.
When this Aura enters, all non-Demon creatures get -2/-2 until end of turn.
Whenever you gain life, this creature gains flying until end of turn.
"Kalitas may have returned to mindless servitude beneath the Eldrazi, but we say never again."
—Drana, Kalastria bloodchief
When this creature enters, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Trapped in a realm of dead flesh and scarce hunting, the ravenous wolves of Karfell follow the Dread Marn to warm game.
Flying
Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
"I will be your most demanding master, Liliana. But I have great things in mind for you."
Flying
, Discard a creature card: Return this card from your graveyard to your hand.
The hive has a long memory. It knows how every member ever died, and to whom it owes the grudge.
[+1]: Create a 2/2 black Zombie creature token. Mill two cards.
[−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
[−7]: Destroy all non-Zombie creatures.
This creature gets +1/+1 for each creature card in your graveyard.
"You have to admit, Gideon—he has great form."
—Liliana Vess
Zombies you control get +1/+1.
When this enchantment enters, create two 2/2 black Zombie creature tokens.
"There are so many of them. It seems they've just been waiting for someone to serve."
, Sacrifice this creature: Target opponent discards a card. Activate only as a sorcery.
Servants at Vess Manor are chosen for their strong work ethic and respectful demeanor. Being alive is not required.
Flash
When this creature enters, destroy target creature that was dealt damage this turn.
"There's no roar so mighty that it can't be silenced."
When this creature dies, create two 2/2 black Zombie creature tokens.
"Who am I to break up a family?"
—Ghoulcaller Gisa
Whenever you gain life, each opponent loses 1 life.
"The vampires never had gods. We followed our bloodchiefs. Now they are gone. What is left? Destruction and death, my friends. That is enough."
This creature can't block unless you control another Zombie.
With the Hekma destroyed, the wandering dead that sought entrance to Naktamun had free rein to lay waste to the city.
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Enchant creature
When enchanted creature is dealt damage, destroy it.
"Is there anything in Guul Draz that doesn't suck the life out of you?"
—Tarsa, Sea Gate sell-sword
Deathtouch
When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
Caught between life and death, between land and sea, between thought and oblivion.
Target creature gets -2/-2 until end of turn. You gain 2 life.
"The time of condemnation is at hand. Dusk washes over the world, and I consign you to eternal darkness!"
Undergrowth — When this creature enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.
The experiments decided to perform some research of their own.
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
The assassins of the Ochran distill toxins from the remains of their previous victims.
Whenever a source deals damage to this creature, create a 2/2 black Phyrexian Zombie creature token.
"The chest cavity is cleared of useless meat. I know just what to do with the space."
—Gyed, Vault Priest
Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Nirkana assassins craft incurable concoctions by mixing basilisk marrow and deathwillow sap with the vital fluids of a dozen other poisonous species.
Whenever an opponent draws a card, Ob Nixilis deals 1 damage to that player.
[−2]: Destroy target creature. Its controller draws two cards.
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Trapped on Ravnica with no affection for either side, Ob Nixilis sought gratification in random acts of torment.
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
"There are dark, ancient arts that fascinate even me."
—Sorin Markov
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Flying
, Sacrifice this creature: Target creature gets -2/-2 until end of turn.
"The second stage of the illness: high fever and severe infectiousness."
—Phyrexian progress notes
When this creature enters, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
"The undead are not 'awakened.' They are evicted when there is no room left in the pit for more bodies."
At the beginning of your upkeep, this creature deals 1 damage to each creature and each player.
When this creature dies, it deals 1 damage to each creature and each player.
When this creature enters, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.
Some will sacrifice everything for but a taste of power.
Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
"Avacyn has deserted you. I welcome your devotion in her stead."
Destroy target creature with power 3 or less.
"I was not convinced you had a soul until I saw it for myself."
—Liliana Vess
When this creature dies, each player mills three cards.
The flesh is dead and the life forgotten, but old habits persist.
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
"Not again."
—Hans
As an additional cost to cast this spell, discard a card and sacrifice a creature.
Two target creatures each get -13/-13 until end of turn.
"Do try to pull your weight, Geralf. I feel like I'm doing everything."
—Ghoulcaller Gisa
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
"If you would taste the wisdom of the oni, be prepared to salt it with your blood."
—Kiku, Night's Flower
Flying
When this creature enters, destroy target non-Demon creature.
At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
This creature enters tapped.
Once he gets up and going, he will forever shamble on.
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
Morbid — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
"Thraben's pleas fall on deaf ears. Ours do not."
, , Discard a card: Each player loses 2 life.
"I can no longer stand by as these Skirsdag infiltrators rot the church from within. Even the Lunarch Council is compromised. What a fool I've been."
—Odric
When this creature enters, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Freshly promoted to "first rock," Zaz was eager to make an impact.
When this creature dies, each player loses 3 life.
Vowing to free the souls of her children, Kastinne followed the tormentors into the ghastly network of caves below Stensia.
, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
"I know they're unstoppable fighters created to harvest souls—it's just they're so rude about it."
—Kaya
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
No part goes to waste.
Target creature gets -3/-3 until end of turn.
Imagine a thousand tiny mushrooms cropping up within your lungs.
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Whenever this creature attacks or blocks, you lose 1 life if you don't control a Demon.
"I prefer to weave my magic through oni blood, but yours will do in a pinch."
Lifelink
At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.
This creature can't block and can't be blocked.
Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Linger on death's door and risk being invited in.
At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.