Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
"My people blazed these pathways long ago, before the Eldrazi came. We will ride them long after the Eldrazi are gone."
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Standing between a scythecat and its prey makes you the appetizer.
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
, Sacrifice this creature: Destroy target artifact or enchantment.
"I suppose we'll just hope those ancient monoliths lost to our people for centuries weren't particularly important."
—Toxayac, Sun Empire historian
Other Dinosaurs you control get +1/+1.
: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
"It appears that nature has risen against us."
—Captain Brinely Rage
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
, , Sacrifice this creature: You gain 3 life.
When this enchantment enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever you sacrifice a Food, you may pay . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When this creature dies, create a 1/1 green Saproling creature token.
Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.
Elves you control have ": Add ."
[+1]: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.
[0]: Create a 1/1 green Elf Warrior creature token.
[−6]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from this creature.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Kicker (You may pay an additional as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
"Ancient ones, I call on you, your wisdom and your power, your will to claim again all that is rightfully yours."
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2.
When this Equipment enters, create a 2/2 green Wolf creature token, then attach this Equipment to it.
Equipped creature gets +1/+1 and can't be blocked by more than one creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
"Every footfall on the forest floor is a heartbeat sending strength into my veins."
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
Haste (This creature can attack and as soon as it comes under your control.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
A match for any army—even its own.
As the shards merged into the Maelstrom, their mana energies fused into new monstrosities.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creatures you control get +1/+0 until end of turn.
Other artifact creatures you control get +1/+1.
The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.
When this Equipment enters, attach it to target creature you control.
Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Made from canvas, wood, and hope.
When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Loyal to a fault, it anticipates its master's every need.
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Haste (This creature can attack and as soon as it comes under your control.)
: This creature can't be blocked this turn except by creatures with haste.
, , Sacrifice this creature: You gain 3 life.
Sometimes, "as fast as you can" isn't quite fast enough.
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
This artifact enters tapped.
: Add .
: This artifact becomes a 2/2 Golem artifact creature until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
"Nothing of the Maelstrom is quiet or easy."
—Ajani Goldmane
When this artifact enters, you draw a card and you lose 1 life.
, Sacrifice this artifact: You draw a card and you lose 1 life.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Most myr monitor other species. Some myr monitor other myr.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever you cast an artifact spell, put a +1/+1 counter on this creature.
It dwells happily near the ever-burning forges of Sokenzan City, crafting small things of beauty from discarded scraps.
When this artifact enters, draw a card.
, : Add one mana of any color.
"The explorer who found it got a bad deal when he sold it. He merely got rich."
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"It's light as a feather, but it hits with the force of a boulder. A very sharp boulder."
When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
, , Sacrifice this artifact: Destroy target permanent.
"A few drops of this, and the trickiest problems simply melt away."
—Thamaz, Weldfast inventor
, : Create a 1/1 colorless Thopter artifact creature token with flying.
"Our creations are more than mere things. They have life in them, little bits of ourselves."
—Saheeli Rai
: Add .
, : Add one mana of any color.
, , Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The Eldrazi may be ruthless, but Zendikar is relentless.
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Target player mills four cards. (They put the top four cards of their library into their graveyard.)
This land enters tapped.
When this land enters, you gain 2 life.
: Add .
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
This land enters tapped.
: Add .
, , Sacrifice this land: Return target creature card from your graveyard to your hand.
This land enters tapped.
: Add .
, , Sacrifice this land: Draw two cards.
This land enters tapped.
: Add .
, , Sacrifice this land: Create two 1/1 white Soldier creature tokens.
: Add .
Lumengrid, site of the Knowledge Pool, source of vedalken arcana.
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
This land enters tapped. As it enters, choose a color other than red.
: Add or one mana of the chosen color.
As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.
This land enters tapped. As it enters, choose a color other than green.
: Add or one mana of the chosen color.
Far from human eyes, birds flit between vivid blossoms in a hidden paradise.
This land enters tapped. As it enters, choose a color other than white.
: Add or one mana of the chosen color.
Wildflowers here bloom not with the season but with the ebb and flow of magic.
This land enters tapped. As it enters, choose a color other than blue.
: Add or one mana of the chosen color.
All the wonders of the natural world in one breathtaking microcosm.
This land enters tapped. As it enters, choose a color other than black.
: Add or one mana of the chosen color.
Beauty appears in strange places for those with eyes to see it.
: Add .
Ish Sah, den of the warlord Geth, commander of countless nim.