Foundations Jumpstart

J25 · 779 cards · Released

Tajuru Pathwarden
Creature — Elf Warrior Ally

Vigilance (Attacking doesn't cause this creature to tap.)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

"My people blazed these pathways long ago, before the Eldrazi came. We will ride them long after the Eldrazi are gone."

5/4
Territorial Scythecat
Creature — Cat

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

Standing between a scythecat and its prey makes you the appetizer.

2/1
Thornweald Archer
Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.

2/1
Thrashing Brontodon
Creature — Dinosaur

, Sacrifice this creature: Destroy target artifact or enchantment.

"I suppose we'll just hope those ancient monoliths lost to our people for centuries weren't particularly important."

—Toxayac, Sun Empire historian

3/4
Thundering Spineback
Creature — Dinosaur

Other Dinosaurs you control get +1/+1.

: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

"It appears that nature has risen against us."

—Captain Brinely Rage

5/5
Time to Feed
Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

Tireless Provisioner
Creature — Elf Scout

Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")

3/2
Tireless Tracker
Creature — Human Scout

Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

3/2
Topiary Stomper
Creature — Plant Dinosaur

Vigilance (Attacking doesn't cause this creature to tap.)

When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

This creature can't attack or block unless you control seven or more lands.

4/4
Tough Cookie
Artifact Creature — Food Golem

When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.

, , Sacrifice this creature: You gain 3 life.

2/2
Trail of Crumbs
Enchantment

When this enchantment enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Whenever you sacrifice a Food, you may pay . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Tukatongue Thallid
Creature — Fungus

When this creature dies, create a 1/1 green Saproling creature token.

Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.

1/1
Tyvar Kell
Legendary Planeswalker — Tyvar

Elves you control have ": Add ."

[+1]: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.

[0]: Create a 1/1 green Elf Warrior creature token.

[−6]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."

Loyalty: 3
Ulvenwald Mysteries
Enchantment

Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Undergrowth Champion
Creature — Elemental

If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from this creature.

Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

2/2
Verdeloth the Ancient
Legendary Creature — Treefolk

Kicker (You may pay an additional as you cast this spell.)

Saproling creatures and other Treefolk creatures get +1/+1.

When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.

4/7
Voice of the Woods
Creature — Elf

Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

"Ancient ones, I call on you, your wisdom and your power, your will to claim again all that is rightfully yours."

2/2
Warbriar Blessing
Enchantment — Aura

Enchant creature you control

When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Enchanted creature gets +0/+2.

Wolfrider's Saddle
Artifact — Equipment

When this Equipment enters, create a 2/2 green Wolf creature token, then attach this Equipment to it.

Equipped creature gets +1/+1 and can't be blocked by more than one creature.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Woodland Champion
Creature — Elf Scout

Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.

"Every footfall on the forest floor is a heartbeat sending strength into my veins."

2/2
Bituminous Blast
Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Bituminous Blast deals 4 damage to target creature.

Bloodbraid Elf
Creature — Elf Berserker

Haste (This creature can attack and as soon as it comes under your control.)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

3/2
Enlisted Wurm
Creature — Wurm

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

A match for any army—even its own.

5/5
Fusion Elemental
Creature — Elemental

As the shards merged into the Maelstrom, their mana energies fused into new monstrosities.

8/8
Violent Outburst
Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creatures you control get +1/+0 until end of turn.

Chief of the Foundry
Artifact Creature — Construct

Other artifact creatures you control get +1/+1.

The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.

2/3
Cliffhaven Kitesail
Artifact — Equipment

When this Equipment enters, attach it to target creature you control.

Equipped creature has flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Made from canvas, wood, and hope.

Eager Construct
Artifact Creature — Construct

When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Loyal to a fault, it anticipates its master's every need.

2/2
Fireshrieker
Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Gingerbrute
Artifact Creature — Food Golem

Haste (This creature can attack and as soon as it comes under your control.)

: This creature can't be blocked this turn except by creatures with haste.

, , Sacrifice this creature: You gain 3 life.

Sometimes, "as fast as you can" isn't quite fast enough.

1/1
Gorgon Flail
Artifact — Equipment

Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Guardian Idol
Artifact

This artifact enters tapped.

: Add .

: This artifact becomes a 2/2 Golem artifact creature until end of turn.

Maelstrom Colossus
Artifact Creature — Golem

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

"Nothing of the Maelstrom is quiet or easy."

—Ajani Goldmane

7/7
Metalspinner's Puzzleknot
Artifact

When this artifact enters, you draw a card and you lose 1 life.

, Sacrifice this artifact: You draw a card and you lose 1 life.

Myr Enforcer
Artifact Creature — Myr

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Most myr monitor other species. Some myr monitor other myr.

4/4
Patchwork Automaton
Artifact Creature — Construct

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Whenever you cast an artifact spell, put a +1/+1 counter on this creature.

It dwells happily near the ever-burning forges of Sokenzan City, crafting small things of beauty from discarded scraps.

1/1
Prophetic Prism
Artifact

When this artifact enters, draw a card.

, : Add one mana of any color.

"The explorer who found it got a bad deal when he sold it. He merely got rich."

Relic Axe
Artifact — Equipment

When this Equipment enters, attach it to target creature you control.

Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"It's light as a feather, but it hits with the force of a boulder. A very sharp boulder."

Treasure Keeper
Artifact Creature — Construct

When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

3/3
Universal Solvent
Artifact

, , Sacrifice this artifact: Destroy target permanent.

"A few drops of this, and the trickiest problems simply melt away."

—Thamaz, Weldfast inventor

Whirlermaker
Artifact

, : Create a 1/1 colorless Thopter artifact creature token with flying.

"Our creations are more than mere things. They have life in them, little bits of ourselves."

—Saheeli Rai

Cave of Temptation
Land

: Add .

, : Add one mana of any color.

, , Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Desert of the Fervent
Land — Desert

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Eldrazi may be ruthless, but Zendikar is relentless.

Forgotten Cave
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Ipnu Rivulet
Land — Desert

: Add .

, Pay 1 life: Add .

, , Sacrifice a Desert: Target player mills four cards. (They put the top four cards of their library into their graveyard.)

Kabira Crossroads
Land

This land enters tapped.

When this land enters, you gain 2 life.

: Add .

Lonely Sandbar
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Memorial to Folly
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Return target creature card from your graveyard to your hand.

Memorial to Genius
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Draw two cards.

Memorial to Glory
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Create two 1/1 white Soldier creature tokens.

Seat of the Synod
Artifact Land

: Add .

Lumengrid, site of the Knowledge Pool, source of vedalken arcana.

Secluded Steppe
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Thriving Bluff
Land

This land enters tapped. As it enters, choose a color other than red.

: Add or one mana of the chosen color.

As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.

Thriving Grove
Land

This land enters tapped. As it enters, choose a color other than green.

: Add or one mana of the chosen color.

Far from human eyes, birds flit between vivid blossoms in a hidden paradise.

Thriving Heath
Land

This land enters tapped. As it enters, choose a color other than white.

: Add or one mana of the chosen color.

Wildflowers here bloom not with the season but with the ebb and flow of magic.

Thriving Isle
Land

This land enters tapped. As it enters, choose a color other than blue.

: Add or one mana of the chosen color.

All the wonders of the natural world in one breathtaking microcosm.

Thriving Moor
Land

This land enters tapped. As it enters, choose a color other than black.

: Add or one mana of the chosen color.

Beauty appears in strange places for those with eyes to see it.

Vault of Whispers
Artifact Land

: Add .

Ish Sah, den of the warlord Geth, commander of countless nim.