Foundations Jumpstart

J25 · 779 cards · Released

Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

"Only the most effective tactics stand the test of time."

—Gamelen, Citanul elder

Giant Opportunity
Sorcery

You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with ", , Sacrifice this token: You gain 3 life.")

They look tasty, but best to plant them.

Gnarlid Colony
Creature — Beast

Kicker (You may pay an additional as you cast this spell.)

If this creature was kicked, it enters with two +1/+1 counters on it.

Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

2/2
Grazing Gladehart
Creature — Antelope

Landfall — Whenever a land you control enters, you may gain 2 life.

"Don't be fooled. If it were as docile as it looks, it would've died off long ago."

—Yon Basrel, Oran-Rief survivalist

2/2
Greenwood Sentinel
Creature — Elf Scout

Vigilance (Attacking doesn't cause this creature to tap.)

Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.

2/2
Groundswell
Instant

Target creature gets +2/+2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

"This world will not be tamed."

Harrow
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

The Roil redraws the world as it passes, leaving only the hedrons unchanged.

Heir of the Ancient Fang
Creature — Snake Samurai

This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)

On the last day of a Jukai agent's training, they are bequeathed a powerful relic blessed by the kami.

2/3
High-Rise Sawjack
Creature — Elf Citizen

Reach (This creature can block creatures with flying.)

Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.

Slicing girders, rescuing trapped workers, killing gigantic rust flies—one tool does it all!

2/3
Hunter's Edge
Sorcery

Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.

The hunt ends. Lunch begins.

Insatiable Appetite
Instant

You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.

He ate them out of house and home and shed and barn and flock and herd.

Invigorating Surge
Instant

Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.

For hydras, most problems can be solved with the addition of a few extra heads.

Ivy Lane Denizen
Creature — Elf Warrior

Whenever another green creature you control enters, put a +1/+1 counter on target creature.

"Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."

2/3
Ixalli's Diviner
Creature — Human Druid

When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

0/3
Jadelight Ranger
Creature — Merfolk Scout Ranger

When this creature enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

2/1
Jiang Yanggu, Wildcrafter
Legendary Planeswalker — Yanggu

Each creature you control with a +1/+1 counter on it has ": Add one mana of any color."

[−1]: Put a +1/+1 counter on target creature.

Loyalty: 3
Jungle Delver
Creature — Merfolk Warrior

: Put a +1/+1 counter on this creature.

"There is no power too great to be used in the defense of our ancestral lands."

1/1
Kazandu Nectarpot
Creature — Insect

Landfall — Whenever a land you control enters, you gain 1 life.

"The scythe-like forelegs are crucial for its survival, because it tastes really good and every inhabitant of Murasa knows it."

—Arhana, Kazandu trapfinder

1/3
Kazandu Stomper
Creature — Beast

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When this creature enters, return up to two lands you control to their owner's hand.

Elves revere cycles of renewal, but they prefer cycles that don't involve their homes getting smashed.

6/5
Krosan Tusker
Creature — Boar Beast

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

6/5
Kujar Seedsculptor
Creature — Elf Druid

When this creature enters, put a +1/+1 counter on target creature you control.

Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the Great Conduit.

1/2
Leaf-Crowned Visionary
Creature — Elf Druid

Other Elves you control get +1/+1.

Whenever you cast an Elf spell, you may pay . If you do, draw a card.

"The seedling you save today may be the sheltering boughs of generations to come."

1/1
Llanowar Visionary
Creature — Elf Druid

When this creature enters, draw a card.

: Add .

The elves of Llanowar look to their past to determine the shape of their future.

2/2
Lotus Cobra
Creature — Snake

Landfall — Whenever a land you control enters, add one mana of any color.

Its hood blossoms as a warning: receive your gift, but stray no closer.

2/1
Maraleaf Rider
Creature — Elf Knight

Sacrifice a Food: Target creature blocks this creature this turn if able.

They both hunger for battle.

3/1
Marwyn, the Nurturer
Legendary Creature — Elf Druid

Whenever another Elf you control enters, put a +1/+1 counter on Marwyn.

: Add an amount of equal to Marwyn's power.

Midwife to mothers and leader to all.

1/1
Merfolk Branchwalker
Creature — Merfolk Scout

When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2/1
Might of the Masses
Instant

Target creature gets +1/+1 until end of turn for each creature you control.

"There is nothing stronger than many hearts united for a single cause."

—Emmara

Moldgraf Millipede
Creature — Insect Horror

When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)

Between stitchers, cultists, and scavengers, corpses are in high demand.

2/2
Murasa Ranger
Creature — Human Warrior Ranger

Landfall — Whenever a land you control enters, you may pay . If you do, put two +1/+1 counters on this creature.

"If you're not prepared to fight, you'd best be prepared to die."

3/3
Obstinate Baloth
Creature — Beast

When this creature enters, you gain 4 life.

If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.

4/4
Oran-Rief Ooze
Creature — Ooze

When this creature enters, put a +1/+1 counter on target creature you control.

Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.

2/2
Orchard Strider
Creature — Treefolk

When this creature enters, create two Food tokens. (They're artifacts with ", , Sacrifice this token: You gain 3 life.")

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

6/4
Orochi Merge-Keeper
Creature — Snake Druid

: Add .

As long as this creature is modified, it has ": Add ." (Equipment, Auras you control, and counters are modifications.)

One day the spirit and mortal realms will be one. Until then, she faithfully guards the sites where they merge.

1/1
Overcome
Sorcery

Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

"Forward! Until the horizon is ours!"

—Khemses, charioteer

Overwhelm
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Creatures you control get +3/+3 until end of turn.

The Conclave acts with a single will, expressed by countless warriors.

Paradise Druid
Creature — Elf Druid

This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

: Add one mana of any color.

"There are many kinds of duty, and mine is to see our world grow and endure."

2/1
Predator's Strike
Instant

Target creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

If you hear it coming, you're not its prey.

Pridemalkin
Creature — Cat

When this creature enters, put a +1/+1 counter on target creature you control.

Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

2/1
Primeval Bounty
Enchantment

Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Landfall — Whenever a land you control enters, you gain 3 life.

Primeval Herald
Creature — Elf Scout

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever this creature enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

3/1
Quirion Beastcaller
Creature — Dryad Warrior

Whenever you cast a creature spell, put a +1/+1 counter on this creature.

When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature.

2/2
Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

Realm Seekers
Creature — Elf Scout

This creature enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands.

, Remove a +1/+1 counter from this creature: Search your library for a land card, reveal it, put it into your hand, then shuffle.

0/0
Reckless Amplimancer
Creature — Elf Druid

: Double this creature's power and toughness until end of turn.

"Linear growth? What am I, a first-year?"

2/2
Retreat to Kazandu
Enchantment

Landfall — Whenever a land you control enters, choose one —

• Put a +1/+1 counter on target creature.

• You gain 2 life.

Rishkar, Peema Renegade
Legendary Creature — Elf Druid

When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has ": Add ."

"Aether is the soul of Kaladesh, and all souls should be free."

2/2
Saproling Migration
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

Thallids herd saprolings from place to place in search of detritus to feed them.

Savage Stomp
Sorcery

This spell costs less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Servant of the Scale
Creature — Human Soldier

This creature enters with a +1/+1 counter on it.

When this creature dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on this creature.

0/0
Skyclave Pick-Axe
Artifact — Equipment

When this Equipment enters, attach it to target creature you control.

Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

For use on cliffs and other faces.

Snakeskin Veil
Instant

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"Does a serpent roar and chase its prey? No. A serpent waits silently for oblivious prey to draw near."

Snapping Gnarlid
Creature — Beast

Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.

All of Zendikar's beings sense the upheaval that accompanies the Eldrazi.

2/2
Somberwald Beastmaster
Creature — Human Ranger

When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.

Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

1/1
Spore Crawler
Creature — Fungus

When this creature dies, draw a card.

"Remember to come back in a few years when that fungus has died off. Then we'll see what's in the chest."

—Old Rutstein

3/2
Spore Swarm
Instant

Create three 1/1 green Saproling creature tokens.

As the irrepressible power of a dormant Multani courses through Yavimaya, the forest passes judgment on travelers and natives alike. Only the fungus prospers.

Sporecrown Thallid
Creature — Fungus

Each other creature you control that's a Fungus or Saproling gets +1/+1.

"The identifying ornamental growths of alpha thallids may be hereditary, or catalyzed by some chemical signal."

Sarpadian Empires, vol. III

2/2
Sporemound
Creature — Fungus

Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.

"If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores."

—Hadi Kasten, Calla Dale naturalist

3/3
Stony Strength
Instant

Put a +1/+1 counter on target creature you control. Untap that creature.

"What you build, we will destroy . . . and bury you in the rubble!"

Tail Swipe
Instant

Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)