Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return target creature card from your graveyard to the battlefield tapped.
It glides on silent wings across the midnight sky, and a dread host rises to follow.
Whenever a creature dies, this creature gets +2/+2 until end of turn.
"There it was, clawing the ice as it chittered and clicked its teeth. We fled in horror before it unearthed its grisly meal."
—Aevar Borg, northern guide, journal entry
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.
"He is judge, jury, and executioner because he killed them all."
—Bishop Cawle of Elgaud
Each player sacrifices a creature of their choice.
Zombies mourn for the living and celebrate those who will soon be given the gift of death.
Whenever you gain life, this creature gains flying until end of turn.
"Kalitas may have returned to mindless servitude beneath the Eldrazi, but we say never again."
—Drana, Kalastria bloodchief
All creatures get -4/-4 until end of turn.
Life is such a fragile thing.
Target creature gets -3/-3 until end of turn.
Takedowns in Valor's Reach are never meant to be lethal, but that doesn't mean they won't be incredibly painful.
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature. Its controller loses 2 life.
Life's too short to not do the things you love.
When this creature dies, put a +1/+1 counter on target creature you control.
Kaladesh's illicit marketplaces are known as "night markets," but if you know who to ask, you can find what you're looking for at any time of the day.
This creature gets +1/+1 for each creature card in your graveyard.
"You have to admit, Gideon—he has great form."
—Liliana Vess
Deathtouch
Whenever this creature deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Liliana is never one to follow someone else's lead.
Flying, deathtouch
Whenever you gain life, this creature gets +1/+1 until end of turn.
"They are deadly, and they are loyal. We can spare them a little blood."
—Harak, Malakir bloodwitch
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
"My 'condition' is a trial. The weak are consumed by it. The strong transcend it."
—Sorin Markov
When this creature enters, return target creature card of an opponent's choice from your graveyard to your hand.
When he reaches for his key ring, you should be running for the exit.
When this creature enters, each player discards a card.
Its breath doesn't assault the senses. It pollutes the mind.
Deathtouch
When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
Caught between life and death, between land and sea, between thought and oblivion.
Flying
This creature can't block.
"Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious."
—Gaddock Teeg
As this creature enters, choose an opponent.
This creature gets -1/-1 for each card in the chosen player's hand.
Born of volcanic forces, it thrives on the absolute panic it inspires.
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
"His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too."
—Branko One-Ear
Flying
Each other Rogue creature you control enters with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Enchant creature
At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
, Sacrifice a creature: Put a +1/+1 counter on this creature.
With limited resources and near unlimited time, Kerrick used parts from one beast to build another.
Flying
, Sacrifice this creature: Target creature gets -2/-2 until end of turn.
"The second stage of the illness: high fever and severe infectiousness."
—Phyrexian progress notes
When this creature enters, you draw two cards and you lose 2 life.
Other Phyrexians have nightmares about the gargantua.
When this creature enters, you draw a card and you lose 1 life.
"I believe many worlds will bow to Phyrexia. Mirrodin is merely the first."
—Sheoldred, Whispering One
, Pay 2 life: Return target creature card from your graveyard to your hand.
Death is no excuse to stop working.
, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
"Look at her, once filled with innocence. Death has a way of wringing away such . . . deficiencies."
—Savra
When this creature enters, destroy target creature an opponent controls.
Opening Orazca unleashed more horrors than just the Immortal Sun.
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
"You'd better be worth it."
—Liliana Vess
Put all creature cards from all graveyards onto the battlefield under your control.
"For every living person there are generations of dead. Which realm would you rather rule?"
—Liliana Vess
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
: Return this card from your graveyard to your hand.
His mind was lost long before his flesh.
Flying
You may cast this creature from your graveyard by paying and sacrificing two creatures rather than paying its mana cost.
"May all the cairns of Jund be toppled."
—Meren of Clan Nel Toth
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Empires rise and fall, but evil is eternal.
Exile target creature. Put two loyalty counters on a planeswalker you control.
"You bound me with a contract only your death could end—and you thought me the fool?"
—Liliana Vess
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
"The Kolaghan send them at us. We kill and raise them. They fight the next wave the Kolaghan send. It's a neat little cycle."
—Asmala, Silumgar sorcerer
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Whenever this creature becomes blocked, defending player discards a card.
"Merciless to the point of psychosis. Let's give him a job."
—Zelinas, Orzhov recruiter
Return up to two target creature cards from your graveyard to your hand.
The first mistake the Grimnant knights made was bullying the owner of an Urborg corpse shop. Their second mistake was dying.
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Flying
This creature enters with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on this creature.
In the Gudul delta, bloodfly bites are indistinguishable from spear wounds.
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
, , Sacrifice a Food: Target player loses 3 life.
"Murder clad in crimson beauty,
An end to life and love and duty."
—Barrow witch incantation
When this creature enters, you draw a card and you lose 1 life.
"I've always said full war chests win wars, but I didn't mean by bashing enemy skulls with them."
—Teysa
, : Each opponent loses 1 life and you gain 1 life.
One day, they may be paragons of deadly elegance. For the moment, they possess nothing but thirst.
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
"Don't worry, sweet brother. Help is on the way."
—Ghoulcaller Gisa
This creature gets +1/+1 for each creature card in your opponents' graveyards.
Even the lost and undead need a protector.
Discard two cards: Create a 2/2 black Zombie creature token.
The nomads' funeral pyres are more practical than ceremonial.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice this creature.
The most frightening storms are those not woven by nature's hand.
, Sacrifice a creature: This enchantment deals 1 damage to any target.
Goblin generals don't distinguish between troops and ammunition.
Bathe in Dragonfire deals 4 damage to target creature.
The scent of cooked flesh lingers in the charred landscape of Tarkir.
When this creature enters, create two 1/1 red Goblin creature tokens.
Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.
Blindblast deals 1 damage to target creature. That creature can't block this turn.
Draw a card.
"Peril is in the eye of the beholder. At least, if your aim is good."
—Jaya Ballard
When this creature enters, discard a card.
To Hazoret, those who fight for her are her beloved children.
This creature attacks each combat if able.
"There are only fifty words in the cyclops language, and ten of them mean 'kill.'"
—Ertai
: This creature deals 4 damage to target creature. Activate only if this creature's power is 4 or greater.
"Just think how strong I'll be if my arms don't tear off!"
Menace (This creature can't be blocked except by two or more creatures.)
He has the biggest bashing stick, so it's a safe bet he's the leader.
Whenever this creature attacks, it gets +2/+0 until end of turn.
Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.