Scry X, where X is the amount of spent to cast this spell, then draw three cards. ( is mana from a snow source.)
The runes glow beneath the snow, bearing memories of a time when the old gods ruled the realms.
, : Tap target artifact or creature. ( can be paid with one mana from a snow source.)
"Oh, Valki. I'm disappointed in you. How could the god of lies be so gullible?"
—Tibalt
Affinity for snow lands (This spell costs less to cast for each snow land you control.)
When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step.
Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.
When Inga Rune-Eyes enters, scry 3.
When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
Every path ever charted by an Omenseeker is etched into her eyes.
: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
"This is a realm of the living. King Narfi's legion is coming to change that."
Changeling (This card is every creature type.)
When this creature enters, if you control three or more creatures that share a creature type, put a +1/+1 counter on this creature, then scry 1.
Like calls to like, and none are forgotten.
Flash
Enchant creature or Vehicle
Enchanted creature gets -3/-0.
The Skelle raiders boasted that nothing could stop them, certainly not a bit of fog.
Changeling (This card is every creature type.)
Flying
: This creature gets +1/-1 until end of turn.
"To escape Littjara, follow a bird."
—Tuskeri folklore
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Flying
, : Draw a card, then discard a card. ( can be paid with one mana from a snow source.)
"Well, at least it left us a mouse in exchange. Er . . . ugh . . . make that half a mouse."
—Binhald, Beskir veteran
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
As this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
The masks float downstream toward the Mirrorlake, where faces arise to wear them.
Choose one or both —
• The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
• Return target nonland permanent to its owner's hand.
"Which one of you slug-brained milksops forgot to make an offering to Cosima?"
—Jolkur, navigator
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
Counter target spell.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
"How predictable."
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Alrund sees the future as a whorl of signs and symbols, omens interwoven in an intricate knotwork only he can decipher.
Flash (You may cast this spell any time you could cast an instant.)
This creature enters tapped.
"The currents are strange today, and the fish are fearful. Something's stirring in the depths."
—Rathstaf, Kannah fisherman
Choose one —
• Destroy all creatures.
• Destroy all planeswalkers.
Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of spent to cast this spell. ( is mana from a snow source.)
Whenever you cast your second spell each turn, put two +1/+1 counters on this creature. It gains menace until end of turn. (It can't be blocked except by two or more creatures.)
"Who's next?!"
Flying
When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Panic spread like wildfire as the demons of Immersturm poured into Bretagard, slaughtering as they came.
When this creature dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.
"Sven felled the elf with an arrow through the chest, but moments later, the corpse rose with a sneer to fight again."
—Longbeard Saga
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
It began as a flavor on the tongue, like a bloody morsel of roast boar—but soon the power was a conflagration in her veins.
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
Kaya had stalked countless horrific foes, but never one that killed with such callous precision and twisted creativity.
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.
You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
Boast — : Return target creature card from your graveyard to your hand. (Activate only if this creature attacked this turn and only once each turn.)
"You cannot stand against us, but when you fall, you will stand with us!"
When this Equipment enters, you may pay . If you do, create a 2/2 black Zombie Berserker creature token, then attach this Equipment to it.
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
Equip
, , Exile a creature card from your graveyard: Target opponent loses 3 life.
"What kind of monstrous grave robber leaves the treasures, but takes the bodies?"
—Fjall, Beskir elder
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever you foretell a card, this creature gets +2/+0 until end of turn.
Boast — : Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)
"My shadow alone will slay you."
Deathtouch
At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.
Egon ages backward, his wisdom soured by youthful spite.
At the beginning of your upkeep, mill a card.
, , Exile a creature card from your graveyard: Draw a card.
It offers all the warmth and comfort of the grave.
When this creature enters, each opponent discards a card.
"One day, the great serpent will rejoin us on Skemfar, and those who've wronged us will taste of our venom."
Flying, lifelink, hexproof from planeswalkers
Boast — , Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
Exile target creature or planeswalker.
He spent the final moments of his existence tumbling down the length of the serpent's jaws, driven mad by the magnitude of the Cosmos.
: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. can be paid with one mana from a snow source.)
She was a ragged shadow of her living form, but she had lost none of her deadly prowess.
Flying, trample
: This creature gets +2/+2 until end of turn. ( can be paid with one mana from a snow source.)
When the path to Starnheim was opened, vengeance rained down upon the enemies of Bretagard.
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature and it gains flying until end of turn.
"Here, my pet. Another little light for you to snuff out."
—Kzarakh, Immersturm gamekeeper
Flash
When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this creature enters, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Trapped in a realm of dead flesh and scarce hunting, the ravenous wolves of Karfell follow the Dread Marn to warm game.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature dies, each player mills three cards. (They each put the top three cards of their library into their graveyard.)
"Great Serpent, hear my song! We wait, our faith unshaken, for your glorious return."
Destroy target creature. If this spell was foretold, scry 2.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Dark schemes cut down what armies cannot.
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand.
"King Narfi calls. We go to war!"
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has deathtouch.
As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
Stripped of their divinity, the elves of Skemfar channeled their rage and sorrow into bloody brutality.
When this creature enters, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Menace
Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
Fear is her one true companion.
: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
: Untap Tergrid's Lantern.
When Tergrid was a child, her shadow tried to kill her. Only her lantern keeps it at bay.
Each player sacrifices two creatures.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Tergrid, god of fright, never acknowledges her own shadow . . . or its murderous deeds.
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."
[+2]: Exile the top card of each player's library.
[−3]: Exile target artifact or creature.
[−8]: Exile all graveyards. Add .
Deathtouch
Boast — : Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
"I waded through a river of fire to bring death to Bretagard."
Flying, deathtouch, haste
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
"Starnheim is closed to you, coward."
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
The Skelle raise scorn poles in conquered villages—cursed totems of wood and bone that sap survivors of physical strength and the will to fight back.
As an additional cost to cast this spell, exile a creature card from your graveyard.
Target creature gets -3/-3 until end of turn.
The draugr often drown intruders. Years later, their corpses rise from the depths to join the ranks of the Dread Marn.
Enchant creature
Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."
"We'll see each other again soon."
—Egon, god of death
Haste
Boast — : You may change Arni's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
"I headbutted a troll. And won."