Kaldheim

KHM · 407 cards · Released

Kolvori, God of Kinship
Legendary Creature — God

As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.

, : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/4
The Ringhart Crest
Legendary Artifact

As The Ringhart Crest enters, choose a creature type.

: Add . Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.

Kolvori's love for her family knows no bounds.

Littjara Glade-Warden
Creature — Shapeshifter

Changeling (This card is every creature type.)

, , Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.

In every tree, a restless spirit.

3/3
Mammoth Growth
Instant

Target creature gets +4/+4 until end of turn.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Thus the longhall became a flathall.

Masked Vandal
Creature — Shapeshifter

Changeling (This card is every creature type.)

When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.

1/3
Old-Growth Troll
Creature — Troll Warrior

Trample

When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add ' and ', , Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"

4/4
Path to the World Tree
Enchantment

When this enchantment enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

, Sacrifice this enchantment: You gain 2 life and draw two cards. Target opponent loses 2 life. This enchantment deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.

Ravenous Lindwurm
Creature — Wurm

When this creature enters, you gain 4 life.

"I'm no coward, but I'd sooner tangle with a rampaging Torga troll than a hungry lindwurm!"

—Yegar, Beskir warrior

6/6
Realmwalker
Creature — Shapeshifter

Changeling (This card is every creature type.)

As this creature enters, choose a creature type.

You may look at the top card of your library any time.

You may cast creature spells of the chosen type from the top of your library.

2/3
Rootless Yew
Creature — Treefolk

When this creature dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.

"We are bound to wander this forest forever. Sometimes I think it wanders with us."

—Ogni, Kannah scout

5/4
Roots of Wisdom
Sorcery

Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)

Though imprisoned in Jaspera trees, the elvish gods known as the Einir still whisper through the ages.

Rune of Might
Enchantment — Aura Rune

Enchant permanent

When this Aura enters, draw a card.

As long as enchanted permanent is a creature, it gets +1/+1 and has trample.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Sarulf's Packmate
Creature — Wolf

When this creature enters, draw a card.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3/3
Sculptor of Winter
Snow Creature — Elf Rogue

: Untap target snow land.

"I and my kin remember the old ways. The frost whispers to me in a language too ancient for the Skoti usurpers to comprehend."

2/2
Snakeskin Veil
Instant

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"Does a serpent roar and chase its prey? No. A serpent waits silently for oblivious prey to draw near."

Spirit of the Aldergard
Snow Creature — Bear Spirit

When this creature enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle.

This creature gets +1/+0 for each other snow permanent you control.

0/4
Struggle for Skemfar
Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Toski, Bearer of Secrets
Legendary Creature — Squirrel

This spell can't be countered.

Indestructible

Toski attacks each combat if able.

Whenever a creature you control deals combat damage to a player, draw a card.

1/1
Tyvar Kell
Legendary Planeswalker — Tyvar

Elves you control have ": Add ."

[+1]: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.

[0]: Create a 1/1 green Elf Warrior creature token.

[−6]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."

Loyalty: 3
Vorinclex, Monstrous Raider
Legendary Creature — Phyrexian Praetor

Trample, haste

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

6/6
Aegar, the Freezing Flame
Legendary Creature — Giant Wizard

Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.

3/3
Arni Slays the Troll
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Target creature you control fights up to one target creature you don't control.

II — Add . Put two +1/+1 counters on up to one target creature you control.

III — You gain life equal to the greatest power among creatures you control.

Ascent of the Worthy
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.

III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

Battle for Bretagard
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Warrior creature token.

II — Create a 1/1 green Elf Warrior creature token.

III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.

Battle of Frost and Fire
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — This Saga deals 4 damage to each non-Giant creature and each planeswalker.

II — Scry 3.

III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.

The Bears of Littjara
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/2 blue Shapeshifter creature token with changeling.

II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4.

III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.

Binding the Old Gods
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target nonland permanent an opponent controls.

II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.

III — Creatures you control gain deathtouch until end of turn.

The Bloodsky Massacre
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/3 red Demon Berserker creature token with menace.

II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.

III — Add for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.

Fall of the Impostor
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on up to one target creature.

III — Exile a creature with the greatest power among creatures target opponent controls.

Firja, Judge of Valor
Legendary Creature — Angel Cleric

Flying, lifelink

Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

She is both shepherd and reaper, and her judgment is final.

2/4
Firja's Retribution
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.

II — Until end of turn, Angels you control gain ": Destroy target creature with power less than this creature's power."

III — Angels you control gain double strike until end of turn.

Forging the Tyrite Sword
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a Treasure token.

III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.

Harald, King of Skemfar
Legendary Creature — Elf Warrior

Menace (This creature can't be blocked except by two or more creatures.)

When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/2
Harald Unites the Elves
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.

II — Put a +1/+1 counter on each Elf you control.

III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.

Immersturm Predator
Creature — Vampire Dragon

Flying

Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature.

Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.

3/3
Invasion of the Giants
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2.

II — Draw a card. Then you may reveal a Giant card from your hand. When you do, this Saga deals 2 damage to target opponent or planeswalker.

III — The next Giant spell you cast this turn costs less to cast.

Kardur, Doomscourge
Legendary Creature — Demon Berserker

When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.

Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.

4/3
Kardur's Vicious Return
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You may sacrifice a creature. When you do, this Saga deals 3 damage to any target.

II — Each player discards a card.

III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.

Kaya the Inexorable
Legendary Planeswalker — Kaya

[+1]: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying."

[−3]: Exile target nonland permanent.

[−7]: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."

Loyalty: 5
King Narfi's Betrayal
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.

II, III — Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells.

Koll, the Forgemaster
Legendary Creature — Dwarf Warrior

Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.

Creature tokens you control that are enchanted or equipped get +1/+1.

Using tyrite from a fallen Cosmos monster, Koll forged a weapon to awe Halvar himself.

2/2
Koma, Cosmos Serpent
Legendary Creature — Serpent

This spell can't be countered.

At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.

Sacrifice another Serpent: Choose one —

• Tap target permanent. Its activated abilities can't be activated this turn.

• Koma gains indestructible until end of turn.

6/6
Maja, Bretagard Protector
Legendary Creature — Human Warrior

Other creatures you control get +1/+1.

Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.

"Our enemies have breached our realm. To survive, the clans must fight as one!"

2/3
Moritte of the Frost
Legendary Snow Creature — Shapeshifter

Changeling (This card is every creature type.)

You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.

0/0
Narfi, Betrayer King
Legendary Snow Creature — Zombie Wizard

Other snow and Zombie creatures you control get +1/+1.

: Return this card from your graveyard to the battlefield tapped. ( can be paid with one mana from a snow source.)

To serve the god of death, Narfi forfeited the warmth of life.

4/3
Niko Aris
Legendary Planeswalker — Niko

When Niko Aris enters, create X Shard tokens. (They're enchantments with ", Sacrifice this token: Scry 1, then draw a card.")

[+1]: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand.

[−1]: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn.

[−1]: Create a Shard token.

Loyalty: 3
Niko Defies Destiny
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You gain 2 life for each foretold card you own in exile.

II — Add . Spend this mana only to foretell cards or cast spells that have foretell.

III — Return target card with foretell from your graveyard to your hand.

The Raven's Warning
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.

II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.

III — You may put a card you own from outside the game on top of your library.

Sarulf, Realm Eater
Legendary Creature — Wolf

Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf.

At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.

3/3
Showdown of the Skalds
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.

II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.

Svella, Ice Shaper
Legendary Snow Creature — Troll Warrior

, : Create a colorless snow artifact token named Icy Manalith with ": Add one mana of any color."

, : Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

2/4
The Three Seasons
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Mill three cards.

II — Return up to two target snow permanent cards from your graveyard to your hand.

III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.

The Trickster-God's Heist
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You may exchange control of two target creatures.

II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.

III — Target player loses 3 life and you gain 3 life.

Vega, the Watcher
Legendary Creature — Bird Spirit

Flying

Whenever you cast a spell from anywhere other than your hand, draw a card.

One eye sees the past, one the present, and one the future—and none can be deceived.

2/2
Waking the Trolls
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target land.

II — Put target land card from a graveyard onto the battlefield under your control.

III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.

Bloodline Pretender
Artifact Creature — Shapeshifter

Changeling (This card is every creature type.)

As this creature enters, choose a creature type.

Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.

2/2
Colossal Plow
Artifact — Vehicle

Whenever this Vehicle attacks, add and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

6/3
Cosmos Elixir
Artifact

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

The Skoti owe their immortality to the elixir, and the manner of its creation is their most closely guarded secret.

Funeral Longboat
Artifact — Vehicle

Vigilance

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

"Cast onto the windless water, he drifted until the sea turned to sky."

Saga of the Lost King

3/3
Goldvein Pick
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Maskwood Nexus
Artifact

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

, : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)