: Target creature gains haste until end of turn. (It can attack and this turn.)
Riding the goat
—Dwarven expression meaning
"a foolhardy act of bravery"
When this creature enters, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.
Whenever you cast a spell, add . Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
"This is a tale to make all Kaldheim tremble..."
Discard a card: Exile the top two cards of your library. You may play those cards this turn.
Like her well of stories, Birgi's horn never runs dry.
Haste
"Go for the knees! The last giant who tried to get past us got rolled back down the mountain in a dozen pieces."
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
He'd ignite the World Tree itself if he could.
Trample
When this creature dies, it deals 7 damage to a creature an opponent controls chosen at random.
What fire giants lack in arcane prowess, they make up for with reckless, explosive rage.
This creature can't block alone.
Abandoned at birth, the giant was raised by goats. Ironically, it grew up to be the most cautious member of the herd.
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Demon Bolt deals 4 damage to target creature or planeswalker.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
"Burn them from the sky."
—Varragoth
When this creature enters, creatures you control get +1/+0 and gain haste until end of turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
First strike
Boast abilities you activate cost less to activate for each Dragon you control.
Boast — : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this Equipment enters, you may pay . If you do, create a 2/1 red Dwarf Berserker creature token, then attach this Equipment to it.
Equipped creature gets +3/+0 and has trample.
Equip
Create two 2/1 red Dwarf Berserker creature tokens.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
"Orders? We don't wait for orders!"
Boast — : Create a 2/1 red Dwarf Berserker creature token. (Activate only if this creature attacked this turn and only once each turn.)
"No one else had the spine for it, so I ran right between that giant's legs and hauled poor Valdir back to Axgard!"
First strike
Boast — : This creature gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
"Awooo!"
Whenever you activate a boast ability, put a +1/+1 counter on this creature.
"Arrogant maggot. You won't be so proud when I rip out your tongue and drink from your skull!"
Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.
"Don't wander far—it's a bit nippy out there!"
—Leidurr, expedition leader
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."
Boast — : This creature deals 1 damage to any target. (Activate only if this creature attacked this turn and only once each turn.)
"Graarg!"
When this creature enters, you may discard a card. If you do, draw a card.
The demons took no captives and claimed no spoils; they sought only to destroy.
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Choose one —
• Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.
• Creatures you control get +1/+0 until end of turn.
Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.
"I like burning and pillaging as much as anyone, but sometimes it's just easier to throw a rock and let the trolls do the work."
—Urik, Tuskeri raid leader
Your opponents can't gain life.
At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant.
Foretell
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
"Boat's burning! Row faster!"
Target attacking creature gets +3/+3 and gains trample until end of turn.
"A Tuskeri never shrinks from battle! Quite the opposite in fact."
—Arni Brokenbrow
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"Grab what you want and burn the rest. Leave nothing behind."
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
In that instant, Toralf felt only the power of the storm and the need to destroy.
Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"Who said there's no profit in destruction?"
—Magda, brazen outlaw
This spell costs less to cast if you control a Giant.
Squash deals 6 damage to target creature or planeswalker.
The troll had recently crushed a human in much the same way. Sadly, he expired too quickly to appreciate the irony.
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Trample
Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
Equipped creature has ", , Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand."
Equipped creature gets +3/+0 as long as it's legendary.
Equip
Equipped creature gets +1/+1.
Whenever equipped creature becomes blocked, it deals 1 damage to defending player.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Tundra Fumarole deals 4 damage to target creature or planeswalker. Add for each spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ( is mana from a snow source.)
The only thing that smells worse than troll is burnt troll.
Boast — : Exile the top card of your library. You may play that card this turn. (Activate only if this creature attacked this turn and only once each turn.)
"Toralf blessed me with fire. I am worthy of Starnheim!"
, , Exile a creature card from your graveyard: Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
The dwarves believe works of art should be passed down the generations, not buried with the dead.
Enchant creature
Enchanted creature gets +2/+2, has reach, and is every creature type.
Deep within endless webs of clinging silk, the weaver awaits.
Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
A friend of Jorn is never cold.
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Whenever you cast a creature spell, if of any of that spell's colors was spent to cast it, that creature enters with an additional +1/+1 counter on it. ( is mana from a snow source.)
Destroy target artifact, enchantment, or creature with flying.
"Fynn climbed the highest peak and waited, still and silent, until the falling snow had hidden him entirely. When the great eagle flew past, the hunter's aim was true."
—Saga of the Wisdom Seeker
When this creature enters, create a 1/1 green Elf Warrior creature token.
"Our ancestors grew complacent in their divinity, allowing their lessers to topple them. Never again."
When this Equipment enters, you may pay . If you do, create a 1/1 green Elf Warrior creature token, then attach this Equipment to it.
Equipped creature gets +1/+2 and has reach.
Equip
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
: Elves you control get +2/+2 and gain deathtouch until end of turn.
Vigilance
: Add one mana of any color.
Other legendary creatures you control have vigilance and ": Add one mana of any color."
"I know this world, from canopy to roots."
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Starnheim awaits.
When Esika's Chariot enters, create two 2/2 green Cat creature tokens.
Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.
Crew 4
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
"Come, Koma, and reclaim what you lost! Or does the great serpent fear a rematch?"
Enchant land
Enchanted land is snow.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
At last, the storm's rage subsided, leaving silent, frozen beauty in its wake.
Reach
Fed up with webs impeding travelers in other realms, Kolvori banished the giant spiders to Gnottvold, where their webs snare only the occasional rampaging troll.
"Sure, a horse might be faster. But I'd like to see a horse take the head clean off a troll in one swipe!"
Changeling (This card is every creature type.)
When this creature enters, put a +1/+1 counter on target creature.
The raiders' only warning was a whisper floating through the mist: "Trespassers."
Boast — : Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)
"A five-day climb? Ha! I'll do it in two."
: This creature gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. can be paid with one mana from a snow source.)
A troll's greatest weapon is its ability to emerge unexpectedly from the landscape.
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the greatest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
Reach
, Tap an untapped creature you control: Add one mana of any color.
The arrows of the elvish elite strike as true and deadly as the fangs of the Cosmos Serpent they revere.
Whenever Jorn attacks, untap each snow permanent you control.
"Wherever snow falls, I am home."
: You may play target snow permanent card from your graveyard this turn. If you do, it enters tapped.
As the sagas tell it, Jorn collects a sliver of ice from every realm he visits.
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
"We will destroy the pretenders and reclaim the divinity of the Einir."