Kaldheim

KHM · 407 cards · Released

Sigrid, God-Favored
Legendary Creature — Human Warrior

Flash

First strike, protection from God creatures

When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.

2/2
Alrund, God of the Cosmos
Legendary Creature — God

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.

At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

1/1
Hakka, Whispering Raven
Legendary Creature — Bird

Flying

Whenever Hakka deals combat damage to a player, return it to its owner's hand, then scry 2.

2/3
Cosima, God of the Voyage
Legendary Creature — God

At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."

2/4
The Omenkeel
Legendary Artifact — Vehicle

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.

Crew 1

3/3
Inga Rune-Eyes
Legendary Creature — Human Wizard

When Inga Rune-Eyes enters, scry 3.

When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.

3/3
Orvar, the All-Form
Legendary Creature — Shapeshifter

Changeling

Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.

When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.

3/3
Egon, God of Death
Legendary Creature — God

Deathtouch

At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.

6/6
Throne of Death
Legendary Artifact

At the beginning of your upkeep, mill a card.

, , Exile a creature card from your graveyard: Draw a card.

Tergrid, God of Fright
Legendary Creature — God

Menace

Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.

4/5
Tergrid's Lantern
Legendary Artifact

: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

: Untap Tergrid's Lantern.

Valki, God of Lies
Legendary Creature — God

When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.

: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.

2/1
Tibalt, Cosmic Impostor
Legendary Planeswalker — Tibalt

As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."

[+2]: Exile the top card of each player's library.

[−3]: Exile target artifact or creature.

[−8]: Exile all graveyards. Add .

Loyalty: 5
Varragoth, Bloodsky Sire
Legendary Creature — Demon Rogue

Deathtouch

Boast : Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)

2/3
Arni Brokenbrow
Legendary Creature — Human Berserker

Haste

Boast : You may change Arni's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

3/3
Birgi, God of Storytelling
Legendary Creature — God

Whenever you cast a spell, add . Until end of turn, you don't lose this mana as steps and phases end.

Creatures you control can boast twice during each of your turns rather than once.

3/3
Harnfel, Horn of Bounty
Legendary Artifact

Discard a card: Exile the top two cards of your library. You may play those cards this turn.

Magda, Brazen Outlaw
Legendary Creature — Dwarf Berserker

Other Dwarves you control get +1/+0.

Whenever a Dwarf you control becomes tapped, create a Treasure token.

Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.

2/1
Toralf, God of Fury
Legendary Creature — God

Trample

Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.

5/4
Toralf's Hammer
Legendary Artifact — Equipment

Equipped creature has ", , Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand."

Equipped creature gets +3/+0 as long as it's legendary.

Equip

Esika, God of the Tree
Legendary Creature — God

Vigilance

: Add one mana of any color.

Other legendary creatures you control have vigilance and ": Add one mana of any color."

1/4
The Prismatic Bridge
Legendary Enchantment

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Esika's Chariot
Legendary Artifact — Vehicle

When Esika's Chariot enters, create two 2/2 green Cat creature tokens.

Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.

Crew 4

4/4
Fynn, the Fangbearer
Legendary Creature — Human Warrior

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

1/3
Jorn, God of Winter
Legendary Snow Creature — God

Whenever Jorn attacks, untap each snow permanent you control.

3/3
Kaldring, the Rimestaff
Legendary Snow Artifact

: You may play target snow permanent card from your graveyard this turn. If you do, it enters tapped.

Kolvori, God of Kinship
Legendary Creature — God

As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.

, : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/4
The Ringhart Crest
Legendary Artifact

As The Ringhart Crest enters, choose a creature type.

: Add . Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.

Toski, Bearer of Secrets
Legendary Creature — Squirrel

This spell can't be countered.

Indestructible

Toski attacks each combat if able.

Whenever a creature you control deals combat damage to a player, draw a card.

1/1
Vorinclex, Monstrous Raider
Legendary Creature — Phyrexian Praetor

Trample, haste

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

6/6
Aegar, the Freezing Flame
Legendary Creature — Giant Wizard

Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.

3/3
Firja, Judge of Valor
Legendary Creature — Angel Cleric

Flying, lifelink

Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

2/4
Harald, King of Skemfar
Legendary Creature — Elf Warrior

Menace (This creature can't be blocked except by two or more creatures.)

When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/2
Kardur, Doomscourge
Legendary Creature — Demon Berserker

When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.

Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.

4/3
Koll, the Forgemaster
Legendary Creature — Dwarf Warrior

Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.

Creature tokens you control that are enchanted or equipped get +1/+1.

2/2
Koma, Cosmos Serpent
Legendary Creature — Serpent

This spell can't be countered.

At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.

Sacrifice another Serpent: Choose one —

• Tap target permanent. Its activated abilities can't be activated this turn.

• Koma gains indestructible until end of turn.

6/6
Maja, Bretagard Protector
Legendary Creature — Human Warrior

Other creatures you control get +1/+1.

Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.

2/3
Moritte of the Frost
Legendary Snow Creature — Shapeshifter

Changeling (This card is every creature type.)

You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.

0/0
Narfi, Betrayer King
Legendary Snow Creature — Zombie Wizard

Other snow and Zombie creatures you control get +1/+1.

: Return this card from your graveyard to the battlefield tapped. ( can be paid with one mana from a snow source.)

4/3
Sarulf, Realm Eater
Legendary Creature — Wolf

Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf.

At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.

3/3
Svella, Ice Shaper
Legendary Snow Creature — Troll Warrior

, : Create a colorless snow artifact token named Icy Manalith with ": Add one mana of any color."

, : Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

2/4
Vega, the Watcher
Legendary Creature — Bird Spirit

Flying

Whenever you cast a spell from anywhere other than your hand, draw a card.

2/2
Vorinclex, Monstrous Raider
Legendary Creature — Phyrexian Praetor

Trample, haste

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

6/6
Doomskar
Sorcery

Destroy all creatures.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Glorious Protector
Creature — Angel Cleric

Flash

Flying

When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield.

Foretell

3/4
Rally the Ranks
Enchantment

As this enchantment enters, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Resplendent Marshal
Creature — Angel Warrior

Flying

When this creature enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than this creature that shares a creature type with the exiled card.

3/3
Righteous Valkyrie
Creature — Angel Cleric

Flying

Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

2/4
Runeforge Champion
Creature — Dwarf Warrior

When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle.

You may pay rather than pay the mana cost for Rune spells you cast.

2/3
Search for Glory
Snow Sorcery

Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each spent to cast this spell. ( is mana from a snow source.)

Ascendant Spirit
Snow Creature — Spirit

: This creature becomes a Spirit Warrior with base power and toughness 2/3.

: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.

: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

1/1
Cosmos Charger
Creature — Horse Spirit

Flash

Flying

Foretelling cards from your hand costs less and can be done on any player's turn.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3/3
Cyclone Summoner
Creature — Giant Wizard

When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.

7/7
Graven Lore
Snow Instant

Scry X, where X is the amount of spent to cast this spell, then draw three cards. ( is mana from a snow source.)

Icebreaker Kraken
Snow Creature — Kraken

Affinity for snow lands (This spell costs less to cast for each snow land you control.)

When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step.

Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.

8/8
Mystic Reflection
Instant

Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Reflections of Littjara
Enchantment

As this enchantment enters, choose a creature type.

Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

Blood on the Snow
Snow Sorcery

Choose one —

• Destroy all creatures.

• Destroy all planeswalkers.

Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of spent to cast this spell. ( is mana from a snow source.)

Burning-Rune Demon
Creature — Demon Berserker

Flying

When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.

6/6
Crippling Fear
Sorcery

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

Draugr Necromancer
Snow Creature — Zombie Cleric

If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.

You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.

4/4
Dream Devourer
Creature — Demon Cleric

Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.)

Whenever you foretell a card, this creature gets +2/+0 until end of turn.

0/3
Eradicator Valkyrie
Creature — Angel Berserker

Flying, lifelink, hexproof from planeswalkers

Boast , Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)

4/3
Rise of the Dread Marn
Instant

Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Skemfar Avenger
Creature — Elf Berserker

Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.

3/1
Calamity Bearer
Creature — Giant Berserker

If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

3/4
Dragonkin Berserker
Creature — Human Berserker

First strike

Boast abilities you activate cost less to activate for each Dragon you control.

Boast : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)

2/2
Goldspan Dragon
Creature — Dragon

Flying, haste

Whenever this creature attacks or becomes the target of a spell, create a Treasure token.

Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."

4/4
Reckless Crew
Sorcery

Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.

Tibalt's Trickery
Instant

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.