Khans of Tarkir

KTK · 269 cards · Released

Abzan Battle Priest
Creature — Human Cleric

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

"Wherever I walk, the ancestors walk too."

3/2
Abzan Falconer
Creature — Human Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

2/3
Ainok Bond-Kin
Creature — Dog Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.

"Hold the line, for family and the fallen!"

2/1
Alabaster Kirin
Creature — Kirin

Flying, vigilance

The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol.

2/3
Brave the Sands
Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.

Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.

Dazzling Ramparts
Creature — Wall

Defender

, : Tap target creature.

When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir.

0/7
Defiant Strike
Instant

Target creature gets +1/+0 until end of turn.

Draw a card.

"Stand where the whole battle can see you. Strike so they'll never forget."

—Anafenza, khan of the Abzan

End Hostilities
Sorcery

Destroy all creatures and all permanents attached to creatures.

Her palm flared like the eye of a waking dragon. Then all was calm.

Erase
Instant

Exile target enchantment.

"Truth is hard enough to see, let alone understand. We must remove all distractions to find clarity."

—Zogye, wandering sage

Feat of Resistance
Instant

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Dragons are extinct on Tarkir, but Abzan magic still emulates their endurance.

Firehoof Cavalry
Creature — Human Berserker

: This creature gets +2/+0 and gains trample until end of turn.

"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake."

1/1
Herald of Anafenza
Creature — Human Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Whenever you activate this creature's outlast ability, create a 1/1 white Warrior creature token.

1/2
High Sentinels of Arashin
Creature — Bird Soldier

Flying

This creature gets +1/+1 for each other creature you control with a +1/+1 counter on it.

: Put a +1/+1 counter on target creature.

3/4
Jeskai Student
Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Discipline is the first pillar of the Jeskai Way. Each member of the clan trains in a weapon, perfecting its use over a lifetime.

1/3
Kill Shot
Instant

Destroy target attacking creature.

Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away.

Mardu Hateblade
Creature — Human Warrior

: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

"There may be little honor in my tactics, but there is no honor in losing."

1/1
Mardu Hordechief
Creature — Human Warrior

Raid — When this creature enters, if you attacked this turn, create a 1/1 white Warrior creature token.

The horde grows with each assault.

2/3
Master of Pearls
Creature — Human Monk

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, creatures you control get +2/+2 until end of turn.

2/2
Rush of Battle
Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

The Mardu charge reflects the dragon's speed—and its hunger.

Sage-Eye Harrier
Creature — Bird Warrior

Flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

These winged warriors meditate in flight, tracing mandalas in the clouds.

1/5
Salt Road Patrol
Creature — Human Scout

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

"Soldiers win battles, but supplies win wars."

—Kadri, Abzan caravan master

2/5
Seeker of the Way
Creature — Human Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.

"I don't know where my destiny lies, but I know it isn't here."

2/2
Siegecraft
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+4.

"They thought their fortress impregnable . . . until we marched up with ours, and blocked out the sun."

—Golran, dragonscale captain

Smite the Monstrous
Instant

Destroy target creature with power 4 or greater.

"The dragons thought they were too strong to be tamed, too large to fall. And where are they now?"

—Khibat the Revered

Suspension Field
Enchantment

When this enchantment enters, you may exile target creature with toughness 3 or greater until this enchantment leaves the battlefield. (That creature returns under its owner's control.)

Take Up Arms
Instant

Create three 1/1 white Warrior creature tokens.

"Many scales make the skin of a dragon."

—Abzan wisdom

Timely Hordemate
Creature — Human Warrior

Raid — When this creature enters, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.

3/2
Venerable Lammasu
Creature — Lammasu

Flying

Lammasu are the enigmatic travelers of Tarkir, soaring high above all lands in all seasons. None know their true purpose, but they often arrive on the eve of great conflicts or turning points in history.

5/4
War Behemoth
Creature — Beast

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The Houses always hope for peace, but we always pack for war."

—Gvar Barzeel, krumar commander

3/6
Watcher of the Roost
Creature — Bird Soldier

Flying

Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, you gain 2 life.

2/1
Wingmate Roc
Creature — Bird

Flying

Raid — When this creature enters, if you attacked this turn, create a 3/4 white Bird creature token with flying.

Whenever this creature attacks, you gain 1 life for each attacking creature.

3/4
Blinding Spray
Instant

Creatures your opponents control get -4/-0 until end of turn.

Draw a card.

"The stronger our enemies seem, the more vulnerable they are."

—Sultai secret

Cancel
Instant

Counter target spell.

"Even the greatest inferno begins as a spark. And anyone can snuff out a spark."

—Chanyi, mistfire sage

Clever Impersonator
Creature — Shapeshifter

You may have this creature enter as a copy of any nonland permanent on the battlefield.

"Our own selves are the greatest obstacles to enlightenment."

—Narset, khan of the Jeskai

0/0
Crippling Chill
Instant

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

In the silence of the ice, even dreams become still.

Dig Through Time
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Disdainful Stroke
Instant

Counter target spell with mana value 4 or greater.

"You are beneath contempt. Your lineage will be forgotten."

Dragon's Eye Savants
Creature — Human Wizard

Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, look at target opponent's hand.

0/6
Embodiment of Spring
Creature — Elemental

, , Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow.

0/3
Force Away
Instant

Return target creature to its owner's hand.

Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

Where an enemy once rode, not even a whisper remains.

Glacial Stalker
Creature — Elemental

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect."

—Ulnok, Temur shaman

4/5
Icy Blast
Instant

Tap X target creatures.

Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.

"Do not think the sand or the sun will hold back the breath of winter."

Jeskai Elder
Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.

1/2
Jeskai Windscout
Creature — Bird Scout

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

They range from Sage-Eye Stronghold to the farthest reaches of Tarkir.

2/1
Kheru Spellsnatcher
Creature — Snake Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

3/3
Mistfire Weaver
Creature — Djinn Wizard

Flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, target creature you control gains hexproof until end of turn.

3/1
Monastery Flock
Creature — Bird

Defender, flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The arrow strikes one bird down, but the flock remains."

—Jeskai teaching

0/5
Mystic of the Hidden Way
Creature — Human Monk

This creature can't be blocked.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"There are no obstacles, only different paths."

3/2
Pearl Lake Ancient
Creature — Leviathan

Flash

This spell can't be countered.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Return three lands you control to their owner's hand: Return this creature to its owner's hand.

6/7
Quiet Contemplation
Enchantment

Whenever you cast a noncreature spell, you may pay . If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.

Riverwheel Aerialists
Creature — Djinn Monk

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones.

4/5
Scaldkin
Creature — Elemental

Flying

, Sacrifice this creature: It deals 2 damage to any target.

The Temur believe that scaldkin are born when eruptions melt the frozen whispers of sleeping ancestors.

2/2
Scion of Glaciers
Creature — Elemental

: This creature gets +1/-1 until end of turn.

"There is nothing so free as the spring river born of winter's ice."

—Nitula, the Hunt Caller

2/5
Set Adrift
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Put target nonland permanent on top of its owner's library.

The envoy spoke, and Sidisi replied.

Singing Bell Strike
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has ": Untap this creature."

Stubborn Denial
Instant

Counter target noncreature spell unless its controller pays .

Ferocious — If you control a creature with power 4 or greater, counter that spell instead.

The Temur have no patience for subtlety.

Taigam's Scheming
Sorcery

Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

"The Jeskai would have me bow in restraint. So I have found a people unafraid of true power."

Thousand Winds
Creature — Elemental

Flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, return all other tapped creatures to their owners' hands.

5/6
Treasure Cruise
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Draw three cards.

Countless delights drift on the surface while dark schemes run below.

Waterwhirl
Instant

Return up to two target creatures to their owners' hands.

"Be as water: untamed and unheld, yet inexorably flowing toward a greater goal."

—Shensu, Riverwheel mystic