Choose one —
• Put target creature on top of its owner's library.
• Jeskai Charm deals 4 damage to target opponent or planeswalker.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
At the beginning of your upkeep, you may pay . If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within.
Flying, vigilance, haste
Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment.
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice this enchantment: Creatures you control get +0/+3 until end of turn.
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Whenever this creature attacks, target creature can't block this turn.
The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk.
Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.
"The Way has no beginning and no end. It is simply the path."
—Narset, khan of the Jeskai
Counter target spell unless its controller pays . Mindswipe deals X damage to that spell's controller.
"The past and the unwritten are frozen. To understand their meaning requires heat."
—Arel the Whisperer
First strike, hexproof
Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
When this creature enters or is turned face up, create three 1/1 red Goblin creature tokens.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
: This creature gets +2/+2 until end of turn.
: Regenerate this creature.
"Death fills me and makes me strong. You, it will reduce to nothing."
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on this creature.
Rakshasa offer deals that sound advantageous to those who forget who they are dealing with.
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
"I will wash you from my hooves!"
—Mardu taunt
Flying
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
"No one petal claims beauty for the lotus."
Trample, hexproof
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
The Sagu Jungle's thick undergrowth conceals even the largest predators—if they wish to remain hidden.
: This creature gets +2/+2 until end of turn. Activate only once each turn.
: Return this creature to its owner's hand.
: This creature gains haste until end of turn.
Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.
Rakshasa trade in secrets, amassing wealth from their careful revelation.
Whenever Sidisi enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
Trample
When this creature enters, each opponent loses 3 life and you gain 3 life.
The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.
Trample
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Sure-footed, strong-willed, and ill-tempered—and so is the ram.
[+1]: Until your next turn, creatures you control get +1/+0 and gain lifelink.
[−2]: Create a 2/2 black Vampire creature token with flying.
[−6]: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Choose one —
• Destroy target monocolored creature.
• Destroy target artifact or enchantment.
• Draw two cards, then discard a card.
"Strike," the fumes hiss. "Raise an empire with your ambition."
When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
The naga of the Sultai Brood made deals with dark forces to keep their power.
Flash
This spell can't be countered.
Creature spells you control can't be countered.
Other creatures you control have trample.
Both his rank and his scars were earned in single combat against a cave bear.
Creatures you control have haste.
Whenever a creature you control with power 4 or greater enters, you may draw a card.
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays .
• Creatures with power 3 or less can't block this turn.
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
"Meat sustains the body. The spirit requires different sustenance."
—Arel the Whisperer
Exile target nonland permanent.
"I came seeking a challenge. All I found was you."
—Zurgo, khan of the Mardu
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Gold buys death. Death earns gold.
When this creature enters, return target noncreature, nonland card from your graveyard to your hand.
The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words.
Choose one or both —
• Tap target creature.
• Winterflame deals 2 damage to target creature.
"The mountains scream with the dragons' throats."
—Chianul, Who Whispers Twice
Haste
Zurgo attacks each combat if able.
During your turn, Zurgo has indestructible.
Whenever a creature dealt damage by Zurgo this turn dies, put a +1/+1 counter on Zurgo.
: Add , , or .
, , Sacrifice this artifact: Draw a card.
Stone to endure, roots to remember.
Whenever another permanent you control enters, each opponent mills a card.
Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises.
This artifact enters with X gem counters on it.
, , Remove a gem counter from this artifact: Target creature can't attack or block this turn.
Victory is certain. The price, negotiable.
, Exile this artifact: Target player shuffles their graveyard into their library. Draw a card.
The greatest idea the zombie ever had in its head wasn't even its own.
Equipped creature has defender and ", : Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."
Equip
What once soared high above Tarkir is now reduced to a seat.
Equipped creature gets +2/+2.
Equip
This Equipment's equip ability costs less to activate if it targets a colorless creature.
If you fear the dragon's fire, you are unworthy to wield it.
Whenever equipped creature attacks, this Equipment deals 1 damage to target creature defending player controls.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Designed by an ancient artificer, the finest Mardu bows are carved from dragon bone and strung with the wind itself.
: Add , , or .
, , Sacrifice this artifact: Draw a card.
Discipline to persevere, insight to discover.
You may look at the top card of your library and at face-down creatures you don't control any time.
"Water shifts and confuses, but as ice it holds the stillness of truth."
—Arel the Whisperer
: Add , , or .
, , Sacrifice this artifact: Draw a card.
Speed to strike, fury to smash.
: Add , , or .
, , Sacrifice this artifact: Draw a card.
Power to dominate, cruelty to rule.
: Add , , or .
, , Sacrifice this artifact: Draw a card.
Savagery to survive, courage to triumph.
If a player would begin an extra turn, that player skips that turn instead.
If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
All at once Sarkhan's mind fell silent.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
It strode through the clash of dragons, the fall of Ugin, and the rise of the khans.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Where dragons once triumphed, their bones now molder.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Where dragons once slept, their bones now rest.
This land enters tapped.
: Add , , or .
"The most powerful dreams visit those who shelter in a dragon's skull."
—Chianul, Who Whispers Twice
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
: Add , , or .
When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."
This land enters tapped.
: Add , , or .
"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."
—Zurgo, khan of the Mardu
This land enters tapped.
: Add , , or .
The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Where dragons once prevailed, their bones now sink.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .