Khans of Tarkir

KTK · 269 cards · Released

Weave Fate
Instant

Draw two cards.

Temur shamans speak of three destinies: the now, the echo of the past, and the unwritten. They find flickering paths among tangled possibilities.

Wetland Sambar
Creature — Elk

As a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training.

2/1
Whirlwind Adept
Creature — Djinn Monk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

4/2
Bellowing Saddlebrute
Creature — Orc Warrior

Raid — When this creature enters, you lose 4 life unless you attacked this turn.

4/5
Bitter Revelation
Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

"Here you lie then, Ugin. The corpses of worlds will join you in the tomb."

—Sorin Markov

Bloodsoaked Champion
Creature — Human Warrior

This creature can't block.

Raid : Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.

"Death is merely another foe the Mardu will overcome."

2/1
Dead Drop
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Target player sacrifices two creatures of their choice.

Got a diving lesson

—Sultai expression meaning "was fed to the crocodiles"

Debilitating Injury
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

"If weakness does not exist within the Temur then we shall force it upon them."

—Sidisi, khan of the Sultai

Despise
Sorcery

Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

"You have returned from fire, traitor. This time I will see you leave as ashes."

—Zurgo, to Sarkhan Vol

Disowned Ancestor
Creature — Spirit Warrior

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Long after death, the spirits of the Disowned continue to seek redemption among their Abzan kin.

0/4
Dutiful Return
Sorcery

Return up to two target creature cards from your graveyard to your hand.

"We have a word for enemies too mutilated for military service: furniture."

—Taigam, Sidisi's Hand

Empty the Pits
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Create X tapped 2/2 black Zombie creature tokens.

The Sultai would rebuild the empire on the backs of the dead.

Grim Haruspex
Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Whenever another nontoken creature you control dies, draw a card.

"We all want to know what's going on in someone else's head. I simply open it up and look."

3/2
Gurmag Swiftwing
Creature — Bat

Flying, first strike, haste

"Anything a falcon can do, a bat can do in pitch darkness."

—Urdnan the Wanderer

1/2
Kheru Bloodsucker
Creature — Vampire

Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.

, Sacrifice another creature: Put a +1/+1 counter on this creature.

It stares through the empty, pain-twisted faces of those it has drained.

2/2
Kheru Dreadmaw
Creature — Zombie Crocodile

Defender

, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

Its hunting instincts have long since rotted away. Its hunger, however, remains.

4/4
Krumar Bond-Kin
Creature — Orc Warrior

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The Abzan replaced my savagery with a noble heritage. I would give my life for my House."

5/3
Mardu Skullhunter
Creature — Human Warrior

This creature enters tapped.

Raid — When this creature enters, if you attacked this turn, target opponent discards a card.

2/1
Mer-Ek Nightblade
Creature — Orc Assassin

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has deathtouch.

2/3
Molting Snakeskin
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has ": Regenerate this creature."

Flesh wounds are meaningless to those who discard their flesh so readily.

Murderous Cut
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Destroy target creature.

The blades of a Sultai assassin stab like the fangs of a dragon.

Necropolis Fiend
Creature — Demon

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Flying

, , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

4/5
Raiders' Spoils
Enchantment

Creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.

"To conquer is to eat."

—Edicts of Ilagra

Rakshasa's Secret
Sorcery

Target opponent discards two cards. You mill two cards.

The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness.

Retribution of the Ancients
Enchantment

, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.

Abzan ancestors died to protect their Houses, and they protect them still.

Rite of the Serpent
Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.

"From your death, new life. From your loss, our profit."

—Kirada, Qarsi overseer

Rotting Mastodon
Creature — Zombie Elephant

Mastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations.

2/8
Ruthless Ripper
Creature — Human Assassin

Deathtouch

Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, target player loses 2 life.

1/1
Shambling Attendants
Creature — Zombie

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Let the world behold what becomes of those who defy us."

—Taigam, Sidisi's Hand

3/5
Sidisi's Pet
Creature — Zombie Ape

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

The Sultai distinguish between pet and slave by the material of the chain.

1/4
Sultai Scavenger
Creature — Bird Warrior

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Flying

Since they guard armies of walking carrion, Sultai aven are never far from a meal.

3/3
Swarm of Bloodflies
Creature — Insect

Flying

This creature enters with two +1/+1 counters on it.

Whenever another creature dies, put a +1/+1 counter on this creature.

In the Gudul delta, bloodfly bites are indistinguishable from spear wounds.

0/0
Throttle
Instant

Target creature gets -4/-4 until end of turn.

"The best servants are made from those who died without a scratch."

—Sidisi, khan of the Sultai

Unyielding Krumar
Creature — Orc Warrior

: This creature gains first strike until end of turn.

"The man whom I call father killed the orc who sired me, offering his world and his blade in return."

3/3
Act of Treason
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

"The Sultai take our dead, so we shall take their living!"

—Taklai, Mardu ragesinger

Ainok Tracker
Creature — Dog Scout

First strike

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Some ainok of the mountains are accepted among the Temur as trusted hunt-mates.

3/3
Arc Lightning
Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

Lightning burns its own path.

Arrow Storm
Sorcery

Arrow Storm deals 4 damage to any target.

Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.

First the thunder, then the rain.

Ashcloud Phoenix
Creature — Phoenix

Flying

When this creature dies, return it to the battlefield face down under your control.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, it deals 2 damage to each player.

4/1
Barrage of Boulders
Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.

Crude tactics can be effective nonetheless.

Bloodfire Expert
Creature — Efreet Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames.

3/1
Bloodfire Mentor
Creature — Efreet Shaman

, : Draw a card, then discard a card.

The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings.

0/5
Bring Low
Instant

Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.

"People are often humbled by the elements. But the elements, too, can be humbled."

—Surrak, khan of the Temur

Burn Away
Instant

Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.

"Your corruption will burn, serpent, until there is nothing left to defile."

—Asmala, bloodfire mystic

Canyon Lurkers
Creature — Human Rogue

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.

5/2
Crater's Claws
Sorcery

Crater's Claws deals X damage to any target.

Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.

Dragon Grip
Enchantment — Aura

Ferocious — If you control a creature with power 4 or greater, you may cast this spell as though it had flash. (You may cast it any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+0 and has first strike.

Dragon-Style Twins
Creature — Human Monk

Double strike

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"We are the flicker of the flame and its heat, the two sides of a single blade."

3/3
Goblinslide
Enchantment

Whenever you cast a noncreature spell, you may pay . If you do, create a 1/1 red Goblin creature token with haste.

Goblins, like snowflakes, are only dangerous in numbers.

Horde Ambusher
Creature — Human Berserker

Whenever this creature blocks, it deals 1 damage to you.

Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, target creature can't block this turn.

2/2
Hordeling Outburst
Sorcery

Create three 1/1 red Goblin creature tokens.

"Leave no scraps, lest you attract pests."

—Mardu threat

Howl of the Horde
Sorcery

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

Jeering Instigator
Creature — Goblin Rogue

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

2/1
Leaping Master
Creature — Human Monk

: This creature gains flying until end of turn.

"Strength batters down barriers. Discipline ignores them."

2/1
Mardu Blazebringer
Creature — Ogre Warrior

When this creature attacks or blocks, sacrifice it at end of combat.

"Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch."

—Kerai Suddenblade, Mardu hordechief

4/4
Mardu Heart-Piercer
Creature — Human Archer

Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.

"Those who have never ridden before the wind do not know the true joy of war."

2/3
Mardu Warshrieker
Creature — Orc Shaman

Raid — When this creature enters, if you attacked this turn, add .

"No body can contain so much fury. It reminds me of another battle, long past."

—Sarkhan Vol

3/3
Monastery Swiftspear
Creature — Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The calligraphy of combat is written with strokes of sudden blood.

1/2
Sarkhan, the Dragonspeaker
Legendary Planeswalker — Sarkhan

[+1]: Until end of turn, Sarkhan becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)

[−3]: Sarkhan deals 4 damage to target creature.

[−6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."

Loyalty: 4
Shatter
Instant

Destroy target artifact.

The ogre's mind snapped. The bow was next. The archer followed quickly after.