Draw two cards.
Temur shamans speak of three destinies: the now, the echo of the past, and the unwritten. They find flickering paths among tangled possibilities.
As a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Raid — When this creature enters, you lose 4 life unless you attacked this turn.
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
"Here you lie then, Ugin. The corpses of worlds will join you in the tomb."
—Sorin Markov
This creature can't block.
Raid — : Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
"Death is merely another foe the Mardu will overcome."
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Target player sacrifices two creatures of their choice.
Got a diving lesson
—Sultai expression meaning "was fed to the crocodiles"
Enchant creature
Enchanted creature gets -2/-2.
"If weakness does not exist within the Temur then we shall force it upon them."
—Sidisi, khan of the Sultai
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
"You have returned from fire, traitor. This time I will see you leave as ashes."
—Zurgo, to Sarkhan Vol
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Long after death, the spirits of the Disowned continue to seek redemption among their Abzan kin.
Return up to two target creature cards from your graveyard to your hand.
"We have a word for enemies too mutilated for military service: furniture."
—Taigam, Sidisi's Hand
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Create X tapped 2/2 black Zombie creature tokens.
The Sultai would rebuild the empire on the backs of the dead.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
"We all want to know what's going on in someone else's head. I simply open it up and look."
Flying, first strike, haste
"Anything a falcon can do, a bat can do in pitch darkness."
—Urdnan the Wanderer
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.
, Sacrifice another creature: Put a +1/+1 counter on this creature.
It stares through the empty, pain-twisted faces of those it has drained.
Defender
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
Its hunting instincts have long since rotted away. Its hunger, however, remains.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"The Abzan replaced my savagery with a noble heritage. I would give my life for my House."
This creature enters tapped.
Raid — When this creature enters, if you attacked this turn, target opponent discards a card.
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has deathtouch.
Enchant creature
Enchanted creature gets +2/+0 and has ": Regenerate this creature."
Flesh wounds are meaningless to those who discard their flesh so readily.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Destroy target creature.
The blades of a Sultai assassin stab like the fangs of a dragon.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Flying
, , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
Creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
"To conquer is to eat."
—Edicts of Ilagra
Target opponent discards two cards. You mill two cards.
The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness.
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Abzan ancestors died to protect their Houses, and they protect them still.
Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
"From your death, new life. From your loss, our profit."
—Kirada, Qarsi overseer
Mastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations.
Deathtouch
Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, target player loses 2 life.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
"Let the world behold what becomes of those who defy us."
—Taigam, Sidisi's Hand
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
The Sultai distinguish between pet and slave by the material of the chain.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Flying
Since they guard armies of walking carrion, Sultai aven are never far from a meal.
Flying
This creature enters with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on this creature.
In the Gudul delta, bloodfly bites are indistinguishable from spear wounds.
Target creature gets -4/-4 until end of turn.
"The best servants are made from those who died without a scratch."
—Sidisi, khan of the Sultai
: This creature gains first strike until end of turn.
"The man whom I call father killed the orc who sired me, offering his world and his blade in return."
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
"The Sultai take our dead, so we shall take their living!"
—Taklai, Mardu ragesinger
First strike
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Some ainok of the mountains are accepted among the Temur as trusted hunt-mates.
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Lightning burns its own path.
Arrow Storm deals 4 damage to any target.
Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
First the thunder, then the rain.
Flying
When this creature dies, return it to the battlefield face down under your control.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, it deals 2 damage to each player.
Barrage of Boulders deals 1 damage to each creature you don't control.
Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
Crude tactics can be effective nonetheless.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames.
, : Draw a card, then discard a card.
The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings.
Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.
"People are often humbled by the elements. But the elements, too, can be humbled."
—Surrak, khan of the Temur
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
"Your corruption will burn, serpent, until there is nothing left to defile."
—Asmala, bloodfire mystic
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.
Crater's Claws deals X damage to any target.
Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
Ferocious — If you control a creature with power 4 or greater, you may cast this spell as though it had flash. (You may cast it any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"We are the flicker of the flame and its heat, the two sides of a single blade."
Whenever you cast a noncreature spell, you may pay . If you do, create a 1/1 red Goblin creature token with haste.
Goblins, like snowflakes, are only dangerous in numbers.
Whenever this creature blocks, it deals 1 damage to you.
Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature can't block this turn.
Create three 1/1 red Goblin creature tokens.
"Leave no scraps, lest you attract pests."
—Mardu threat
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
: This creature gains flying until end of turn.
"Strength batters down barriers. Discipline ignores them."
When this creature attacks or blocks, sacrifice it at end of combat.
"Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch."
—Kerai Suddenblade, Mardu hordechief
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
"Those who have never ridden before the wind do not know the true joy of war."
Raid — When this creature enters, if you attacked this turn, add .
"No body can contain so much fury. It reminds me of another battle, long past."
—Sarkhan Vol
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
The calligraphy of combat is written with strokes of sudden blood.
[+1]: Until end of turn, Sarkhan becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)
[−3]: Sarkhan deals 4 damage to target creature.
[−6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
Destroy target artifact.
The ogre's mind snapped. The bow was next. The archer followed quickly after.