Tales of Middle-earth Commander

LTC · 591 cards · Released

Fell Beast's Shriek
Sorcery

Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Call Forth the Tempest
Sorcery

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.

Nazgûl Battle-Mace
Artifact — Equipment

Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent of their choice.)

Equip

Witch-king, Sky Scourge
Legendary Creature — Wraith Noble

Flying

Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5/5
Mordor on the March
Sorcery

Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Fell Beast of Mordor
Creature — Drake Beast

Flying

Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)

Whenever this creature enters or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.

3/3
Minas Morgul, Dark Fortress
Legendary Land

Minas Morgul enters tapped.

: Add .

, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

Kenrith, the Returned King
Legendary Creature — Human Noble

: All creatures gain trample and haste until end of turn.

: Put a +1/+1 counter on target creature.

: Target player gains 5 life.

: Target player draws a card.

: Put target creature card from a graveyard onto the battlefield under its owner's control.

5/5
Ishkanah, Grafwidow
Legendary Creature — Spider

Reach

Delirium — When Ishkanah enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.

: Target opponent loses 1 life for each Spider you control.

3/5
Doran, the Siege Tower
Legendary Creature — Treefolk Shaman

Each creature assigns combat damage equal to its toughness rather than its power.

"This is an Ent house, and there are no seats, I fear. But you may sit on the table. You are thirsty, I expect. Perhaps you are also tired. Drink this!"

0/5
Hammerheim
Legendary Land

: Add .

: Target creature loses all landwalk abilities until end of turn.

"In that golden hall dwells Théoden son of Thengel, King of the Mark of Rohan."

—Gandalf

Urborg
Legendary Land

: Add .

: Target creature loses first strike or swampwalk until end of turn.

Not even an eagle poised against the sun would have marked the hobbits sitting there, under the weight of doom, silent, not moving, shrouded in their thin grey cloaks.

Soul's Attendant
Creature — Human Cleric

Whenever another creature enters, you may gain 1 life.

Goldberry came before them, holding a candle. "Have peace now," she said, "until the morning! Heed no nightly noises! For nothing passes door and window here save moonlight and starlight and the wind off the hilltop."

1/1
Stonehewer Giant
Creature — Giant Warrior

Vigilance

, : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

"Indeed," said Glóin, "if it were not for the Beornings, the passage from Dale to Rivendell would long ago have become impossible. They are valiant Men."

4/4
Worship
Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Éowyn Éomund's daughter, awake! For your enemy has passed away!"

—Aragorn

Pact of Negation
Instant

Counter target spell.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

At that moment Gandalf lifted his staff, and crying aloud he smote the bridge before him.

River Kelpie
Creature — Beast

Whenever this creature or another permanent enters from a graveyard, draw a card.

Whenever a player casts a spell from a graveyard, draw a card.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3
Abyssal Persecutor
Creature — Demon

Flying, trample

You can't win the game and your opponents can't lose the game.

"Come not between the Nazgûl and his prey! Or he will not slay thee in thy turn. He will bear thee away to the houses of lamentation, where thy flesh shall be devoured, and thy shriveled mind be left naked to the Lidless Eye."

6/6
Diabolic Intent
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a card, put that card into your hand, then shuffle.

"Alas for Saruman! The palantir was his downfall, I now perceive. Perilous to us all are the devices of an art deeper than we possess ourselves."

—Gandalf

Elvish Harbinger
Creature — Elf Druid

When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.

: Add one mana of any color.

"The Mirror of Galadriel shows things that were, and things that are, and things that yet may be."

1/2
Explore
Sorcery

You may play an additional land this turn.

Draw a card.

"Do not be afraid!" said Gandalf. "For you are not going like Frodo to Mordor, but to Minas Tirith, and there you will be as safe as you can be anywhere in these days."

Seasons Past
Sorcery

Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.

"How bright your garden looks!" said Gandalf. "Yes," said Bilbo. "I am very fond indeed of it, and of all the dear old Shire; but I think I need a holiday."

Second Harvest
Instant

For each token you control, create a token that's a copy of that permanent.

"Each year at summer's end, I gather water lilies, green leaves and lilies white to please my pretty lady, the last ere the year's end to keep them from the winter, to flower by her pretty feet till the snows are melted."

Sylvan Tutor
Sorcery

Search your library for a creature card, reveal it, then shuffle and put that card on top.

"That was a mighty shot in the dark, my friend!" said Gimli.

"But who can say what it hit?" said Legolas.

Tempt with Discovery
Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Timber Protector
Creature — Treefolk Warrior

Other Treefolk creatures you control get +1/+1.

Other Treefolk and Forests you control have indestructible.

"I am getting very suspicious of this Forest and everything in it."

—Pippin

4/6
Myriad Landscape
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Andúril, Narsil Reforged
Legendary Artifact — Equipment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.

Equip

Aragorn, Hornburg Hero
Legendary Creature — Human Soldier

Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.

4/4
Legolas's Quick Reflexes
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."

Gimli's Reckless Might
Enchantment

Creatures you control have haste.

Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.

"Never did I see an axe so wielded."

—Aragorn

Isengard Unleashed
Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rohirrim Chargers
Creature — Human Knight

You may exert this creature as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order.

4/4
Arboreal Alliance
Enchantment

When this enchantment enters, create an X/X green Treefolk creature token.

Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.)

"First name the four, the free peoples:

Eldest of all, the elf-children . . ."

—Long List of the Ents

Galadriel, Light of Valinor
Legendary Creature — Elf Noble

Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —

• Add .

• Put a +1/+1 counter on each creature you control.

• Scry 2, then draw a card.

3/3
Rally the Galadhrim
Sorcery

Create a token that's a copy of target creature you control.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Galadriel's Dismissal
Instant

Kicker (You may pay an additional as you cast this spell.)

Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)

Mists of Lórien
Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.

Galadhrim Brigade
Creature — Elf Soldier

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)

Other Elves you control get +1/+1.

"They have no need to ride to war; war already marches on their own lands."

—Legolas

2/2
Olórin's Searing Light
Instant

Each opponent exiles a creature with the greatest power among creatures that player controls.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.

Sorcerous Squall
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Rammas Echor, Ancient Shield
Legendary Artifact

Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.

At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Courageous Resolve
Instant

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

Gandalf of the Secret Fire
Legendary Creature — Avatar Wizard

Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may play it without paying its mana cost.)

3/4
Fell Beast's Shriek
Sorcery

Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Call Forth the Tempest
Sorcery

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.

Nazgûl Battle-Mace
Artifact — Equipment

Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent of their choice.)

Equip

Witch-king, Sky Scourge
Legendary Creature — Wraith Noble

Flying

Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5/5
Mordor on the March
Sorcery

Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Fell Beast of Mordor
Creature — Drake Beast

Flying

Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)

Whenever this creature enters or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.

3/3
Minas Morgul, Dark Fortress
Legendary Land

Minas Morgul enters tapped.

: Add .

, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)