[+1]: You gain 2 life.
[−1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
[−6]: Create a white Avatar creature token. It has "This token's power and toughness are each equal to your life total."
You gain 7 life.
"Until that day I cursed the angels, those uncaring lights in the sky. They rewarded my scorn with the gift of time, every year of which I've spent in devotion to their names."
—Torian Sha, soul warden
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
"The meadow sprang up beneath me, and I perceived a path from our people's defeat to our highest glory."
Flying, first strike, lifelink, protection from Demons and from Dragons
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
, : Tap target creature.
"I carry the light of truth. Do not pity those it blinds, for they never had eyes to see."
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
Exile target black or red permanent.
"We see clearly the error of your ways. It does not matter that you choose not to."
—Urien of the Lightwielders
Destroy target attacking or blocking creature.
Giants and pit spawn attempted to topple the cathedral's pillars. The fine grit of their remains still swirls in the breeze outside.
The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.
Put target creature on top of its owner's library.
"Our law prohibits capital punishment. We believe even the gravest offenders have the chance to redeem themselves."
—Torian Sha, soul warden
Creatures you control get +1/+1 until end of turn.
"One's blade is only as sharp as one's conviction."
—Ajani Goldmane
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Her gaze prevents the petty sins and her sword punishes the rest.
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Even when fate is already written, there's always time to change the names.
Enchant creature
Enchanted creature gets +1/+2.
"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness."
—Codex of the Constellari
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
The spoils of war are not measured only in gold and silver.
First strike (This creature deals combat damage before creatures without first strike.)
Whenever this creature deals combat damage to a player, you may exile target black or red permanent that player controls.
Whenever you cast an enchantment spell, you may draw a card.
She shepherds mysteries and dust as others would a flock of sheep.
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
When the vaults are empty, everyone is rich.
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
This creature can block any number of creatures.
"I'm not nearly as bothered by being outnumbered as I am by their foul stench."
Destroy all nonland permanents.
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.
When the rhoxes charge, everyone else knows which way to run.
Target blocking creature gets +7/+7 until end of turn.
Sometimes the greatest strength is the strength of conviction.
Prevent all damage that would be dealt to you and creatures you control this turn.
With one flap of her wings, the angel beat back the fires of war.
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Her sword sings more beautifully than any choir.
"Defending the citadel is easy. I just take these big fellows outside the main gate and let the enemy take a good long look."
—Mastodon keeper
Your opponents can't cast spells this turn.
"All the wizardry in the world has to pass through one small and easily sealed door."
—Ajani Goldmane
Hunters of every species on the savannah, silvercoats disdain camouflage in favor of total dominance of the food chain.
Destroy target artifact or enchantment. You gain 4 life.
"A relic donation is suggested."
"The suggestion is mandatory."
—Temple signs
Whenever another creature enters, you gain 1 life.
"One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance."
Flying
"At summer's end, the pegasus herd stampedes across the sky. Their silent footfalls taunt the clouds and bid the rains to come."
—Stormfront fable
Destroy all enchantments.
"Let everything return to its true nature, so that destiny may take its course."
, : Exile target Skeleton, Vampire, or Zombie.
"My motive is not vengeance but mercy. I deliver the soulless back to their severed souls."
Other Soldier creatures you control get +0/+1.
"Courage is a proud and gleaming shield. It does not bend or hide from sight. To fight with courage, we must forge in steel."
Other Soldier creatures you control get +1/+0.
"Truth is a straight, keen edge. There are no soft angles or rounded edges. To fight for truth, we must forge in steel."
Defender (This creature can't attack.)
: This creature gets +0/+1 until end of turn.
"This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people . . ."
—Lord Hilneth
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Flying
"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."
—Joseph Conrad, The Mirror of the Sea
: Target creature an opponent controls attacks you this turn if able.
"The ground polluted floats with human gore,
And human carnage taints the dreadful shore
Fly swift the dangerous coast: let every ear
Be stopp'd against the song! 'tis death to hear!"
—Homer, The Odyssey, trans. Pope
Counter target spell.
You may have this creature enter as a copy of any creature on the battlefield.
The shapeshifter mimics with a twin's esteem and a mirror's cruelty.
Enchant land
As this Aura enters, choose a basic land type.
Enchanted land is the chosen type.
"Where are we? You must learn to ask more useful questions than that."
Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.
Target creature gets -7/-0 until end of turn.
"If it has a brain, even a primitive one, we can most surely scramble it."
—Garild, merfolk mage
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle
Flying
This creature enters with three wish counters on it.
, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Counter target creature spell.
Some wizards compete not to summon the most interesting creatures, but to create the most interesting aftereffects when a summons goes awry.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
"I'm one masterpiece away from ruling this pathetic world."
—Saldrath, master artificer
Counter target red or green spell.
"Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood."
—Heidar, Rimewind master
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
"All consciousness is one, separated only by a thin veil of the physical."
—Jace Beleren
It's a mistake to say turtles hide in their shells. They merely need time to contemplate how best to bite your head off.
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy this Aura.
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
"Illusion is a handy but fragile medium. Use it only in a pinch, or against the dim-witted."
—Jace Beleren
[+2]: Each player draws a card.
[−1]: Target player draws a card.
[−10]: Target player mills twenty cards.
Target creature gains flying until end of turn.
"Humanity has always envied the power of flight. So we took it."
—Scytha, aeromage
Creatures you control have flying.
The horses of Scytha's army must be well trained. A thrown rider would fall miles before meeting the ground.