Magic 2010

M10 · 249 cards · Released

Merfolk Looter
Creature — Merfolk Rogue

: Draw a card, then discard a card.

Merfolk don't always know what they're looking for, but they're certain once they find it.

1/1
Merfolk Sovereign
Creature — Merfolk Noble

Other Merfolk creatures you control get +1/+1.

: Target Merfolk creature can't be blocked this turn.

"The sharks envy our ferocity. The eels envy our cunning."

2/2
Mind Control
Enchantment — Aura

Enchant creature

You control enchanted creature.

"Why fight the body when you can dominate the mind that rules it?"

—Jace Beleren

Mind Spring
Sorcery

Draw X cards.

Fragments of thought refract and multiply, surging in a geyser of dizzying insight.

Negate
Instant

Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.

Phantom Warrior
Creature — Illusion Warrior

This creature can't be blocked.

"The construction of a defense is not accomplished by adding bricks."

—Jace Beleren

2/2
Polymorph
Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

Ponder
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

Tomorrow belongs to those who prepare for it today.

Sage Owl
Creature — Bird

Flying

When this creature enters, look at the top four cards of your library, then put them back in any order.

Some owls house the souls of archmages of ages past.

1/1
Serpent of the Endless Sea
Creature — Serpent

Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.

This creature can't attack unless defending player controls an Island.

*/*
Sleep
Sorcery

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

"I give them dreams so wondrous that they hesitate to return to the world of the conscious."

—Garild, merfolk mage

Snapping Drake
Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.

3/2
Sphinx Ambassador
Creature — Sphinx

Flying

Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.

5/5
Telepathy
Enchantment

Your opponents play with their hands revealed.

"The most disappointing thing about learning telepathy is finding out how boring people really are."

—Teferi, fourth-level student

Time Warp
Sorcery

Target player takes an extra turn after this one.

Just when you thought you'd survived the first wave.

Tome Scour
Sorcery

Target player mills five cards.

Genius is overrated, especially when it's someone else's.

Traumatize
Sorcery

Target player mills half their library, rounded down.

"The educated mind is heavy with lore and knowledge. It's also the most likely to collapse under its own weight."

—Ambassador Laquatus

Twincast
Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

Imitation is the most dangerous form of flattery.

Unsummon
Instant

Return target creature to its owner's hand.

Mages routinely summon creatures from the Æther. It's only fair that they occasionally throw one back.

Wall of Frost
Creature — Wall

Defender

Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."

—Lumi, goatherd

0/7
Wind Drake
Creature — Drake

Flying

A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.

2/2
Zephyr Sprite
Creature — Faerie

Flying

"I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two."

1/1
Acolyte of Xathrid
Creature — Human Cleric

, : Target player loses 1 life.

Like all priests, she gives her blessings only to those truly worthy of them.

0/1
Assassinate
Sorcery

Destroy target tapped creature.

"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."

—Yurin, royal assassin

Black Knight
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

2/2
Bog Wraith
Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

She died in this swamp, and so will you.

3/3
Cemetery Reaper
Creature — Zombie

Other Zombie creatures you control get +1/+1.

, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Every grave cradles a recruit.

2/2
Child of Night
Creature — Vampire

Lifelink

A vampire enacts vengeance on the entire world, claiming her debt two tiny pinpricks at a time.

2/1
Consume Spirit
Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.

Deathmark
Sorcery

Destroy target green or white creature.

Even the noblest of intentions and strongest of wills inevitably crumble into dust.

Diabolic Tutor
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

The wise always keep an ear open to the whispers of power.

Disentomb
Sorcery

Return target creature card from your graveyard to your hand.

"Stop complaining. You can rest when you're dead. Oh—sorry."

—Liliana Vess

Doom Blade
Instant

Destroy target nonblack creature.

The void is without substance but cuts like steel.

Dread Warlock
Creature — Human Wizard Warlock

This creature can't be blocked except by black creatures.

"I don't know who to pity more: those who flee from my presence or the damned who can withstand it."

2/2
Drudge Skeletons
Creature — Skeleton

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."

—Nevinyrral, Necromancer's Handbook

1/1
Duress
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."

—Liliana Vess

Gravedigger
Creature — Zombie

When this creature enters, you may return target creature card from your graveyard to your hand.

Oddly, no one questioned the Cabal's wisdom in hiring a zombie to work at the cemetery.

2/2
Haunting Echoes
Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.

Howling Banshee
Creature — Spirit

Flying

When this creature enters, each player loses 3 life.

Villagers cloaked the town in magical silence, but their ears still bled.

3/3
Hypnotic Specter
Creature — Specter

Flying

Whenever this creature deals damage to an opponent, that player discards a card at random.

Its victims are known by their eyes: shattered vessels leaking broken dreams.

2/2
Kelinore Bat
Creature — Bat

Flying

The nesting bats of Kelinore sleep soundly while the sun passes, nestled among their grisly collections.

2/1
Liliana Vess
Legendary Planeswalker — Liliana

[+1]: Target player discards a card.

[−2]: Search your library for a card, then shuffle and put that card on top.

[−8]: Put all creature cards from all graveyards onto the battlefield under your control.

Loyalty: 5
Looming Shade
Creature — Shade

: This creature gets +1/+1 until end of turn.

Its form never rests, propelled by some undetectable gale from beyond the gloom.

1/1
Megrim
Enchantment

Whenever an opponent discards a card, this enchantment deals 2 damage to that player.

"It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?"

—Vradeen, vampire nocturnus

Mind Rot
Sorcery

Target player discards two cards.

"The beauty of mental attacks is that your victims never remember them."

—Volrath

Mind Shatter
Sorcery

Target player discards X cards at random.

Dark thoughts hatch and twist within the mind, straining to take wing.

Nightmare
Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*
Relentless Rats
Creature — Rat

This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats.

A deck can have any number of cards named Relentless Rats.

2/2
Rise from the Grave
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience."

—Liliana Vess

Royal Assassin
Creature — Human Assassin

: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1
Sanguine Bond
Enchantment

Whenever you gain life, target opponent loses that much life.

"Blood is constant. Every drop I drink, someone must bleed."

—Vradeen, vampire nocturnus

Sign in Blood
Sorcery

Target player draws two cards and loses 2 life.

"You know I accept only one currency here, and yet you have sought me out. Why now do you hesitate?"

—Xathrid demon

Soul Bleed
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

Whether the end comes swift or slow, it always comes too soon.

Tendrils of Corruption
Instant

Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Darkness doesn't always send its minions to do its dirty work.

Underworld Dreams
Enchantment

Whenever an opponent draws a card, this enchantment deals 1 damage to that player.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."

—Rabindranath Tagore

Unholy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart."

—Codex of the Constellari

Vampire Aristocrat
Creature — Vampire Rogue Noble

Sacrifice a creature: This creature gets +2/+2 until end of turn.

"I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink . . ."

2/2
Vampire Nocturnus
Creature — Vampire

Play with the top card of your library revealed.

As long as the top card of your library is black, this creature and other Vampire creatures you control get +2/+1 and have flying.

"Your life will set with the sun."

3/3
Wall of Bone
Creature — Skeleton Wall

Defender (This creature can't attack.)

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

1/4
Warpath Ghoul
Creature — Zombie

The battle was over, but the carnage continued for days.

3/2