: Draw a card, then discard a card.
Merfolk don't always know what they're looking for, but they're certain once they find it.
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
"The sharks envy our ferocity. The eels envy our cunning."
Enchant creature
You control enchanted creature.
"Why fight the body when you can dominate the mind that rules it?"
—Jace Beleren
Draw X cards.
Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
This creature can't be blocked.
"The construction of a defense is not accomplished by adding bricks."
—Jace Beleren
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Tomorrow belongs to those who prepare for it today.
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
Some owls house the souls of archmages of ages past.
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
This creature can't attack unless defending player controls an Island.
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage
Flying (This creature can't be blocked except by creatures with flying or reach.)
Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.
Flying
Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
Your opponents play with their hands revealed.
"The most disappointing thing about learning telepathy is finding out how boring people really are."
—Teferi, fourth-level student
Target player takes an extra turn after this one.
Just when you thought you'd survived the first wave.
Target player mills five cards.
Genius is overrated, especially when it's someone else's.
Target player mills half their library, rounded down.
"The educated mind is heavy with lore and knowledge. It's also the most likely to collapse under its own weight."
—Ambassador Laquatus
Copy target instant or sorcery spell. You may choose new targets for the copy.
Imitation is the most dangerous form of flattery.
Return target creature to its owner's hand.
Mages routinely summon creatures from the Æther. It's only fair that they occasionally throw one back.
Defender
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."
—Lumi, goatherd
Flying
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
Flying
"I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two."
, : Target player loses 1 life.
Like all priests, she gives her blessings only to those truly worthy of them.
Destroy target tapped creature.
"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."
—Yurin, royal assassin
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
She died in this swamp, and so will you.
Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Every grave cradles a recruit.
Lifelink
A vampire enacts vengeance on the entire world, claiming her debt two tiny pinpricks at a time.
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
Destroy target green or white creature.
Even the noblest of intentions and strongest of wills inevitably crumble into dust.
Search your library for a card, put that card into your hand, then shuffle.
The wise always keep an ear open to the whispers of power.
Return target creature card from your graveyard to your hand.
"Stop complaining. You can rest when you're dead. Oh—sorry."
—Liliana Vess
Destroy target nonblack creature.
The void is without substance but cuts like steel.
This creature can't be blocked except by black creatures.
"I don't know who to pity more: those who flee from my presence or the damned who can withstand it."
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral, Necromancer's Handbook
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
—Liliana Vess
When this creature enters, you may return target creature card from your graveyard to your hand.
Oddly, no one questioned the Cabal's wisdom in hiring a zombie to work at the cemetery.
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
Flying
When this creature enters, each player loses 3 life.
Villagers cloaked the town in magical silence, but their ears still bled.
Flying
Whenever this creature deals damage to an opponent, that player discards a card at random.
Its victims are known by their eyes: shattered vessels leaking broken dreams.
Flying
The nesting bats of Kelinore sleep soundly while the sun passes, nestled among their grisly collections.
[+1]: Target player discards a card.
[−2]: Search your library for a card, then shuffle and put that card on top.
[−8]: Put all creature cards from all graveyards onto the battlefield under your control.
: This creature gets +1/+1 until end of turn.
Its form never rests, propelled by some undetectable gale from beyond the gloom.
Whenever an opponent discards a card, this enchantment deals 2 damage to that player.
"It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?"
—Vradeen, vampire nocturnus
Target player discards two cards.
"The beauty of mental attacks is that your victims never remember them."
—Volrath
Target player discards X cards at random.
Dark thoughts hatch and twist within the mind, straining to take wing.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
"Death is no excuse for disobedience."
—Liliana Vess
: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
Whenever you gain life, target opponent loses that much life.
"Blood is constant. Every drop I drink, someone must bleed."
—Vradeen, vampire nocturnus
Target player draws two cards and loses 2 life.
"You know I accept only one currency here, and yet you have sought me out. Why now do you hesitate?"
—Xathrid demon
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Whether the end comes swift or slow, it always comes too soon.
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Darkness doesn't always send its minions to do its dirty work.
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."
—Rabindranath Tagore
Enchant creature
Enchanted creature gets +2/+1.
"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart."
—Codex of the Constellari
Sacrifice a creature: This creature gets +2/+2 until end of turn.
"I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink . . ."
Play with the top card of your library revealed.
As long as the top card of your library is black, this creature and other Vampire creatures you control get +2/+1 and have flying.
"Your life will set with the sun."
Defender (This creature can't attack.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
The battle was over, but the carnage continued for days.