Magic 2015

M15 · 284 cards · Released

Ajani Steadfast
Legendary Planeswalker — Ajani

[+1]: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.

[−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

[−7]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."

Loyalty: 4
Ajani's Pridemate
Creature — Cat Soldier

Whenever you gain life, put a +1/+1 counter on this creature.

"When one of us prospers, the pride prospers."

—Jazal Goldmane

2/2
Avacyn, Guardian Angel
Legendary Creature — Angel

Flying, vigilance

: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.

: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.

5/4
Battle Mastery
Enchantment — Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

"Boom! Boom! Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills!"

Clachan Tales

Boonweaver Giant
Creature — Giant Monk

When this creature enters, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to this creature. If you search your library this way, shuffle.

4/4
Congregate
Instant

Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."

Song of All, canto 642

Constricting Sliver
Creature — Sliver

Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."

Slivers are often seen toying with enemies they capture, not out of cruelty, but to fully learn their physical capabilities.

3/3
Dauntless River Marshal
Creature — Human Soldier

This creature gets +1/+1 as long as you control an Island.

: Tap target creature.

"Thieves and squid squirm the same way when you capture them."

2/1
Devouring Light
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Exile target attacking or blocking creature.

"Even your shadow is too foul to tolerate."

Divine Favor
Enchantment — Aura

Enchant creature

When this Aura enters, you gain 3 life.

Enchanted creature gets +1/+3.

With an armory of light, even the squire may champion her people.

Ephemeral Shields
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

First Response
Enchantment

At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.

"There's never a good time for a disaster or an attack. That's why we're here."

—Oren, militia captain

Geist of the Moors
Creature — Spirit

Flying

"The battle is won. There's work to be done. / The Blessed Sleep must wait. / A fiend is about. It stalks the devout. / I'll save them from my fate."

—"The Good Geist's Vow"

3/1
Heliod's Pilgrim
Creature — Human Cleric

When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

The blessings of Heliod are apparent for all to see.

1/2
Hushwing Gryff
Creature — Hippogriff

Flash

Flying

Creatures entering don't cause abilities to trigger.

An overwhelming sense of calm accompanies the gryffs that wheel above the roofs of Gavony.

2/1
Kinsbaile Skirmisher
Creature — Kithkin Soldier

When this creature enters, target creature gets +1/+1 until end of turn.

"If a boggart even dares breathe near one of my kin, I'll know. And I'll not be happy."

2/2
Marked by Honor
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)

Stand your post for duty. Stand your ground for honor.

Mass Calcify
Sorcery

Destroy all nonwhite creatures.

The dead serve as their own tombstones.

Meditation Puzzle
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

You gain 8 life.

Find your center, and you will find your way.

Midnight Guard
Creature — Human Soldier

Whenever another creature enters, untap this creature.

"When you're on watch, no noise is harmless and no shadow can be ignored."

—Olgard of the Skiltfolk

2/3
Oppressive Rays
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block unless its controller pays .

Activated abilities of enchanted creature cost more to activate.

Oreskos Swiftclaw
Creature — Cat Warrior

After the Battle of Pharagax Bridge, the Champion spent many months among the leonin of Oreskos. She found that they were quick to take offense, not because they were thin-skinned, but because they were always eager for a fight.

The Theriad

3/1
Paragon of New Dawns
Creature — Human Soldier

Other white creatures you control get +1/+1.

, : Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)

2/2
Pillar of Light
Instant

Exile target creature with toughness 4 or greater.

"The vaulted ceiling of our faith rests upon such pillars."

—Darugand, banisher priest

Preeminent Captain
Creature — Kithkin Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

2/2
Raise the Alarm
Instant

Create two 1/1 white Soldier creature tokens.

Like blinking or breathing, responding to an alarm is an involuntary reflex.

Razorfoot Griffin
Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.

2/2
Resolute Archangel
Creature — Angel

Flying

When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.

Cut it down, bury it in snow, put it to the torch. The rose will still bloom again.

4/4
Return to the Ranks
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.

Sanctified Charge
Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

You need only raise your spear to receive this blessing.

Selfless Cathar
Creature — Human Cleric

, Sacrifice this creature: Creatures you control get +1/+1 until end of turn.

"If I fail to offer myself, we will surely be overrun. My fate would be the same."

1/1
Seraph of the Masses
Creature — Angel

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Flying

Seraph of the Masses's power and toughness are each equal to the number of creatures you control.

*/*
Solemn Offering
Sorcery

Destroy target artifact or enchantment. You gain 4 life.

"You will be reimbursed for your donation."

"The reimbursement is spiritual."

—Temple signs

Soul of Theros
Creature — Avatar

Vigilance

: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

, Exile this card from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

6/6
Soulmender
Creature — Human Cleric

: You gain 1 life.

"Healing is more art than magic. Well, there is still quite a bit of magic."

1/1
Spectra Ward
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)

Spirit Bonds
Enchantment

Whenever a nontoken creature you control enters, you may pay . If you do, create a 1/1 white Spirit creature token with flying.

, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Designed by Justin Gary

Sungrace Pegasus
Creature — Pegasus

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

The sacred feathers of the pegasus are said to have healing powers.

1/2
Tireless Missionaries
Creature — Human Cleric

When this creature enters, you gain 3 life.

If they succeed in their holy work, their order will vanish into welcome obscurity, for there will be no more souls to redeem.

2/3
Triplicate Spirits
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Create three 1/1 white Spirit creature tokens with flying.

Wall of Essence
Creature — Wall

Defender (This creature can't attack.)

Whenever this creature is dealt combat damage, you gain that much life.

"If you cannot turn your enemy's strength to weakness, then make that strength your own."

—Gresha, warrior sage

0/4
Warden of the Beyond
Creature — Human Wizard

Vigilance (Attacking doesn't cause this creature to tap.)

This creature gets +2/+2 as long as an opponent owns a card in exile.

He draws strength from a vast source few mortals can fathom.

Designed by Isaiah Cartwright

2/2
Aeronaut Tinkerer
Creature — Human Artificer

This creature has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)

"All tinkerers have their heads in the clouds. I don't intend to stop there."

2/3
Aetherspouts
Instant

For each attacking creature, its owner puts it on their choice of the top or bottom of their library.

"Don't worry, there's plenty for everyone."

—Vickon, Eleventh Company battlemage

Amphin Pathmage
Creature — Salamander Wizard

: Target creature can't be blocked this turn.

"There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design."

—Gor Muldrak, Cryptohistories

3/2
Chasm Skulker
Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on this creature.

When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)

Designed by Mike Neumann

1/1
Chief Engineer
Creature — Vedalken Artificer

Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for or one mana of that creature's color.)

An eye for detail, a mind for numbers, a soul of clockwork.

1/3
Chronostutter
Instant

Put target creature into its owner's library second from the top.

Timing is everything.

Coral Barrier
Creature — Wall

Defender (This creature can't attack.)

When this creature enters, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)

1/3
Diffusion Sliver
Creature — Sliver

Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

"The hive shimmered, and its walls seemed a living mirror."

—Hastric, Thunian scout

1/1
Dissipate
Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"This abomination never belonged in our world. I'm merely setting it free."

—Dierk, geistmage

Divination
Sorcery

Draw two cards.

"The key to unlocking this puzzle is within you."

—Doriel, mentor of Mistral Isle

Encrust
Enchantment — Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

"The sea blesses the tiny with the power to fell the mighty."

—Talrand, sky summoner

Ensoul Artifact
Enchantment — Aura

Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

Too often, some self-described genius comes up with a "labor-saving device" that ends up creating far more work.

Frost Lynx
Creature — Elemental Cat

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

It readily attacks much larger prey, knowing retaliation is impossible.

2/2
Fugitive Wizard
Creature — Human Wizard

"The law has its place—as a footnote in my spellbook."

—Siyani, fugitive mage

1/1
Glacial Crasher
Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

This creature can't attack unless there is a Mountain on the battlefield.

5/5
Hydrosurge
Instant

Target creature gets -5/-0 until end of turn.

"Thirsty?"

—Drunvalus, hydromancer

Illusory Angel
Creature — Angel Illusion

Cast this spell only if you've cast another spell this turn.

Flying

"In a daze, I woke and looked upon the battlefield, where I could swear my dreams were laying waste to the enemy."

—Letter from a soldier

4/4
Into the Void
Sorcery

Return up to two target creatures to their owners' hands.

"The cathars have their swords, the inquisitors their axes. I prefer the 'diplomatic' approach."

—Terhold, archmage of Drunau