Magic 2015

M15 · 284 cards · Released

Invasive Species
Creature — Insect

When this creature enters, return another permanent you control to its owner's hand.

It's easier to relocate a village that lies in their path than to turn the bugs aside.

3/3
Kalonian Twingrove
Creature — Treefolk Warrior

Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.

When this creature enters, create a green Treefolk Warrior creature token with "This token's power and toughness are each equal to the number of Forests you control."

*/*
Life's Legacy
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.

At the instant of death, the mystery of life.

Living Totem
Creature — Plant Elemental

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When this creature enters, you may put a +1/+1 counter on another target creature.

2/3
Naturalize
Instant

Destroy target artifact or enchantment.

"When your cities and trinkets crumble, only nature will remain."

—Garruk Wildspeaker

Netcaster Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.

It is an expert at culling individuals who stray too far from the herd.

2/3
Nissa, Worldwaker
Legendary Planeswalker — Nissa

[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.

[+1]: Untap up to four target Forests.

[−7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.

Loyalty: 3
Nissa's Expedition
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Overwhelm
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Creatures you control get +3/+3 until end of turn.

The Conclave acts with a single will, expressed by countless warriors.

Paragon of Eternal Wilds
Creature — Human Druid

Other green creatures you control get +1/+1.

, : Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

2/2
Phytotitan
Creature — Plant Elemental

When this creature dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.

Its root system spans the entire floor of the jungle, making eradication impossible.

7/2
Plummet
Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind."

—Dejara, Giltwood druid

Ranger's Guile
Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"You don't survive in the wild by standing in plain sight."

—Garruk Wildspeaker

Reclamation Sage
Creature — Elf Shaman

When this creature enters, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

2/1
Restock
Sorcery

Return two target cards from your graveyard to your hand. Exile Restock.

What looked like a retreat was actually a replenishing.

Roaring Primadox
Creature — Beast

At the beginning of your upkeep, return a creature you control to its owner's hand.

"They're easy enough to find. Question is, are you sure you want to find one?"

—Juruk, Kalonian tracker

4/4
Runeclaw Bear
Creature — Bear

The magic of the elves leaves its mark on the forest. The magic of the forest leaves its mark on the animals who live there. The animals of the forest leave their mark on all who trespass.

2/2
Satyr Wayfinder
Creature — Satyr

When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

The first satyr to wake after a revel must search for the site of the next one.

1/1
Shaman of Spring
Creature — Elf Shaman

When this creature enters, draw a card.

Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.

2/2
Siege Wurm
Creature — Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Trample

5/5
Soul of Zendikar
Creature — Avatar

Reach

: Create a 3/3 green Beast creature token.

, Exile this card from your graveyard: Create a 3/3 green Beast creature token.

6/6
Sunblade Elf
Creature — Elf Warrior

This creature gets +1/+1 as long as you control a Plains.

: Creatures you control get +1/+1 until end of turn.

"We patrol the steppes to keep enemies from the forest verge."

1/1
Titanic Growth
Instant

Target creature gets +4/+4 until end of turn.

The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.

Undergrowth Scavenger
Creature — Fungus Horror

This creature enters with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.

It sees a rotting carcass as a good wine which has been aged properly.

0/0
Venom Sliver
Creature — Sliver

Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

"We attacked with arrows dipped in poison. The slivers that did not die began to change."

—Hastric, Thunian scout

1/1
Verdant Haven
Enchantment — Aura

Enchant land

When this Aura enters, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Vineweft
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

: Return this card from your graveyard to your hand.

Fortified by the wilds.

Wall of Mulch
Creature — Wall

Defender (This creature can't attack.)

, Sacrifice a Wall: Draw a card.

Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come.

0/4
Yisan, the Wanderer Bard
Legendary Creature — Human Rogue Bard

, , Put a verse counter on Yisan: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.

Designed by Brian Fargo

2/3
Garruk, Apex Predator
Legendary Planeswalker — Garruk

[+1]: Destroy another target planeswalker.

[+1]: Create a 3/3 black Beast creature token with deathtouch.

[−3]: Destroy target creature. You gain life equal to its toughness.

[−8]: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."

Loyalty: 5
Sliver Hivelord
Legendary Creature — Sliver

Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)

"This is the source, the line unbroken since the calamity that brought such monsters to our shores."

—Hastric, Thunian scout

5/5
Avarice Amulet
Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."

Whenever equipped creature dies, target opponent gains control of this Equipment.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Designed by Penny Arcade

Brawler's Plate
Artifact — Equipment

Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Bronze Sable
Artifact Creature — Sable

The Champion stood alone between the horde of the Returned and the shrine to Karametra, cutting down scores among hundreds. She would have been overcome if not for the aid of the temple guardians whom Karametra awakened.

The Theriad

2/1
The Chain Veil
Legendary Artifact

At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.

, : For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.

Gargoyle Sentinel
Artifact Creature — Gargoyle

Defender (This creature can't attack.)

: Until end of turn, this creature loses defender and gains flying.

The beating of a gargoyle's wings on the air is like the cracking of stones. Intruders who rouse a gargoyle are certain to hear the cracking of bones.

3/3
Grindclock
Artifact

: Put a charge counter on this artifact.

: Target player mills X cards, where X is the number of charge counters on this artifact.

Pray you never hear it chime.

Haunted Plate Mail
Artifact — Equipment

Equipped creature gets +4/+4.

: Until end of turn, this permanent becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Hot Soup
Artifact — Equipment

Equipped creature can't be blocked.

Whenever equipped creature is dealt damage, destroy it.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Comin' through!"

Designed by James Ernest

Juggernaut
Artifact Creature — Juggernaut

This creature attacks each combat if able.

This creature can't be blocked by Walls.

Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.

5/3
Meteorite
Artifact

When this artifact enters, it deals 2 damage to any target.

: Add one mana of any color.

"And if I'm lying," he began . . .

Obelisk of Urd
Artifact

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

As this artifact enters, choose a creature type.

Creatures you control of the chosen type get +2/+2.

Ornithopter
Artifact Creature — Thopter

Flying

Once a year, the skies over Paliano fill with the flying machines of those who hope to be taken on as pupils by the artificer Muzzio.

0/2
Perilous Vault
Artifact

, , Exile this artifact: Exile all nonland permanents.

The spirit dragon Ugin arranged the hedrons of Zendikar to direct leylines of energy. To disrupt one is to unleash devastation and chaos.

Phyrexian Revoker
Artifact Creature — Phyrexian Horror

As this creature enters, choose a nonland card name.

Activated abilities of sources with the chosen name can't be activated.

"To be in the presence of a revoker is to be truly alone."

—Kara Vrist, Neurok agent

2/1
Profane Memento
Artifact

Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.

"An angel's skull is left too plain by death. I made a few aesthetic modifications."

—Dommique, blood artist

Rogue's Gloves
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Professional pilferers prefer proper preparation.

Sacred Armory
Artifact

: Target creature gets +1/+0 until end of turn.

Arrive for worship. Leave for war.

Scuttling Doom Engine
Artifact Creature — Construct

This creature can't be blocked by creatures with power 2 or less.

When this creature dies, it deals 6 damage to target opponent or planeswalker.

A masterwork of spite, inspired by madness.

6/6
Shield of the Avatar
Artifact — Equipment

If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

We are made stronger by those we fight for.

Designed by Richard Garriott

Soul of New Phyrexia
Artifact Creature — Phyrexian Avatar

Trample

: Permanents you control gain indestructible until end of turn.

, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.

6/6
Staff of the Death Magus
Artifact

Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.

A symbol of ambition in ruthless times.

Staff of the Flame Magus
Artifact

Whenever you cast a red spell or a Mountain you control enters, you gain 1 life.

A symbol of passion in indifferent times.

Staff of the Mind Magus
Artifact

Whenever you cast a blue spell or an Island you control enters, you gain 1 life.

A symbol of sagacity in bewildering times.

Staff of the Sun Magus
Artifact

Whenever you cast a white spell or a Plains you control enters, you gain 1 life.

A symbol of conviction in uncertain times.

Staff of the Wild Magus
Artifact

Whenever you cast a green spell or a Forest you control enters, you gain 1 life.

A symbol of ferocity in oppressive times.

Tormod's Crypt
Artifact

, Sacrifice this artifact: Exile target player's graveyard.

Dominaria's most extravagant crypt nevertheless holds an empty grave.

Tyrant's Machine
Artifact

, : Tap target creature.

"Though tempered differently, all wills can be broken."

—Inquisitor Kyrik

Will-Forged Golem
Artifact Creature — Golem

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

The modular nature of the automaton's design makes assembly perfectly intuitive.

4/4
Battlefield Forge
Land

: Add .

: Add or . This land deals 1 damage to you.