Defender (This creature can't attack.)
Whenever you gain life, put a +1/+1 counter on this creature.
, Sacrifice this creature: Target player loses X life, where X is this creature's power.
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add .
Whenever an opponent discards a noncreature, nonland card, draw a card.
Designed by the Magic community
Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Until end of turn, this creature loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
Designed by Rob Pardo
: This creature gets +2/+2 until end of turn.
Shades are drawn to places of power, often rooting themselves in a single area to feed.
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
"You don't want to know what happens after I put on the goggles."
You can't play lands.
Sacrifice a land: Draw two cards. Activate only once each turn.
Designed by Markus Persson
Whenever a creature an opponent controls dies, this creature gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)
Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)
"The slivers became adept at provoking a fear response in other species."
—Hastric, Thunian scout
Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.
"Encase yourself in the most elaborate armor, and cower behind the heaviest shield. I would hate for you to feel helpless."
—Korig the Ruiner
Whenever this creature attacks, it gets +2/+0 until end of turn.
Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.
Whenever an Aura becomes attached to this creature, create a 2/2 red Dragon creature token with flying. It has ": This creature gets +1/+0 until end of turn."
"Come, little one. Unfurl your wings, fill your lungs, and release your first fiery breath."
Enchant creature
Enchanted creature has ": This creature deals damage equal to its power to any target."
"With rage as your forge, your hammer can smite anything."
[+1]: Chandra deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.
[0]: Exile the top card of your library. You may play it this turn.
[−7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.
"Which do you think is a better deterrent: a moat of water or one of fire?"
—Chandra Nalaar
Destroy target creature with defender.
"Why do guards always look surprised when we bash them?" asked Ruric. "I think they expect a bribe," said Thar.
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Dragon creatures you control get +3/+3.
"The dragon is a perfect marriage of power and the will to use it."
—Sarkhan Vol
When this creature enters, it deals 1 damage to target creature and 1 damage to you.
A bit of pain never hurts.
Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.
After the Foundry Street riot, Arrester Hulbein tried to ban bludgeons. Which, inevitably, resulted in another riot.
Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.
What he lacks in stature, he makes up for with enthusiasm.
, Sacrifice this creature: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and as soon as it comes under your control.)
At the beginning of your upkeep, create a colorless artifact token named Land Mine with ", Sacrifice this token: This token deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, this creature deals 2 damage to itself.
Designed by Stone Librande
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that the legend of the Skrill Tamer was born.
Enchant creature
When this Aura enters, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Heat Ray deals X damage to target creature.
"There was clearly a scream. I'm not sure if there was a mouth."
—Sachir, Akoum Expeditionary House
Flying
When this creature enters, you may search your library for an artifact card, exile it, then shuffle.
When this creature dies, you may put the exiled card into its owner's hand.
Enchant creature you control
Enchanted creature gets +2/+0.
, Sacrifice this Aura: This Aura deals 2 damage to any target.
"I've never been above throwing the first punch."
This creature gets +1/+1 as long as you control a Forest.
: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
He just likes to break legs. Collecting the debt is a bonus.
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
The Onakke were masters of dark arts and artifice. Their creations continue to spread foul magic, paving the way for their return.
Lava Axe deals 5 damage to target player or planeswalker.
A strict upgrade over the cinder hatchet.
Lightning Strike deals 3 damage to any target.
To wield lightning is to tame chaos.
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
An oath of fealty sworn with a handshake.
: This creature gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
There are certain stones even dwarves know to leave in the earth.
Other red creatures you control get +1/+1.
, : Another target red creature you control gains haste until end of turn. (It can attack and this turn.)
, Discard a card: Draw a card.
To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.
As long as you control an artifact, this creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Trespassers are welcome to try.
As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.
It requires immense pressure to imbue an item with magic. If the spell is broken . . .
Flying
When this creature enters, destroy all Walls your opponents control.
Whenever this creature attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
First strike
: This creature deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.
, Exile this card from your graveyard: It deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Stoke the Flames deals 4 damage to any target.
Haste (This creature can attack and as soon as it comes under your control.)
The giant was felt a few seconds before he was seen.
, Sacrifice this creature: Destroy target artifact.
Devils redecorate every room with fire.
Defender (This creature can't attack.)
: This creature gets +1/+0 until end of turn.
Mercy is for those who keep their distance.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Destroy all enchantments.
There will always be those who presume to improve nature, or dare to befoul it. And nature will always have a response.
: Put a +1/+1 counter on this creature.
Ranger wisdom dictates that when fleeing from a moss-beast, you must stay calm, find your bearings, and run south.
This creature can't be blocked by more than one creature.
The knights of Troinir Keep took the rhino as their emblem due to its intense focus when charging down a perceived threat—a trait they discovered on a hunting excursion.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
: Add .
"Life grows everywhere. My kin merely find those places where it grows strongest."
—Nissa Revane
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Create three 3/3 green Beast creature tokens.
Nature is itself wild—in all its forms.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
Designed by George Fan
Defender (This creature can't attack.)
Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
He who hesitates is lunch.
Prevent all combat damage that would be dealt by nongreen creatures this turn.
First you lose your enemy's trail. Then you lose all sense of direction. Then you hear the growls . . .