Core Set 2019

M19 · 314 cards · Released

Mirror Image
Creature — Shapeshifter

You may have this creature enter as a copy of a creature you control.

The life of a shapeshifter is one of constant change.

0/0
Mistcaller
Creature — Merfolk Wizard

Sacrifice this creature: Until end of turn, if a nontoken creature would enter and it wasn't cast, exile it instead.

Hospitality is of little concern to those who do not wish to be disturbed.

1/1
Mystic Archaeologist
Creature — Human Wizard

: Draw two cards.

The delight of discovery drives the pursuit of knowledge.

2/1
Omenspeaker
Creature — Human Wizard

When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Her prophecies amaze her even as she speaks them.

1/3
Omniscience
Enchantment

You may cast spells from your hand without paying their mana costs.

"The things I once imagined would be my greatest achievements were only the first steps toward a future I can only begin to fathom."

—Jace Beleren

One with the Machine
Sorcery

Draw cards equal to the greatest mana value among artifacts you control.

"When I grafted the Planar Bridge into myself I felt my Planeswalker spark flare beyond my body. The Multiverse was my plaything. It felt . . . incredible."

—Tezzeret

Patient Rebuilding
Enchantment

At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.

Nicol Bolas would not rest until he was restored to his former glory.

Psychic Corrosion
Enchantment

Whenever you draw a card, each opponent mills two cards.

"To break another's mind is to deliver a fate worse than death. It is a terrifying power."

—Jace Beleren

Sai, Master Thopterist
Legendary Creature — Human Artificer

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

, Sacrifice two artifacts: Draw a card.

"Industry without artistry is just a fancy way to fill the junkyard."

1/4
Salvager of Secrets
Creature — Merfolk Wizard

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

The greatest treasure of the deep is an echo from above.

2/2
Scholar of Stars
Creature — Human Artificer

When this creature enters, if you control an artifact, draw a card.

"The path of the stars is as reliable as the instruments that measure them."

3/2
Sift
Sorcery

Draw three cards, then discard a card.

Dwell longest on the thoughts that shine brightest.

Skilled Animator
Creature — Human Artificer

When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.

1/3
Sleep
Sorcery

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

"I give them dreams so wondrous that they hesitate to return to the world of the conscious."

—Garild, merfolk mage

Snapping Drake
Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.

3/2
Supreme Phantom
Creature — Spirit

Flying

Other Spirits you control get +1/+1.

A king's knowledge does not vanish when the heart stops beating.

1/3
Surge Mare
Creature — Horse Fish

This creature can't be blocked by green creatures.

Whenever this creature deals damage to an opponent, you may draw a card. If you do, discard a card.

: This creature gets +2/-2 until end of turn.

When it passes, waves touch the sky.

0/5
Switcheroo
Sorcery

Exchange control of two target creatures.

Say hello to your new friend.

Tezzeret, Artifice Master
Legendary Planeswalker — Tezzeret

[+1]: Create a 1/1 colorless Thopter artifact creature token with flying.

[0]: Draw a card. If you control three or more artifacts, draw two cards instead.

[−9]: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."

Loyalty: 5
Tolarian Scholar
Creature — Human Wizard

The Tolarian Academies embrace a tradition of study and research while discouraging the kinds of experiments that ruined the original island of Tolaria.

2/3
Totally Lost
Instant

Put target nonland permanent on top of its owner's library.

Fblthp had always hated crowds.

Uncomfortable Chill
Instant

Creatures your opponents control get -2/-0 until end of turn.

Draw a card.

The cold slowed their movements until only their panicked eyeballs swiveled beneath the ice.

Wall of Mist
Creature — Wall

Defender

The seafloor is flecked with the bones of fools who dared to sail into the mist.

0/5
Windreader Sphinx
Creature — Sphinx

Flying

Whenever a creature with flying attacks, you may draw a card.

"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."

3/7
Abnormal Endurance
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Tenacity prevails when hopes die.

Blood Divination
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Draw three cards.

Predicting the future is a messy business.

Bogstomper
Creature — Beast

"They are gentle herbivores, despite their size. Approach cautiously, and hum a tune to let them know you mean no harm."

—Vivien Reid

6/5
Bone Dragon
Creature — Dragon Skeleton

Flying

, Exile seven other cards from your graveyard: Return this card from your graveyard to the battlefield tapped.

Its roar is the clatter of a thousand bones.

5/4
Child of Night
Creature — Vampire

Lifelink

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.

2/1
Death Baron
Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

For the necromancer barons, killing and recruitment are one and the same.

2/2
Demon of Catastrophes
Creature — Demon

As an additional cost to cast this spell, sacrifice a creature.

Flying, trample

A pit yawned open, a column of oily smoke arose, and a towering form hissed, "I accept this offering."

6/6
Diregraf Ghoul
Creature — Zombie

This creature enters tapped.

"At least this one still has arms and legs. Well, most of its legs."

—Enslow, ghoulcaller of Nephalia

2/2
Doomed Dissenter
Creature — Human

When this creature dies, create a 2/2 black Zombie creature token.

There is only one fate left to those banished from the God-Pharaoh's city.

1/1
Duress
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"It hurts more if you think about it."

—Hooks, Cabal torturer

Epicure of Blood
Creature — Vampire

Whenever you gain life, each opponent loses 1 life.

"Fleshy, with just a hint of leather. A fine vintage."

4/4
Fell Specter
Creature — Specter

Flying

When this creature enters, target opponent discards a card.

Whenever an opponent discards a card, that player loses 2 life.

1/3
Fraying Omnipotence
Sorcery

Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control of their choice. Round up each time.

The Great Mending that healed the Multiverse also unraveled the threads of Nicol Bolas's power.

Gravedigger
Creature — Zombie

When this creature enters, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2
Graveyard Marshal
Creature — Zombie Soldier

, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.

"Rise and shine, my dears. We have work to do."

—Isareth the Awakener

3/2
Hired Blade
Creature — Human Assassin

Flash (You may cast this spell any time you could cast an instant.)

"If you want them dead, buy some poison. If you want them to have the worst day of their life before dying, then let's talk price."

3/2
Infectious Horror
Creature — Zombie Horror

Whenever this creature attacks, each opponent loses 2 life.

Not once in the history of Grixis has anyone died of old age.

2/2
Infernal Reckoning
Instant

Exile target colorless creature. You gain life equal to its power.

"When these intruders are gone, Zendikar will be my throne, my palace, my playground."

Infernal Scarring
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

One who is marked by a demon in life is sure to be remembered as one in death.

Isareth the Awakener
Legendary Creature — Human Wizard

Deathtouch

Whenever Isareth attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

3/3
Lich's Caress
Sorcery

Destroy target creature. You gain 3 life.

A lich must consume mortal souls to feed its eternal life.

Liliana, Untouched by Death
Legendary Planeswalker — Liliana

[+1]: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life.

[−2]: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.

[−3]: You may cast Zombie spells from your graveyard this turn.

Loyalty: 4
Liliana's Contract
Enchantment

When this enchantment enters, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

Immortality is worth any price.

Macabre Waltz
Sorcery

Return up to two target creature cards from your graveyard to your hand, then discard a card.

Liliana is never one to follow someone else's lead.

Mind Rot
Sorcery

Target player discards two cards.

Many an inventor has collapsed under the pressure to create a flawless design.

Murder
Instant

Destroy target creature.

"It's not work if you enjoy it."

Nightmare's Thirst
Instant

You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.

That feeling of something on your chest is usually sleep paralysis. Occasionally, it's something else.

Open the Graves
Enchantment

Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.

It was a night like any other. It would soon become a night no one would ever forget.

Phylactery Lich
Creature — Zombie

Indestructible

As this creature enters, put a phylactery counter on an artifact you control.

When you control no permanents with phylactery counters on them, sacrifice this creature.

5/5
Plague Mare
Creature — Nightmare Horse

This creature can't be blocked by white creatures.

When this creature enters, creatures your opponents control get -1/-1 until end of turn.

When it passes, those who sleep dream of sickness and death.

2/2
Ravenous Harpy
Creature — Harpy

Flying

, Sacrifice another creature: Put a +1/+1 counter on this creature.

A harpy's hoard is a filthy, bloodstained pile of trinkets and corpses.

1/2
Reassembling Skeleton
Creature — Skeleton Warrior

: Return this card from your graveyard to the battlefield tapped.

"They may show up with the wrong thigh bone or mandible, but they always show up."

—Zul Ashur, lich lord

1/1
Rise from the Grave
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience."

—Liliana Vess

Skeleton Archer
Creature — Skeleton Archer

When this creature enters, it deals 1 damage to any target.

"When it comes to killing with precision, a soul is but a hindrance."

—Isareth the Awakener

3/3
Skymarch Bloodletter
Creature — Vampire Soldier

Flying

When this creature enters, target opponent loses 1 life and you gain 1 life.

From the perpetual shadowsmoke that hung above the ship, a silent form emerged, lips curled with malice and anticipation.

2/2
Sovereign's Bite
Sorcery

Target player loses 3 life and you gain 3 life.

"You have given all to your kingdom, dear knight. Serenity shall be your prize."

—Queen Lian