You may have this creature enter as a copy of a creature you control.
The life of a shapeshifter is one of constant change.
Sacrifice this creature: Until end of turn, if a nontoken creature would enter and it wasn't cast, exile it instead.
Hospitality is of little concern to those who do not wish to be disturbed.
: Draw two cards.
The delight of discovery drives the pursuit of knowledge.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Her prophecies amaze her even as she speaks them.
You may cast spells from your hand without paying their mana costs.
"The things I once imagined would be my greatest achievements were only the first steps toward a future I can only begin to fathom."
—Jace Beleren
Draw cards equal to the greatest mana value among artifacts you control.
"When I grafted the Planar Bridge into myself I felt my Planeswalker spark flare beyond my body. The Multiverse was my plaything. It felt . . . incredible."
—Tezzeret
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
Nicol Bolas would not rest until he was restored to his former glory.
Whenever you draw a card, each opponent mills two cards.
"To break another's mind is to deliver a fate worse than death. It is a terrifying power."
—Jace Beleren
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice two artifacts: Draw a card.
"Industry without artistry is just a fancy way to fill the junkyard."
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
The greatest treasure of the deep is an echo from above.
When this creature enters, if you control an artifact, draw a card.
"The path of the stars is as reliable as the instruments that measure them."
Draw three cards, then discard a card.
Dwell longest on the thoughts that shine brightest.
When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage
Flying (This creature can't be blocked except by creatures with flying or reach.)
Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.
Flying
Other Spirits you control get +1/+1.
A king's knowledge does not vanish when the heart stops beating.
This creature can't be blocked by green creatures.
Whenever this creature deals damage to an opponent, you may draw a card. If you do, discard a card.
: This creature gets +2/-2 until end of turn.
When it passes, waves touch the sky.
Exchange control of two target creatures.
Say hello to your new friend.
[+1]: Create a 1/1 colorless Thopter artifact creature token with flying.
[0]: Draw a card. If you control three or more artifacts, draw two cards instead.
[−9]: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
The Tolarian Academies embrace a tradition of study and research while discouraging the kinds of experiments that ruined the original island of Tolaria.
Put target nonland permanent on top of its owner's library.
Fblthp had always hated crowds.
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
The cold slowed their movements until only their panicked eyeballs swiveled beneath the ice.
Defender
The seafloor is flecked with the bones of fools who dared to sail into the mist.
Flying
Whenever a creature with flying attacks, you may draw a card.
"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Tenacity prevails when hopes die.
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Predicting the future is a messy business.
"They are gentle herbivores, despite their size. Approach cautiously, and hum a tune to let them know you mean no harm."
—Vivien Reid
Flying
, Exile seven other cards from your graveyard: Return this card from your graveyard to the battlefield tapped.
Its roar is the clatter of a thousand bones.
Lifelink
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
For the necromancer barons, killing and recruitment are one and the same.
As an additional cost to cast this spell, sacrifice a creature.
Flying, trample
A pit yawned open, a column of oily smoke arose, and a towering form hissed, "I accept this offering."
This creature enters tapped.
"At least this one still has arms and legs. Well, most of its legs."
—Enslow, ghoulcaller of Nephalia
When this creature dies, create a 2/2 black Zombie creature token.
There is only one fate left to those banished from the God-Pharaoh's city.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"It hurts more if you think about it."
—Hooks, Cabal torturer
Whenever you gain life, each opponent loses 1 life.
"Fleshy, with just a hint of leather. A fine vintage."
Flying
When this creature enters, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control of their choice. Round up each time.
The Great Mending that healed the Multiverse also unraveled the threads of Nicol Bolas's power.
When this creature enters, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
"Rise and shine, my dears. We have work to do."
—Isareth the Awakener
Flash (You may cast this spell any time you could cast an instant.)
"If you want them dead, buy some poison. If you want them to have the worst day of their life before dying, then let's talk price."
Whenever this creature attacks, each opponent loses 2 life.
Not once in the history of Grixis has anyone died of old age.
Exile target colorless creature. You gain life equal to its power.
"When these intruders are gone, Zendikar will be my throne, my palace, my playground."
Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
One who is marked by a demon in life is sure to be remembered as one in death.
Deathtouch
Whenever Isareth attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Destroy target creature. You gain 3 life.
A lich must consume mortal souls to feed its eternal life.
[+1]: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life.
[−2]: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.
[−3]: You may cast Zombie spells from your graveyard this turn.
When this enchantment enters, you draw four cards and you lose 4 life.
At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
Immortality is worth any price.
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Liliana is never one to follow someone else's lead.
Target player discards two cards.
Many an inventor has collapsed under the pressure to create a flawless design.
Destroy target creature.
"It's not work if you enjoy it."
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
That feeling of something on your chest is usually sleep paralysis. Occasionally, it's something else.
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
It was a night like any other. It would soon become a night no one would ever forget.
Indestructible
As this creature enters, put a phylactery counter on an artifact you control.
When you control no permanents with phylactery counters on them, sacrifice this creature.
This creature can't be blocked by white creatures.
When this creature enters, creatures your opponents control get -1/-1 until end of turn.
When it passes, those who sleep dream of sickness and death.
Flying
, Sacrifice another creature: Put a +1/+1 counter on this creature.
A harpy's hoard is a filthy, bloodstained pile of trinkets and corpses.
: Return this card from your graveyard to the battlefield tapped.
"They may show up with the wrong thigh bone or mandible, but they always show up."
—Zul Ashur, lich lord
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
"Death is no excuse for disobedience."
—Liliana Vess
When this creature enters, it deals 1 damage to any target.
"When it comes to killing with precision, a soul is but a hindrance."
—Isareth the Awakener
Flying
When this creature enters, target opponent loses 1 life and you gain 1 life.
From the perpetual shadowsmoke that hung above the ship, a silent form emerged, lips curled with malice and anticipation.
Target player loses 3 life and you gain 3 life.
"You have given all to your kingdom, dear knight. Serenity shall be your prize."
—Queen Lian