Core Set 2019

M19 · 314 cards · Released

Ghastbark Twins
Creature — Treefolk

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

This creature can block an additional creature each combat.

They grow closer with every passing season.

7/7
Ghirapur Guide
Creature — Elf Scout

: Target creature you control can't be blocked by creatures with power 2 or less this turn.

Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders.

3/2
Giant Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

"After everything I've survived, it's hard to be frightened by anything anymore."

—Vivien Reid

2/4
Gift of Paradise
Enchantment — Aura

Enchant land

When this Aura enters, you gain 3 life.

Enchanted land has ": Add two mana of any one color."

Gigantosaurus
Creature — Dinosaur

"Each tooth is the length of a horse, and new ones grow in every sixteen days. Let's get a closer look!"

—Vivien Reid

10/10
Goreclaw, Terror of Qal Sisma
Legendary Creature — Bear

Creature spells you cast with power 4 or greater cost less to cast.

Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

You don't want to know how she got that name.

4/3
Greenwood Sentinel
Creature — Elf Scout

Vigilance (Attacking doesn't cause this creature to tap.)

Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.

2/2
Highland Game
Creature — Elk

When this creature dies, you gain 2 life.

"Bring down a stag and fix its horns upon Arel's head. She hears the wisdom of our ancestors."

—Chianul, Who Whispers Twice

2/1
Hungering Hydra
Creature — Hydra

This creature enters with X +1/+1 counters on it.

This creature can't be blocked by more than one creature.

Whenever this creature is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)

0/0
Naturalize
Instant

Destroy target artifact or enchantment.

"And if you threaten me again, your shiny steel trousers will be sprouting daggerthorn vines."

—Iveta, rooftop runner

Oakenform
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"

—Dionus, elvish archdruid

Pelakka Wurm
Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When this creature enters, you gain 7 life.

When this creature dies, draw a card.

It eats what it wants to eat—which is anything that moves.

7/7
Plummet
Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind."

—Dejara, Giltwood druid

Prodigious Growth
Enchantment — Aura

Enchant creature

Enchanted creature gets +7/+7 and has trample.

"Look how cute it is now!"

—Vivien Reid

Rabid Bite
Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

"You should have seen the look on both their faces."

—Morkamp, Lambholt innkeeper

Reclamation Sage
Creature — Elf Shaman

When this creature enters, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

2/1
Recollect
Sorcery

Return target card from your graveyard to your hand.

"The bones of the past will tell their tales—if you know how to speak their language."

Rhox Oracle
Creature — Rhino Monk

When this creature enters, draw a card.

"The further into the future I look, the less certain my vision. Even now, the middle distance is obscured by fire."

4/2
Root Snare
Instant

Prevent all combat damage that would be dealt this turn.

The only casualties were a snapped spear, a lost helmet, and some bruised egos.

Runic Armasaur
Creature — Dinosaur

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

The Sun Empire's most sacred sites are protected by more than prayers.

2/5
Scapeshift
Sorcery

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

"Whether we like it or not, our arrival has altered the landscape."

—Malcolm, navigator of the Belligerent

Talons of Wildwood
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

: Return this card from your graveyard to your hand.

Thorn Lieutenant
Creature — Elf Warrior

Whenever this creature becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.

: This creature gets +4/+4 until end of turn.

2/3
Thornhide Wolves
Creature — Wolf

"Halana grew brambles to create a barricade around our camp, hoping that it would keep the wolves out. That was a mistake for which we almost paid dearly."

—Alena, trapper of Kessig

4/5
Titanic Growth
Instant

Target creature gets +4/+4 until end of turn.

The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.

Vigilant Baloth
Creature — Beast

Vigilance (Attacking doesn't cause this creature to tap.)

Villagers employ watchdogs as guardians and companions. Druids prefer something a little bigger.

5/5
Vine Mare
Creature — Elemental Horse

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

This creature can't be blocked by black creatures.

When it passes, the dead are displaced by flourishing life.

5/3
Vivien Reid
Legendary Planeswalker — Vivien

[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

[−3]: Destroy target artifact, enchantment, or creature with flying.

[−8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

Loyalty: 5
Vivien's Invocation
Sorcery

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.

Wall of Vines
Creature — Plant Wall

Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable.

0/3
Aerial Engineer
Creature — Human Artificer

As long as you control an artifact, this creature gets +2/+0 and has flying.

The best of their trade know every bolt of their rigs, stem to stern.

2/4
Arcades, the Strategist
Legendary Creature — Elder Dragon

Flying, vigilance

Whenever a creature you control with defender enters, draw a card.

Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

3/5
Brawl-Bash Ogre
Creature — Ogre Warrior

Menace (This creature can't be blocked except by two or more creatures.)

Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gets +2/+2 until end of turn.

3/3
Chromium, the Mutable
Legendary Creature — Elder Dragon

Flash

This spell can't be countered.

Flying

Discard a card: Until end of turn, Chromium becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

7/7
Draconic Disciple
Creature — Human Shaman

: Add one mana of any color.

, , Sacrifice this creature: Create a 5/5 red Dragon creature token with flying.

"If I am to die, I will die in the embrace of immeasurable flame."

2/2
Enigma Drake
Creature — Drake

Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

Many initiates believe it possesses secrets beyond imagining. Many have become meals trying to learn them.

*/4
Heroic Reinforcements
Sorcery

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)

Cries of anguish quickly spurred cries of action.

Nicol Bolas, the Ravager
Legendary Creature — Elder Dragon

Flying

When Nicol Bolas enters, each opponent discards a card.

: Exile Nicol Bolas, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery.

4/4
Nicol Bolas, the Arisen
Legendary Planeswalker — Bolas

[+2]: Draw two cards.

[−3]: Nicol Bolas deals 10 damage to target creature or planeswalker.

[−4]: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

[−12]: Exile all but the bottom card of target player's library.

Loyalty: 7
Palladia-Mors, the Ruiner
Legendary Creature — Elder Dragon

Flying, vigilance, trample

Palladia-Mors has hexproof if it hasn't dealt damage yet.

Sister of Nicol Bolas. Survivor of the Elder Dragon War. The most vicious of her kin.

6/6
Poison-Tip Archer
Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever another creature dies, each opponent loses 1 life.

2/3
Psychic Symbiont
Creature — Nightmare Horror

Flying

When this creature enters, target opponent discards a card and you draw a card.

"I turn around and see nothing, yet I know it is behind me. Its fingers rummage in my mind, crafting new ideas."

3/3
Regal Bloodlord
Creature — Vampire Soldier

Flying

At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.

Those of esteemed birth earn a most esteemed death.

2/4
Satyr Enchanter
Creature — Satyr Druid

Whenever you cast an enchantment spell, draw a card.

"The threads of magic that protect this place were woven by my will."

2/2
Skyrider Patrol
Creature — Elf Scout

Flying

At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.

2/3
Vaevictis Asmadi, the Dire
Legendary Creature — Elder Dragon

Flying

Whenever Vaevictis Asmadi attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.

6/6
Amulet of Safekeeping
Artifact

Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

Creature tokens get -1/-0.

Whether it is magical, lucky, or merely old, it is cherished, and that gives it power.

Arcane Encyclopedia
Artifact — Book

, : Draw a card.

Knowledge itself is neither good nor evil. Just as the wrong book in the wrong hands could doom all existence, the same book in the right hands could save it.

Chaos Wand
Artifact

, : Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.

Crucible of Worlds
Artifact

You may play lands from your graveyard.

Amidst the darkest ashes grow the strongest seeds.

Desecrated Tomb
Artifact

Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.

The grave robbers were startled, for the door to the mausoleum was already open.

Diamond Mare
Artifact Creature — Horse

As this creature enters, choose a color.

Whenever you cast a spell of the chosen color, you gain 1 life.

When it passes, rainbows follow.

1/3
Dragon's Hoard
Artifact

Whenever a Dragon you control enters, put a gold counter on this artifact.

, Remove a gold counter from this artifact: Draw a card.

: Add one mana of any color.

Explosive Apparatus
Artifact

, , Sacrifice this artifact: It deals 2 damage to any target.

"Souls are volatile things. When compressed and loaded into a handheld device, their destructive potential is quite impressive."

—Dierk, geistmage

Field Creeper
Artifact Creature — Scarecrow

As it walks across the fallow field, its awkward, loping gait matches the rattling in its head to create a haunting rhythm that chills the bones.

2/1
Fountain of Renewal
Artifact

At the beginning of your upkeep, you gain 1 life.

, Sacrifice this artifact: Draw a card.

Entrepreneurs have attempted to sell the water, but to no avail. Whatever magic it contains disappears upon bottling.

Gargoyle Sentinel
Artifact Creature — Gargoyle

Defender (This creature can't attack.)

: Until end of turn, this creature loses defender and gains flying.

"Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to."

—Bonovar, siege commander

3/3
Gearsmith Guardian
Artifact Creature — Construct

This creature gets +2/+0 as long as you control a blue creature.

Made in its creator's image, though slightly more clangy.

3/5
Magistrate's Scepter
Artifact

, : Put a charge counter on this artifact.

, Remove three charge counters from this artifact: Take an extra turn after this one.

Manalith
Artifact

: Add one mana of any color.

Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unwittingly drawn by the convergence of mana in the area.

Marauder's Axe
Artifact — Equipment

Equipped creature gets +2/+0.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

A sharp axe solves most problems.