When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
No part goes to waste.
Target creature gets -3/-3 until end of turn.
Imagine a thousand tiny mushrooms cropping up within your lungs.
Menace (This creature can't be blocked except by two or more creatures.)
"Thread the torsos together with angel hair to ensure they will cooperate in battle."
—The Stitcher's Tome
, : Each opponent loses 1 life and you gain 1 life.
One day, they may be paragons of deadly elegance. For the moment, they possess nothing but thirst.
Flying
When this creature enters, target opponent loses 3 life and you gain 3 life.
"Your service shall be rewarded."
—Queen Lian
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
As this enchantment enters, choose a nonbasic land card name.
Lands your opponents control with the chosen name lose all land types and abilities, and they gain ": Add one mana of any color."
"A rare and fascinating phenomenon."
—Tamiyo
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
"As I desire, so it shall be."
—Nicol Bolas
Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.
Menace (This creature can't be blocked except by two or more creatures.)
He has the biggest bashing stick, so it's a safe bet he's the leader.
Sacrifice this creature: Add .
As the hyperstormic generator crept past redline, a being emerged from the arc.
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Eyes are unnecessary for seeing the future.
Flying
When this creature enters, it deals 5 damage to target opponent unless that player sacrifices a creature of their choice.
A knight's devotion to their steed goes only so far.
, , Discard a card: Draw a card.
, , Sacrifice this creature: It deals 4 damage to target creature.
"Burn. Burn. Keep. Burn."
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
First the insult, then the encore.
Defender
When this creature dies, create a 2/2 red Dragon creature token with flying and ": This token gets +1/+0 until end of turn."
Dragon birth lairs are littered with treasure to entice the young from their eggs.
Electrify deals 4 damage to target creature.
"Some hid from the storm. I embraced it and learned its name."
Fiery Finish deals 7 damage to target creature.
Negotiations reached an abrupt conclusion.
It treads on feet of coals and strikes with the force of a volcano.
When this creature enters, create a 1/1 red Goblin creature token.
"We can take 'em. You go first!"
: Target creature gains haste until end of turn. (It can attack and this turn.)
Small words stoke large flames.
Other Goblins you control get +1/+1.
Sacrifice a Goblin: Destroy target artifact.
"Folks 'round here are too in love with their contraptions. Does them some good if we smash one every so often."
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
"I found a new toy. Wanna play?"
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
For devils, burning things is the highest form of comedy, diversion, and artistic expression.
Haste (This creature can attack and as soon as it comes under your control.)
The bellow of a minotaur always translates to "charge."
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each end step, if this creature attacked or blocked this turn, its owner shuffles it into their library.
Flying
Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
: Dragons you control get +1/+0 until end of turn.
Lava Axe deals 5 damage to target player or planeswalker.
"Catch!"
This spell can't be countered.
This creature can't be blocked by blue creatures.
: This creature gets +1/+0 until end of turn.
When it passes, storm clouds bolt across the land.
Lightning Strike deals 3 damage to any target.
To wield lightning is to tame chaos.
The ogres you know are nothing like the Onakke. Possessing both intellect and industry, they had brute strength without being brutish.
[+1]: You may discard a card. If you do, draw a card.
[+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
[−7]: Create four 5/5 red Dragon creature tokens with flying.
Whenever you cast a creature spell with power 4, 5, or 6, this enchantment deals 4 damage to any target.
Whenever you cast a creature spell with power 7 or greater, this enchantment deals 4 damage to each opponent and each creature and planeswalker they control.
Shock deals 2 damage to any target.
The tools of invention became the weapons of revolution.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
: Target creature can't block this turn.
No rampart can withstand the fury of a giant.
Destroy target artifact.
The creation of new weapons demands the destruction of others.
Flying
When this creature enters, you may pay . When you do, it deals 3 damage to any target.
Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around.
Spit Flame deals 4 damage to target creature.
Whenever a Dragon you control enters, you may pay . If you do, return this card from your graveyard to your hand.
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later.
Destroy target land. Creatures without flying can't block this turn.
"You will kneel before me, even if I have to split the earth under your feet!"
—Ash Kronor, Keldon warlord
As an additional cost to cast this spell, sacrifice a creature.
Thud deals damage equal to the sacrificed creature's power to any target.
"Give 'em a push."
—Mogwin, goblin delinquent
As an additional cost to cast this spell, discard a card.
Draw two cards.
"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?"
—Sarkhan Vol
Attacking creatures get +2/+0 until end of turn.
The sound of the trumpets lights a fire in the hearts of the bold and snuffs the courage of the cowardly.
When this creature enters, it deals 2 damage to target player or planeswalker.
"I trained with the Ghitu, and I respect the fire as they do."
Flying, haste
Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock.
When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
"Fill the sky with stuff!"
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
This creature can't be blocked by more than one creature.
"Nicol Bolas destroyed my world. I owe it to Skalla to celebrate all life, no matter how dangerous."
—Vivien Reid
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
—Ramal, sage of Westgate
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
"Might doesn't just build empires. It protects them."
—Inti, Sun Empire knight
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its ventricles weep venom, and it consumes only poison.
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
"If you think yourself a chief, then prove your might."
—Gar-Tun, Mistvalley silverback
Whenever you cast an Aura spell that targets this creature, create a 3/3 green Beast creature token.
No welcome for those who trespass. Only fang and horn and claw.
: Add .
"The wild tangle of the Cowl provides sanctuary to life that watched the first buildings rise."
: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"The land already knows its destiny. I simply ask it to share the tale with me."
Other Elves you control get +1/+1.
, : Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.
No single root feeds the forest.
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.