Core Set 2020

M20 · 345 cards · Released

Gnarlback Rhino
Creature — Rhino

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever you cast a spell that targets this creature, draw a card.

"I think it's trying to tell us that the forest is angry."

—Vivien Reid

4/4
Vivien's Crocodile
Creature — Crocodile Spirit

This creature gets +1/+1 as long as you control a Vivien planeswalker.

"Regardless of where they come from, crocs are usually able to find their way home. For this one, home is me."

—Vivien Reid

3/3
Angelic Guardian
Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

5/5
Bastion Enforcer
Creature — Dwarf Soldier

Headquartered at the Bastion of the Honorable, the soldiers of Ghirapur are charged with the task of keeping peace in the city.

3/2
Concordia Pegasus
Creature — Pegasus

Flying

In the cloudy skies and dim light of autumn, a flash of white wings is a reminder that better times lie ahead.

1/3
Haazda Officer
Creature — Human Soldier

When this creature enters, target creature you control gets +1/+1 until end of turn.

"You two, cover the alley! You, with me! Eyes on windows, balconies, and rooftops. Who knows what a fish-octopus-crab can do!"

3/2
Impassioned Orator
Creature — Human Cleric

Whenever another creature you control enters, you gain 1 life.

In times of unrest, the crowd is eager for the comfort of strong convictions.

2/2
Imperial Outrider
Creature — Human Knight

Her mount's hollow crest can produce a trumpeting warning that carries for miles, summoning more knights to her aid.

1/5
Ironclad Krovod
Creature — Beast

"We need to block the exits from the plaza! What's big, heavy, and available?"

—Gideon Jura

2/5
Prowling Caracal
Creature — Cat

A hunter in the city requires the utmost cunning to survive. It must pounce only if the kill is certain, and leave the remains where no one will see.

3/1
Serra's Guardian
Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)

Other creatures you control have vigilance.

She watches over the city just as Serra watches over all.

5/5
Show of Valor
Instant

Target creature gets +2/+4 until end of turn.

"As the knight struggled to stand, his squire took up his blade. The foe advanced not a single step."

—Krinnea, Siege of the Bone Spire

Siege Mastodon
Creature — Elephant

"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"

—General Avitora

3/5
Take Vengeance
Sorcery

Destroy target tapped creature.

"Your death will be a balm, your passing a welcome revision, and all will sigh with peace to know of your demise."

Trusted Pegasus
Creature — Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.

2/2
Coral Merfolk
Creature — Merfolk

The merfolk know every contour of their coral homes; each reef is a garden in times of peace, and a refuge and fortress in times of war.

2/1
Phantom Warrior
Creature — Illusion Warrior

This creature can't be blocked.

"Only when I saw my enemy walk through all my defenses, untouchable as the moon in the sky, did I truly know what it is to be afraid."

—King Ixes

2/2
Riddlemaster Sphinx
Creature — Sphinx

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature enters, you may return target creature an opponent controls to its owner's hand.

"Safe passage requires only a simple answer to a simple question, traveler."

5/5
Snapping Drake
Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.

3/2
Bartizan Bats
Creature — Bat

Flying (This creature can't be blocked except by creatures with flying or reach.)

At night, bats will feast on whatever is drawn to lanterns and streetlights.

3/1
Bogstomper
Creature — Beast

"They are gentle herbivores, despite their size. Approach cautiously, and hum a tune to let them know you mean no harm."

—Vivien Reid

6/5
Dark Remedy
Instant

Target creature gets +1/+3 until end of turn.

"Writhing tendrils of darkness stitched him back together. Though his will and body both were broken, the necromancer's magic would not let him rest."

—Krinnea, Siege of the Bone Spire

Disentomb
Sorcery

Return target creature card from your graveyard to your hand.

"If we've run out of warm bodies, then cold bodies will have to do."

—Modriss of Zargoth Fen

Gravewaker
Creature — Bird Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Return target creature card from your graveyard to the battlefield tapped.

It glides on silent wings across the midnight sky, and a dread host rises to follow.

5/5
Skeleton Archer
Creature — Skeleton Archer

When this creature enters, it deals 1 damage to any target.

"Soul, flesh, even eyes—none of these are strictly necessary for deadly precision."

—Modriss of Zargoth Fen

3/3
Sorin's Thirst
Instant

Sorin's Thirst deals 2 damage to target creature and you gain 2 life.

"All your steel won't protect you if your will is weak."

Vampire Opportunist
Creature — Vampire

: Each opponent loses 2 life and you gain 2 life.

"I think I cracked a fang."

2/1
Walking Corpse
Creature — Zombie

"What does it mean when the dead feed on the dead? When no new life emerges, but only more death? Is it not an endless spiral into annihilation?"

—Jeddeg, philosopher of graves

2/2
Engulfing Eruption
Sorcery

Engulfing Eruption deals 5 damage to target creature.

"Compared to the hunger of the fires within the earth, the appetite of a mere wurm is nothing."

—Phelgis Ojin, Keral Keep acolyte

Fearless Halberdier
Creature — Human Warrior

"I spent some time in the Legion, but I'm done taking orders all day."

3/2
Goblin Assailant
Creature — Goblin Warrior

What he lacks in patience, intelligence, empathy, lucidity, hygiene, ability to follow orders, self-regard, and discernible skills, he makes up for in sheer chaotic violence.

2/2
Hostile Minotaur
Creature — Minotaur

Haste (This creature can attack and as soon as it comes under your control.)

The bellow of a minotaur always translates to "charge."

3/3
Immortal Phoenix
Creature — Phoenix

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature dies, return it to its owner's hand.

Their fires burn quietly, allowing the phoenixes to glide silently through the canyon.

5/3
Nimble Birdsticker
Creature — Goblin

Reach (This creature can block creatures with flying.)

"What goes up must get stuck."

2/3
Rubblebelt Recluse
Creature — Ogre Berserker

This creature attacks each combat if able.

Joining a guild, even the Gruul, would mean giving up some of his independence. He'd rather smash what he wants to smash.

6/5
Shivan Dragon
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

"It's just playing with us, Marsden."

—Dafynne the Radiant, last words

5/5
Volcanic Dragon
Creature — Dragon

Flying, haste

"That's no ordinary eruption!"

—Grazlash Stonehold, last words

4/4
Aggressive Mammoth
Creature — Elephant

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.

"Approach from behind. That way, if it does charge, at least you aren't in front of it."

—Vivien Reid

8/8
Bristling Boar
Creature — Boar

This creature can't be blocked by more than one creature.

The spikes of bone protruding from its hide serve primarily as protection, but as they accumulate bits of foliage from the surrounding forest, they also provide camouflage.

4/3
Canopy Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.

1/3
Frilled Sandwalla
Creature — Lizard

: This creature gets +2/+2 until end of turn. Activate only once each turn.

"Even the smallest creatures are fierce in defense of their own territory."

—Vivien Reid

1/1
Oakenform
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"

—Dionus, elvish archdruid

Prized Unicorn
Creature — Unicorn

All creatures able to block this creature do so.

"Friend and foe alike are irresistibly drawn to its beauty—the good, to their lasting reward, and the evil, to their brief and painful regret."

—Vivien Reid

2/2
Titanic Growth
Instant

Target creature gets +4/+4 until end of turn.

The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.

Woodland Mystic
Creature — Elf Druid

: Add .

"I sing to the branches, and they reach to the sky. I sing to the leaves, and they open to the sun. I sing to the roots, and they dig their fingers deep. I sing the song that creation sung."

1/1