Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever you cast a spell that targets this creature, draw a card.
"I think it's trying to tell us that the forest is angry."
—Vivien Reid
This creature gets +1/+1 as long as you control a Vivien planeswalker.
"Regardless of where they come from, crocs are usually able to find their way home. For this one, home is me."
—Vivien Reid
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Headquartered at the Bastion of the Honorable, the soldiers of Ghirapur are charged with the task of keeping peace in the city.
Flying
In the cloudy skies and dim light of autumn, a flash of white wings is a reminder that better times lie ahead.
When this creature enters, target creature you control gets +1/+1 until end of turn.
"You two, cover the alley! You, with me! Eyes on windows, balconies, and rooftops. Who knows what a fish-octopus-crab can do!"
Whenever another creature you control enters, you gain 1 life.
In times of unrest, the crowd is eager for the comfort of strong convictions.
Her mount's hollow crest can produce a trumpeting warning that carries for miles, summoning more knights to her aid.
"We need to block the exits from the plaza! What's big, heavy, and available?"
—Gideon Jura
A hunter in the city requires the utmost cunning to survive. It must pounce only if the kill is certain, and leave the remains where no one will see.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
She watches over the city just as Serra watches over all.
Target creature gets +2/+4 until end of turn.
"As the knight struggled to stand, his squire took up his blade. The foe advanced not a single step."
—Krinnea, Siege of the Bone Spire
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"
—General Avitora
Destroy target tapped creature.
"Your death will be a balm, your passing a welcome revision, and all will sigh with peace to know of your demise."
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
The merfolk know every contour of their coral homes; each reef is a garden in times of peace, and a refuge and fortress in times of war.
This creature can't be blocked.
"Only when I saw my enemy walk through all my defenses, untouchable as the moon in the sky, did I truly know what it is to be afraid."
—King Ixes
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, you may return target creature an opponent controls to its owner's hand.
"Safe passage requires only a simple answer to a simple question, traveler."
Flying (This creature can't be blocked except by creatures with flying or reach.)
Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.
Flying (This creature can't be blocked except by creatures with flying or reach.)
At night, bats will feast on whatever is drawn to lanterns and streetlights.
"They are gentle herbivores, despite their size. Approach cautiously, and hum a tune to let them know you mean no harm."
—Vivien Reid
Target creature gets +1/+3 until end of turn.
"Writhing tendrils of darkness stitched him back together. Though his will and body both were broken, the necromancer's magic would not let him rest."
—Krinnea, Siege of the Bone Spire
Return target creature card from your graveyard to your hand.
"If we've run out of warm bodies, then cold bodies will have to do."
—Modriss of Zargoth Fen
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return target creature card from your graveyard to the battlefield tapped.
It glides on silent wings across the midnight sky, and a dread host rises to follow.
When this creature enters, it deals 1 damage to any target.
"Soul, flesh, even eyes—none of these are strictly necessary for deadly precision."
—Modriss of Zargoth Fen
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
"All your steel won't protect you if your will is weak."
: Each opponent loses 2 life and you gain 2 life.
"I think I cracked a fang."
"What does it mean when the dead feed on the dead? When no new life emerges, but only more death? Is it not an endless spiral into annihilation?"
—Jeddeg, philosopher of graves
Engulfing Eruption deals 5 damage to target creature.
"Compared to the hunger of the fires within the earth, the appetite of a mere wurm is nothing."
—Phelgis Ojin, Keral Keep acolyte
"I spent some time in the Legion, but I'm done taking orders all day."
What he lacks in patience, intelligence, empathy, lucidity, hygiene, ability to follow orders, self-regard, and discernible skills, he makes up for in sheer chaotic violence.
Haste (This creature can attack and as soon as it comes under your control.)
The bellow of a minotaur always translates to "charge."
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature dies, return it to its owner's hand.
Their fires burn quietly, allowing the phoenixes to glide silently through the canyon.
Reach (This creature can block creatures with flying.)
"What goes up must get stuck."
This creature attacks each combat if able.
Joining a guild, even the Gruul, would mean giving up some of his independence. He'd rather smash what he wants to smash.
Flying
: This creature gets +1/+0 until end of turn.
"It's just playing with us, Marsden."
—Dafynne the Radiant, last words
Flying, haste
"That's no ordinary eruption!"
—Grazlash Stonehold, last words
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other creatures you control have trample.
"Approach from behind. That way, if it does charge, at least you aren't in front of it."
—Vivien Reid
This creature can't be blocked by more than one creature.
The spikes of bone protruding from its hide serve primarily as protection, but as they accumulate bits of foliage from the surrounding forest, they also provide camouflage.
Reach (This creature can block creatures with flying.)
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
: This creature gets +2/+2 until end of turn. Activate only once each turn.
"Even the smallest creatures are fierce in defense of their own territory."
—Vivien Reid
Enchant creature
Enchanted creature gets +3/+3.
"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid
All creatures able to block this creature do so.
"Friend and foe alike are irresistibly drawn to its beauty—the good, to their lasting reward, and the evil, to their brief and painful regret."
—Vivien Reid
Target creature gets +4/+4 until end of turn.
The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.
: Add .
"I sing to the branches, and they reach to the sky. I sing to the leaves, and they open to the sun. I sing to the roots, and they dig their fingers deep. I sing the song that creation sung."