Core Set 2020

M20 · 345 cards · Released

Aerial Assault
Sorcery

Destroy target tapped creature. You gain 1 life for each creature you control with flying.

"Oh, you must be mistaken. Hawks are solitary hunters, you see."

—Bunder Diedreck, ornithologist

Ajani, Strength of the Pride
Legendary Planeswalker — Ajani

[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.

[−2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."

[0]: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.

Loyalty: 5
Ancestral Blade
Artifact — Equipment

When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.

Equipped creature gets +1/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Angel of Vitality
Creature — Angel

Flying

If you would gain life, you gain that much life plus 1 instead.

This creature gets +2/+2 as long as you have 25 or more life.

2/2
Angelic Gift
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature has flying.

Apostle of Purifying Light
Creature — Human Cleric

Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)

: Exile target card from a graveyard.

Waves of gloom crash in vain against his unyielding light.

2/1
Battalion Foot Soldier
Creature — Human Soldier

When this creature enters, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.

"With me! Break this line and the rest will fall!"

2/2
Bishop of Wings
Creature — Human Cleric

Whenever an Angel you control enters, you gain 4 life.

Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

"Within every angel is a spirit of light that will fight as long as there is darkness."

1/4
Brought Back
Instant

Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.

"As long as your courage remains, your life will not falter."

—Sephara, Sky's Blade

Cavalier of Dawn
Creature — Elemental Knight

Vigilance

When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.

When this creature dies, return target artifact or enchantment card from your graveyard to your hand.

4/6
Dawning Angel
Creature — Angel

Flying

When this creature enters, you gain 4 life.

"As the sun rose behind the Bone Spire, an angel appeared over the charnel fields, bringing a surge of new hope."

—Krinnea, Siege of the Bone Spire

3/2
Daybreak Chaplain
Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"May the light shine through me to guide the lost."

1/3
Devout Decree
Sorcery

Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"It is not punishment. I am simply making things as they should be."

—Sephara, Sky's Blade

Disenchant
Instant

Destroy target artifact or enchantment.

Where the holy light of the angels has shone, only purity remains.

Eternal Isolation
Sorcery

Put target creature with power 4 or greater on the bottom of its owner's library.

"Well, at least it's a lovely view."

Fencing Ace
Creature — Human Soldier

Double strike (This creature deals both first-strike and regular combat damage.)

"Go find yourself a couple of friends, and bring me a blindfold. Then we might have a fair fight."

1/1
Gauntlets of Light
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.

Enchanted creature has ": Untap this creature."

Glaring Aegis
Enchantment — Aura

Enchant creature

When this Aura enters, tap target creature an opponent controls.

Enchanted creature gets +1/+3.

Gods Willing
Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.

Griffin Protector
Creature — Griffin

Flying

Whenever another creature you control enters, this creature gets +1/+1 until end of turn.

"Here is a companion who will never falter, no matter how desperate the battle!"

—Ajani Goldmane

2/3
Griffin Sentinel
Creature — Griffin

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.

1/3
Hanged Executioner
Creature — Spirit

Flying

When this creature enters, create a 1/1 white Spirit creature token with flying.

, Exile this creature: Exile target creature.

1/1
Herald of the Sun
Creature — Angel

Flying

: Put a +1/+1 counter on another target creature with flying.

"Fear neither clouds nor darkness. The light shall overcome them all."

4/4
Inspired Charge
Instant

Creatures you control get +2/+1 until end of turn.

"We are armed with light and steel. Who can stand against us?"

Inspiring Captain
Creature — Human Knight

When this creature enters, creatures you control get +1/+1 until end of turn.

"Time to show the foe our true mettle."

3/3
Leyline of Sanctity
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Loxodon Lifechanter
Creature — Elephant Cleric

When this creature enters, you may have your life total become the total toughness of creatures you control.

: This creature gets +X/+X until end of turn, where X is your life total.

4/6
Loyal Pegasus
Creature — Pegasus

Flying

This creature can't attack or block alone.

"Even if I should die in the saddle, she will not let me fall to the ground."

—Hypatia of the Winged Horse

2/1
Master Splicer
Creature — Phyrexian Human Artificer

When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golems you control get +1/+1.

Phyrexian artificers remove the flesh they no longer need and use it to bring their unholy creations to a greater semblance of life.

1/1
Moment of Heroism
Instant

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"My faith is stronger than fang, claw, or mindless hunger."

Moorland Inquisitor
Creature — Human Soldier

: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.

2/2
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

"Can't a fella get a moment's peace around here?"

Planar Cleansing
Sorcery

Destroy all nonland permanents.

Raise the Alarm
Instant

Create two 1/1 white Soldier creature tokens.

Like blinking or breathing, responding to an alarm is an involuntary reflex.

Rule of Law
Enchantment

Each player can't cast more than one spell each turn.

The law is meant to ensure that people kill each other with only the utmost fairness.

Sephara, Sky's Blade
Legendary Creature — Angel

You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.

Flying, lifelink

Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

7/7
Soulmender
Creature — Human Cleric

: You gain 1 life.

"Healing is more art than magic. Well, there is still quite a bit of magic."

1/1
Squad Captain
Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

This creature enters with a +1/+1 counter on it for each other creature you control.

The strength of the one is the strength of the many.

2/2
Starfield Mystic
Creature — Human Cleric

Enchantment spells you cast cost less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.

"The realm of the gods opens before me!"

2/2
Steadfast Sentry
Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

When this creature dies, put a +1/+1 counter on target creature you control.

"Get up, slugabeds! We've got company, and they're not dressed for a party!"

3/2
Yoked Ox
Creature — Ox

The courage of those who work the land is born of long days of labor in the hot summer sun and the cold winter wind. It is the courage of the earth itself.

0/4
Aether Gust
Instant

Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library.

The chill wind extinguishes flame, and frosts the leaf on the branch.

Agent of Treachery
Creature — Human Rogue

When this creature enters, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

"The more secrets you have, the more easily you become my pawn."

2/3
Air Elemental
Creature — Elemental

Flying

As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive.

4/4
Anticipate
Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Divining the future is easy when you hold the power to sway it.

Atemsis, All-Seeing
Legendary Creature — Sphinx

Flying

, : Draw two cards, then discard a card.

Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.

4/5
Befuddle
Instant

Target creature gets -4/-0 until end of turn.

Draw a card.

The trick to talking sense into Keldons is getting them to hold still.

Bone to Ash
Instant

Counter target creature spell.

Draw a card.

"I can think of worse ways to go. On second thought, maybe not."

—Ludevic, necro-alchemist

Boreal Elemental
Creature — Elemental

Flying

Spells your opponents cast that target this creature cost more to cast.

Winter's breath given form.

3/4
Brineborn Cutthroat
Creature — Merfolk Pirate

Flash (You may cast this spell any time you could cast an instant.)

Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.

"I always attack from where their spyglasses can't see."

2/1
Captivating Gyre
Sorcery

Return up to three target creatures to their owners' hands.

"That's enough of that."

—Atemsis, All-Seeing

Cavalier of Gales
Creature — Elemental Knight

Flying

When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.

When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

5/5
Cerulean Drake
Creature — Drake

Flying

Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)

Sacrifice this creature: Counter target spell that targets you.

Dragons avoid the bright colors of its wings.

1/1
Cloudkin Seer
Creature — Elemental Wizard

Flying

When this creature enters, draw a card.

"I can see which way the wind is blowing."

2/1
Convolute
Instant

Counter target spell unless its controller pays .

"Let's see how badly you want what you came for!"

Drawn from Dreams
Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.

"From a sea of infinite possibilities, our choices create the future."

—Mu Yanling

Dungeon Geists
Creature — Spirit

Flying

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.

3/3
Faerie Miscreant
Creature — Faerie Rogue

Flying

When this creature enters, if you control another creature named Faerie Miscreant, draw a card.

One faerie distracts the judge while a second steals the law.

1/1
Flood of Tears
Sorcery

Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

"I have wept such a torrent as to scour the land clean."

—Mu Yanling

Fortress Crab
Creature — Crab

Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.

1/6