Modern Horizons

MH1 · 255 cards · Released

Morophon, the Boundless
Legendary Creature — Shapeshifter

Changeling (This card is every creature type.)

As Morophon enters, choose a creature type.

Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.

Other creatures you control of the chosen type get +1/+1.

6/6
Answered Prayers
Enchantment

Whenever a creature you control enters, you gain 1 life. If this enchantment isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.

Angels cannot ignore pious pleas.

Astral Drift
Enchantment

Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Cycling (, Discard this card: Draw a card.)

Battle Screech
Sorcery

Create two 1/1 white Bird creature tokens with flying.

Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

All sounds harmonize with the Worldsoul.

Dismantling Blow
Instant

Kicker (You may pay an additional as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, draw two cards.

"What cannot be destroyed will be bound, but do try to destroy it the first time."

—Rem Karolus, Blade of the Inquisitors

Enduring Sliver
Creature — Sliver

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Other Sliver creatures you control have outlast .

Time has ground mountains to sand, but the slivers ever remain.

2/2
Ephemerate
Instant

Exile target creature you control, then return it to the battlefield under its owner's control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Face of Divinity
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

Pure souls shine bright as daybreak.

First Sliver's Chosen
Creature — Sliver

Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

The most tenacious members of the hive instinctually guard the First Sliver.

3/3
Force of Virtue
Enchantment

If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.

Flash

Creatures you control get +1/+1.

"Where divinity leads, victory follows."

—Silverblade motto

Generous Gift
Instant

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

The best presents are impossible to regift.

Gilded Light
Instant

You gain shroud until end of turn. (You can't be the target of spells or abilities.)

Cycling (, Discard this card: Draw a card.)

Whoever survives the first blow lives to land the second.

Giver of Runes
Creature — Kor Cleric

: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

She provides marks of protection to those she chooses as family.

1/2
Impostor of the Sixth Pride
Creature — Shapeshifter

Changeling (This card is every creature type.)

The tribe was as strong as his longing, their territory as vast as his isolation. The changeling knew he had found a home, and a form.

3/1
Irregular Cohort
Creature — Shapeshifter

Changeling (This card is every creature type.)

When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.

Where fickle form meets lasting loyalty.

2/2
King of the Pride
Creature — Cat

Other Cats you control get +2/+1.

"Glorious, to walk again across the savannah with my beloved."

—"Love Song of Night and Day"

2/1
Knight of Old Benalia
Creature — Human Knight

Suspend 5 (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

When this creature enters, other creatures you control get +1/+1 until end of turn.

3/3
Lancer Sliver
Creature — Sliver

Sliver creatures you control have first strike.

"These polearms were supposed to help!"

—Merrik Aidar, Benalish patrol

2/2
Martyr's Soul
Creature — Spirit Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When this creature enters, if you control no tapped lands, put two +1/+1 counters on it.

3/2
On Thin Ice
Snow Enchantment — Aura

Enchant snow land you control

When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.

He cursed the wind. He cursed the cold. But by stepping on the ice, he cursed himself.

Ranger-Captain of Eos
Creature — Human Soldier Ranger

When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.

Sacrifice this creature: Your opponents can't cast noncreature spells this turn.

3/3
Recruit the Worthy
Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 white Soldier creature token.

For peace of mind, they mustered for war.

Reprobation
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

There was a time all craven beasts cowered before Avacyn's divine might.

Rhox Veteran
Creature — Rhino Soldier

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever this creature attacks, tap target creature an opponent controls.

"Battle is all about where you stand. Never stand in my way."

2/4
Segovian Angel
Creature — Angel

Flying, vigilance

When Worzel summoned Segovian angels to fight Thomil's Gargantikari gnats, the ensuing battle numbered among the Multiverse's least destructive.

1/1
Serra the Benevolent
Legendary Planeswalker — Serra

[+2]: Creatures you control with flying get +1/+1 until end of turn.

[−3]: Create a 4/4 white Angel creature token with flying and vigilance.

[−6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."

Loyalty: 4
Settle Beyond Reality
Sorcery

Choose one or both —

• Exile target creature you don't control.

• Exile target creature you control, then return it to the battlefield under its owner's control.

Two taken, two judged, one returned.

Shelter
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.

Good strategists seize opportunities. Great strategists make their own.

Sisay, Weatherlight Captain
Legendary Creature — Human Soldier

Sisay gets +1/+1 for each color among other legendary permanents you control.

: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.

2/2
Soul-Strike Technique
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has vigilance.

When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Splicer's Skill
Sorcery

Create a 3/3 colorless Phyrexian Golem artifact creature token.

Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Stirring Address
Instant

Target creature you control gets +2/+2 until end of turn.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

"For glory! For justice! For our queen!"

Trustworthy Scout
Creature — Human Scout

, Exile this card from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.

"Don't worry. If you lose me I'll be right behind you."

2/2
Valiant Changeling
Creature — Shapeshifter

This spell costs less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than .

Changeling (This card is every creature type.)

Double strike

3/3
Vesperlark
Creature — Elemental

Flying

When this creature leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

2/1
Wall of One Thousand Cuts
Creature — Wall

Defender, flying

: This creature can attack this turn as though it didn't have defender.

Families of the fallen donate the swords of their loved ones to bolster the city's defenses.

3/5
Winds of Abandon
Sorcery

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Wing Shards
Instant

Target player sacrifices an attacking creature of their choice.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Her feathers cut the air, as sharp as they are silent.

Zhalfirin Decoy
Creature — Human Soldier

: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.

"Never let them take their eyes off you."

—Sidar Jabari

1/3
Archmage's Charm
Instant

Choose one —

• Counter target spell.

• Target player draws two cards.

• Gain control of target nonland permanent with mana value 1 or less.

Bazaar Trademage
Creature — Human Wizard

Flying

When this creature enters, draw two cards, then discard three cards.

He traded a lamp for a scepter, the scepter for a ruby, and the ruby for a simple rug.

3/4
Blizzard Strix
Snow Creature — Bird

Flash

Flying

When this creature enters, if you control another snow permanent, exile target permanent other than this creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

3/2
Chillerpillar
Snow Creature — Insect

: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. can be paid with one mana from a snow source.)

As long as this creature is monstrous, it has flying.

From its cocoon, a flurry takes flight.

3/3
Choking Tethers
Instant

Tap up to four target creatures.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may tap target creature.

A wizard can be outnumbered but never outsmarted.

Cunning Evasion
Enchantment

Whenever a creature you control becomes blocked, you may return it to its owner's hand.

"Begin with your escape and work backward."

Way of Secrets

Echo of Eons
Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The present is a matter of perspective.

Everdream
Instant

Draw a card.

Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Exclude
Instant

Counter target creature spell.

Draw a card.

"I don't have time for you right now."

—Teferi

Eyekite
Creature — Drake

Flying

This creature gets +2/+0 as long as you've drawn two or more cards this turn.

"This one will need direction. After all, each of its eyes is larger than its brain."

—Cyla, Lord of the Aerie

1/2
Fact or Fiction
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Every choice is a joy."

Faerie Seer
Creature — Faerie Wizard

Flying

When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

"The patterns of crossing ripples reveal the future to those who know how to read them."

1/1
Force of Negation
Instant

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.

Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"Try, if you must."

Future Sight
Enchantment

Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.

"Is the inevitable any less miraculous?"

—Veldka, wandering sage

Iceberg Cancrix
Snow Creature — Crab

Whenever another snow permanent you control enters, you may have target player mill two cards.

Its shell can withstand anything but a thaw.

0/4
Man-o'-War
Creature — Jellyfish

When this creature enters, return target creature to its owner's hand.

"Beauty to the eye does not always translate to the touch."

—Naimah, Femeref philosopher

2/2
Marit Lage's Slumber
Legendary Snow Enchantment

Whenever Marit Lage's Slumber or another snow permanent you control enters, scry 1.

At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Mirrodin Besieged
Enchantment

As this enchantment enters, choose Mirran or Phyrexian.

• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.

• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.

Mist-Syndicate Naga
Creature — Snake Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.

3/1
Moonblade Shinobi
Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.

3/2
Oneirophage
Creature — Squid Illusion

Flying

Whenever you draw a card, put a +1/+1 counter on this creature.

It manifests at wizard academies to siphon inspiration from young prodigies.

1/2