Modern Horizons

MH1 · 255 cards · Released

Phantasmal Form
Instant

Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.

Draw a card.

Within each of us lurks the fathomless.

Phantom Ninja
Creature — Illusion Ninja

This creature can't be blocked.

"Ninjas can run across water, pull ladders from pockets, kill with a kiss, and slip between bricks. Pack of lies, I say."

—Benden, teahouse gossip

2/2
Pondering Mage
Creature — Human Wizard

When this creature enters, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

"Never leave the future to fate."

3/4
Prohibit
Instant

Kicker (You may pay an additional as you cast this spell.)

Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.

Rain of Revelation
Instant

Draw three cards, then discard a card.

"As the sky opened up, we ran for shelter. Halfway there I came to the sudden realization that, already soaked, there might be more to gain from experiencing the rain than running from it."

Rebuild
Instant

Return all artifacts to their owners' hands.

Cycling (, Discard this card: Draw a card.)

The first step in any artificer's scheme is to take inventory.

Scour All Possibilities
Sorcery

Scry 2, then draw a card.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Searching the future for answers often leads to further questions.

Scuttling Sliver
Creature — Sliver Trilobite

Sliver creatures you control have ": Untap this creature."

A living fossil active after eons of dormancy.

2/2
Smoke Shroud
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

When a Ninja you control enters, you may return this card from your graveyard to the battlefield attached to that creature.

Spell Snuff
Instant

Counter target spell.

Fateful hour — If you have 5 or less life, draw a card.

"Good night."

Stream of Thought
Sorcery

Target player mills four cards. You shuffle up to four cards from your graveyard into your library.

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

String of Disappearances
Instant

Return target creature to its owner's hand. Then that creature's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

Tribute Mage
Creature — Human Wizard

When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.

2/2
Twisted Reflection
Instant

Choose one —

• Target creature gets -6/-0 until end of turn.

• Switch target creature's power and toughness until end of turn.

Entwine (Choose both if you pay the entwine cost.)

Urza, Lord High Artificer
Legendary Creature — Human Artificer

When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

Tap an untapped artifact you control: Add .

: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

1/4
Watcher for Tomorrow
Creature — Human Wizard

Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This creature enters tapped.

When this creature leaves the battlefield, put the exiled card into its owner's hand.

2/1
Windcaller Aven
Creature — Bird Wizard

Flying

Cycling (, Discard this card: Draw a card.)

When you cycle this card, target creature gains flying until end of turn.

Every cry lifts her allies toward the thunder.

4/3
Winter's Rest
Snow Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.

Azra Smokeshaper
Creature — Azra Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

When this creature enters, target creature you control gains indestructible until end of turn.

3/3
Cabal Therapist
Creature — Horror

Menace

At the beginning of your first main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.

1/1
Carrion Feeder
Creature — Zombie

This creature can't block.

Sacrifice a creature: Put a +1/+1 counter on this creature.

It has no respect for the deeds of martyrs, reducing their legacy to a mouthful of flesh.

1/1
Changeling Outcast
Creature — Shapeshifter

Changeling (This card is every creature type.)

This creature can't block and can't be blocked.

A mercurial face sows distrust. Distrust reaps a lonely life.

1/1
Cordial Vampire
Creature — Vampire

Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.

"Please, come in! Hors d'oeuvres are on the table."

1/1
Crypt Rats
Creature — Rat

: This creature deals X damage to each creature and each player. Spend only black mana on X.

"Shoo, you little worm tails—go away! My corpses aren't your dinner!"

—Ghoulcaller Gisa

1/1
Dead of Winter
Sorcery

All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.

"At last, silence."

—Tevesh Szat

Defile
Instant

Target creature gets -1/-1 until end of turn for each Swamp you control.

The only shortcut in a bog is to the bottom.

Diabolic Edict
Instant

Target player sacrifices a creature of their choice.

"Always give your foes a choice when they have none."

—Ob Nixilis

Dregscape Sliver
Creature — Sliver

Each Sliver creature card in your graveyard has unearth .

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/2
Endling
Creature — Zombie Shapeshifter

: This creature gains menace until end of turn.

: This creature gains deathtouch until end of turn.

: This creature gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

: This creature gets +1/-1 or -1/+1 until end of turn.

3/3
Feaster of Fools
Creature — Demon

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Flying

Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)

3/3
First-Sphere Gargantua
Creature — Phyrexian Horror

When this creature enters, you draw a card and you lose 1 life.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/4
Force of Despair
Instant

If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.

Destroy all creatures that entered this turn.

Gluttonous Slug
Creature — Slug Horror

Menace

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

No amount of salt will save you.

0/3
Graveshifter
Creature — Shapeshifter

Changeling (This card is every creature type.)

When this creature enters, you may return target creature card from your graveyard to your hand.

"Why throw away a perfectly good identity?"

2/2
Headless Specter
Creature — Specter

Flying

Hellbent — Whenever this creature deals combat damage to a player, if you have no cards in hand, that player discards a card at random.

No tongue to chant, yet the forsaken hymn still emanates from its body.

2/2
Mind Rake
Sorcery

Target player discards two cards.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Spells of madness often require a sacrifice of sanity.

Mob
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Destroy target creature.

Not all monsters fight with teeth and claws.

Nether Spirit
Creature — Spirit

At the beginning of your upkeep, if this card is the only creature card in your graveyard, you may return this card to the battlefield.

Four walls and a roof won't provide safety from that which is buried.

2/2
Ninja of the New Moon
Creature — Spirit Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

The night is the greatest ally of all.

6/3
Plague Engineer
Creature — Phyrexian Carrier

Deathtouch

As this creature enters, choose a creature type.

Creatures of the chosen type your opponents control get -1/-1.

"The lasting effects are invariably fatal."

—Phyrexian progress notes

2/2
Putrid Goblin
Creature — Zombie Goblin

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Too stupid to survive, too dumb to die.

2/2
Rank Officer
Creature — Zombie Soldier

When this creature enters, you may discard a card. If you do, create a 2/2 black Zombie creature token.

, , Exile a creature card from your graveyard: Each opponent loses 2 life.

It recruits the fresh and tosses the rotten.

3/1
Ransack the Lab
Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

"I think someone is stealing from my laboratory. It had better not be you!"

—Geralf, letter to Gisa

Return from Extinction
Sorcery

Choose one —

• Return target creature card from your graveyard to your hand.

• Return two target creature cards that share a creature type from your graveyard to your hand.

The First Sliver calls. The dead answer.

Sadistic Obsession
Enchantment — Aura

Enchant creature

Enchanted creature has ", : Put a -1/-1 counter on target creature."

Not everyone should take joy in their work.

Shatter Assumptions
Sorcery

Choose one —

• Target opponent reveals their hand and discards all colorless nonland cards.

• Target opponent reveals their hand and discards all multicolored cards.

Rigid minds are the first to break.

Silumgar Scavenger
Creature — Zombie Bird

Flying

Exploit (When this creature enters, you may sacrifice a creature.)

Whenever another creature you control dies, put a +1/+1 counter on this creature. It gains haste until end of turn if it exploited that creature.

2/3
Sling-Gang Lieutenant
Creature — Goblin

When this creature enters, create two 1/1 red Goblin creature tokens.

Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.

Freshly promoted to "first rock," Zaz was eager to make an impact.

1/1
Smiting Helix
Sorcery

Smiting Helix deals 3 damage to any target and you gain 3 life.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Malice is appropriate when vengeance is called for.

Throatseeker
Creature — Vampire Ninja

Unblocked attacking Ninjas you control have lifelink.

"I just felt a drip. It must be about to rain."

—Stoneway Market vendor, last words

3/2
Umezawa's Charm
Instant

Choose one —

• Target creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

"Be ever loyal to your own best interests."

Undead Augur
Creature — Zombie Wizard

Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.

"To see past the veil of death, cross it."

The Red Book of Mezdrithalik

2/2
Unearth
Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Cycling (, Discard this card: Draw a card.)

No matter how deep you bury it, some evil refuses to stay dead.

Venomous Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

Deathtouch

It doesn't contain venom. It is venom.

1/3
Warteye Witch
Creature — Goblin Shaman

Whenever this creature or another creature you control dies, scry 1.

Eyeballs that portend unpleasant futures become slimy snacks instead.

3/2
Yawgmoth, Thran Physician
Legendary Creature — Human Cleric

Protection from Humans

Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.

, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2/4
Alpine Guide
Snow Creature — Human Scout

When this creature enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.

This creature attacks each combat if able.

When this creature leaves the battlefield, sacrifice a Mountain.

3/3
Aria of Flame
Enchantment

When this enchantment enters, each opponent gains 10 life.

Whenever you cast an instant or sorcery spell, put a verse counter on this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.

Bladeback Sliver
Creature — Sliver

Hellbent — As long as you have no cards in hand, Sliver creatures you control have ": This creature deals 1 damage to target player or planeswalker."

Slivers can turn a last stand into a stunning victory.

2/2
Bogardan Dragonheart
Creature — Human Shaman

Sacrifice another creature: Until end of turn, this creature becomes a Dragon with base power and toughness 4/4, flying, and haste.

A hunger to soar must be sated.

2/2