Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Draw a card.
Within each of us lurks the fathomless.
This creature can't be blocked.
"Ninjas can run across water, pull ladders from pockets, kill with a kiss, and slip between bricks. Pack of lies, I say."
—Benden, teahouse gossip
When this creature enters, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
"Never leave the future to fate."
Kicker (You may pay an additional as you cast this spell.)
Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Draw three cards, then discard a card.
"As the sky opened up, we ran for shelter. Halfway there I came to the sudden realization that, already soaked, there might be more to gain from experiencing the rain than running from it."
Return all artifacts to their owners' hands.
Cycling (, Discard this card: Draw a card.)
The first step in any artificer's scheme is to take inventory.
Scry 2, then draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Searching the future for answers often leads to further questions.
Sliver creatures you control have ": Untap this creature."
A living fossil active after eons of dormancy.
Enchant creature
Enchanted creature gets +1/+1 and has flying.
When a Ninja you control enters, you may return this card from your graveyard to the battlefield attached to that creature.
Counter target spell.
Fateful hour — If you have 5 or less life, draw a card.
"Good night."
Target player mills four cards. You shuffle up to four cards from your graveyard into your library.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature to its owner's hand. Then that creature's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
Choose one —
• Target creature gets -6/-0 until end of turn.
• Switch target creature's power and toughness until end of turn.
Entwine (Choose both if you pay the entwine cost.)
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
Flying
Cycling (, Discard this card: Draw a card.)
When you cycle this card, target creature gains flying until end of turn.
Every cry lifts her allies toward the thunder.
Enchant creature
When this Aura enters, tap enchanted creature.
As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When this creature enters, target creature you control gains indestructible until end of turn.
Menace
At the beginning of your first main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
It has no respect for the deeds of martyrs, reducing their legacy to a mouthful of flesh.
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
A mercurial face sows distrust. Distrust reaps a lonely life.
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
"Please, come in! Hors d'oeuvres are on the table."
: This creature deals X damage to each creature and each player. Spend only black mana on X.
"Shoo, you little worm tails—go away! My corpses aren't your dinner!"
—Ghoulcaller Gisa
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
"At last, silence."
—Tevesh Szat
Target creature gets -1/-1 until end of turn for each Swamp you control.
The only shortcut in a bog is to the bottom.
Target player sacrifices a creature of their choice.
"Always give your foes a choice when they have none."
—Ob Nixilis
Each Sliver creature card in your graveyard has unearth .
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
: This creature gains menace until end of turn.
: This creature gains deathtouch until end of turn.
: This creature gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
: This creature gets +1/-1 or -1/+1 until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
When this creature enters, you draw a card and you lose 1 life.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.
Destroy all creatures that entered this turn.
Menace
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
No amount of salt will save you.
Changeling (This card is every creature type.)
When this creature enters, you may return target creature card from your graveyard to your hand.
"Why throw away a perfectly good identity?"
Flying
Hellbent — Whenever this creature deals combat damage to a player, if you have no cards in hand, that player discards a card at random.
No tongue to chant, yet the forsaken hymn still emanates from its body.
Target player discards two cards.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Spells of madness often require a sacrifice of sanity.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature.
Not all monsters fight with teeth and claws.
At the beginning of your upkeep, if this card is the only creature card in your graveyard, you may return this card to the battlefield.
Four walls and a roof won't provide safety from that which is buried.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
The night is the greatest ally of all.
Deathtouch
As this creature enters, choose a creature type.
Creatures of the chosen type your opponents control get -1/-1.
"The lasting effects are invariably fatal."
—Phyrexian progress notes
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Too stupid to survive, too dumb to die.
When this creature enters, you may discard a card. If you do, create a 2/2 black Zombie creature token.
, , Exile a creature card from your graveyard: Each opponent loses 2 life.
It recruits the fresh and tosses the rotten.
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
"I think someone is stealing from my laboratory. It had better not be you!"
—Geralf, letter to Gisa
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand.
The First Sliver calls. The dead answer.
Enchant creature
Enchanted creature has ", : Put a -1/-1 counter on target creature."
Not everyone should take joy in their work.
Choose one —
• Target opponent reveals their hand and discards all colorless nonland cards.
• Target opponent reveals their hand and discards all multicolored cards.
Rigid minds are the first to break.
Flying
Exploit (When this creature enters, you may sacrifice a creature.)
Whenever another creature you control dies, put a +1/+1 counter on this creature. It gains haste until end of turn if it exploited that creature.
When this creature enters, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Freshly promoted to "first rock," Zaz was eager to make an impact.
Smiting Helix deals 3 damage to any target and you gain 3 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Malice is appropriate when vengeance is called for.
Unblocked attacking Ninjas you control have lifelink.
"I just felt a drip. It must be about to rain."
—Stoneway Market vendor, last words
Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
"Be ever loyal to your own best interests."
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
"To see past the veil of death, cross it."
—The Red Book of Mezdrithalik
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling (, Discard this card: Draw a card.)
No matter how deep you bury it, some evil refuses to stay dead.
Changeling (This card is every creature type.)
Deathtouch
It doesn't contain venom. It is venom.
Whenever this creature or another creature you control dies, scry 1.
Eyeballs that portend unpleasant futures become slimy snacks instead.
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.
This creature attacks each combat if able.
When this creature leaves the battlefield, sacrifice a Mountain.
When this enchantment enters, each opponent gains 10 life.
Whenever you cast an instant or sorcery spell, put a verse counter on this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
Hellbent — As long as you have no cards in hand, Sliver creatures you control have ": This creature deals 1 damage to target player or planeswalker."
Slivers can turn a last stand into a stunning victory.
Sacrifice another creature: Until end of turn, this creature becomes a Dragon with base power and toughness 4/4, flying, and haste.
A hunger to soar must be sated.