Sliver creatures you control get +2/+0.
When it wriggled closer to a thrum of slivers, their talons hardened and glinted in the sun. One took a playful swipe at a tree trunk, and its new blade cut clean through.
Firebolt deals 2 damage to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"There's more where that came from!"
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
"Fire has always been my most faithful companion."
—Jared Carthalion
If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.
Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Draw a card.
Telepathy changes minds, necromancy changes lives, but geomancy changes the world.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
"The steering horns ain't steering!"
Haste
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
The stories of his heroics are inspiring, though none of them are remotely true.
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
A mother only a child could love.
Attacking creatures you control get +1/+0.
"It was difficult to tell whether the piles of gore within their warrens were mere trash heaps, sacred altars, or warnings."
—Sarpadian Empires, vol. IV
Choose one —
• Create three 1/1 red Goblin creature tokens.
• Creatures you control get +1/+1 and gain haste until end of turn.
Entwine (Choose both if you pay the entwine cost.)
Sliver creatures you control have ", Discard a card: Draw a card."
"Brilliant! They evolved away from energy-taxing brains and respond only to spinal reflex arcs from the hive mind."
—Rukarumel, field journal
This spell costs less to cast if there is a land card in your graveyard.
When this creature enters, you may have it deal 2 damage to target creature.
Volcanic violence made manifest.
Lava Dart deals 1 damage to any target.
Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Small outbursts are healthy."
—Koth of the Hammer
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
Opening like the maw of a hellion, the earth swallowed the traveler whole.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature dies, it deals 2 damage to target player or planeswalker.
This spell costs less to cast for each land card in your graveyard.
Flying, haste
A dragon's loyalty cannot be earned, but it can be bought.
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.
, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
The thunderhead that leads in the storm.
Destroy target artifact or land. It can't be regenerated.
"The embers of our homes still smolder, and already the villages of Kjeldor burn in retaliation. What they have started, we will finish."
—Lovisa Coldeyes
: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
"Told you I had friends."
Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.
"I hate this! I hate fire! I hate you for taking me on this route!"
—Norin the Wary
When this creature enters, up to two target creatures can't block this turn.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, target creature can't block this turn.
At the beginning of your upkeep, this creature deals 1 damage to you.
The might of an army with the restraint of a child.
Target creature gets +3/+0 and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.
, Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.
Destroy target artifact.
Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
Pricy baubles are no match for cheap tricks.
As long as you've drawn two or more cards this turn, this creature has double strike.
"If you think twice, I'll cut twice."
Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
Victories against the hive are tragedies.
Each land card in your hand has cycling .
Cycling (, Discard this card: Draw a card.)
Alone in the charred desolation of her kingdom, she regretted many things—most of all not acting sooner.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Kicker (You may pay an additional as you cast this spell.)
This spell can't be countered.
Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Haste
Morbid — : This creature deals 1 damage to any target. Activate only if a creature died this turn.
Devils love adding injury to injury.
Trample, haste
At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
Cycling (, Discard this card: Draw a card.)
Until end of turn, creatures you control get +2/+0 and gain all creature types.
Whether modeled after bear, bird, or baloth, all claws send the same message.
Whenever another Bear you control enters, choose one —
• Put two +1/+1 counters on target Bear.
• Target Bear you control fights target creature you don't control.
Born from the oldest red cedar, nursed on the sap of the tallest spruce, coronated under the mightiest pine.
Discard a land card: Create a 2/2 green Bear creature token.
Ayula's runic clawmarks ensure her territories are never left defenseless.
As long as you had another creature enter the battlefield under your control this turn, this creature has trample and indestructible.
"Their two-tone vocalization contains a whistle and a roar. Both mean get away."
—Vivien Reid
Activated abilities of artifacts can't be activated.
"He steals power from treasure after treasure, and what does it do for the ouphe? Nothing."
—Jhoira
Trample
: This creature gets +X/+X until end of turn, where X is the number of snow permanents you control.
During seasonal thaws, the wurms slough their skin against trees to promote growth.
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Create two 4/4 green Rhino creature tokens with trample.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.
Fail to respect the forest and you will fertilize it.
When this creature enters, you may sacrifice a land. If you do, draw a card.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has vigilance.
Turg's spawn ruled long after he croaked.
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
The vines overgrew the construct, snapping gears and soaking up aether.
: This creature gets +2/+2 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)
Glare from the snows in the boreal expanse hides its true size.
At the beginning of your upkeep, if this creature is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
Not dryad, centaur, or avatar but life itself.
Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard.
The harshest environments offer the greatest opportunities for exploration.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 3-7
4/4
Protection from instants
LEVEL 8+
6/6
Protection from everything
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
: Add .
"Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long as we draw breath, we will ensure such disasters never threaten our world again."
, Exile this card from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.
Even without her, the cubs will always know their mother's love.
Trample
This creature gets +3/+3 as long as there is a land card in your graveyard.
The loss of its hunting grounds made it all the more dangerous.
When this creature enters, you may discard any number of land cards. Put that many +1/+1 counters on this creature and draw that many cards.
"Every seed holds strength and teaches patience."
Shroud (This creature can't be the target of spells or abilities.)
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
One thread connected all the travelers' stories: the ferocity of the mongoose.
Return target card from your graveyard to your hand.
While the root remains, the tree yet lives.
: Untap another target snow permanent.
"Fools view winter as the season of death because they cannot see the life underneath."
This creature gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.
Horns of hoarfrost grow every night, gleam at dawn, and melt by dusk.
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Nine generations of metalworking skill are no match for nine hundred pounds of rage.
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
A progenitor of tadpoles and allergies in equal measure.