Modern Horizons 2

MH2 · 492 cards · Released

Abiding Grace
Enchantment

At the beginning of your end step, choose one —

• You gain 1 life.

• Return target creature card with mana value 1 from your graveyard to the battlefield.

"Into the smothering dark, Serra spoke a single word: 'Hope.'"

Song of All, canto 2

Arcbound Javelineer
Artifact Creature — Soldier

, Remove X +1/+1 counters from this creature: It deals X damage to target attacking or blocking creature.

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/1
Arcbound Mouser
Artifact Creature — Cat

Lifelink

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

It doesn't purr. It hums.

0/0
Arcbound Prototype
Artifact Creature — Assembly-Worker

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

It flickered to life, saw itself alone, and began to build.

0/0
Barbed Spike
Artifact — Equipment

When this Equipment enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach this Equipment to it.

Equipped creature gets +1/+0.

Equip

Blacksmith's Skill
Instant

Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

Before he was subjugated by demonic forces, Dakkon was a master smith of unrivaled artistry.

Blossoming Calm
Instant

You gain hexproof until your next turn. You gain 2 life.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Break Ties
Instant

Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.

Reinforce 1 (, Discard this card: Put a +1/+1 counter on target creature.)

Caprichrome
Artifact Creature — Goat

Flash

Vigilance

Devour artifact 1 (As this creature enters, you may sacrifice any number of artifacts. It enters with that many +1/+1 counters on it.)

It is what it eats.

2/2
Constable of the Realm
Creature — Giant Soldier

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever one or more +1/+1 counters are put on this creature, exile up to one other target nonland permanent until this creature leaves the battlefield.

3/3
Disciple of the Sun
Creature — Human Cleric

Lifelink

When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand.

Heart of a titan, faith as bright as the dawn.

3/3
Esper Sentinel
Artifact Creature — Human Soldier

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is this creature's power.

The more Esper changes, the more he refuses to.

1/1
Fairgrounds Patrol
Creature — Human Soldier

, Exile this card from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.

"No signs of any suspicious activity. Yet."

2/1
Glorious Enforcer
Creature — Angel

Flying, lifelink

At the beginning of each combat, if you have more life than an opponent, this creature gains double strike until end of turn.

"You are unworthy of life, but take heart. You have earned a clean death."

5/5
Guardian Kirin
Creature — Kirin

Flying

Whenever another creature you control dies, put a +1/+1 counter on this creature.

Followed the kirin

—Ojutai expression meaning

"died a hero's death"

2/3
Healer's Flock
Creature — Bird

Flying, lifelink

The sight of a flock overhead is bittersweet. It means many are wounded, but it also means help is on the way.

3/3
Knighted Myr
Artifact Creature — Myr Knight

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.

"This one fights like a leonin!"

—Jor Kadeen

2/2
Landscaper Colos
Creature — Goat Beast

When this creature enters, put target card from an opponent's graveyard on the bottom of their library.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

4/6
Late to Dinner
Sorcery

Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

"I knew you were set in your ways, friend, but even I didn't expect you to keep our engagement, under the circumstances."

Lens Flare
Instant

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Lens Flare deals 5 damage to target attacking or blocking creature.

The key for surviving a war is never becoming its focus.

Marble Gargoyle
Artifact Creature — Gargoyle

Flying

: This creature gets +0/+1 until end of turn.

"Once past the stony exterior, the meat is exquisite and can be stuffed with thallids or simmered in a broth of manticore venom."

—Asmoranomardicadaistinaculdacar,

The Underworld Cookbook

2/2
Nykthos Paragon
Enchantment Creature — Human Soldier

Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.

Though Heliod turned against humanity in his hunger for power, the ideals he once championed still stand strong.

4/6
Out of Time
Enchantment

When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.

Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

Piercing Rays
Sorcery

Exile target tapped creature.

Forecast , Reveal this card from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.)

The forecast calls for pain.

Prismatic Ending
Sorcery

Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.

Right before his demise, he experienced a shattering revelation.

Resurgent Belief
Sorcery

Suspend 2 (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Sanctifier en-Vec
Creature — Human Cleric

Protection from black and from red

When this creature enters, exile all cards that are black or red from all graveyards.

If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

2/2
Scour the Desert
Sorcery

Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.

Even in the most barren wastelands, every death feeds more life.

Search the Premises
Enchantment

Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"To halt these lurid practices, Geralf must be found and made an example of."

—Inquisitor Delmund

Serra's Emissary
Creature — Angel

Flying

As this creature enters, choose a card type.

You and creatures you control have protection from the chosen card type.

Where swords fail, faith transcends.

7/7
Skyblade's Boon
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.

Solitude
Creature — Elemental Incarnation

Flash

Lifelink

When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.

Evoke—Exile a white card from your hand.

3/2
Soul of Migration
Creature — Elemental

Flying

When this creature enters, create two 1/1 white Bird creature tokens with flying.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

2/4
Thraben Watcher
Creature — Angel

Flying, vigilance

Other nontoken creatures you control get +1/+1 and have vigilance.

"Fear not the angels' constant eyes,

E'er on watch from lightless skies;

Eternal vigil will we keep,

Protectors of the Blessed Sleep."

2/2
Timeless Dragon
Creature — Dragon

Flying

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)

5/5
Unbounded Potential
Instant

Choose one —

• Put a +1/+1 counter on each of up to two target creatures.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Entwine (Choose both if you pay the entwine cost.)

Aeromoeba
Creature — Elemental Beast

Flying

Discard a card: Switch this creature's power and toughness until end of turn.

Some clouds heed no wind.

2/4
Burdened Aerialist
Creature — Human Pirate

When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Whenever you sacrifice a token, this creature gains flying until end of turn.

"Curse this glorious golden weight!"

3/1
Dress Down
Enchantment

Flash

When this enchantment enters, draw a card.

Creatures lose all abilities.

At the beginning of the end step, sacrifice this enchantment.

Etherium Spinner
Artifact Creature — Human Wizard

Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.

"Thopters from a foundry always lack that personal touch."

2/1
Filigree Attendant
Artifact Creature — Homunculus

Flying

Filigree Attendant's power is equal to the number of artifacts you control.

"The perfect assistant is one that's responsive, dexterous, and capable of reaching all the high shelves."

—Coruk, Esper artificer

*/3
Floodhound
Creature — Elemental Dog

, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

The thief doubled back twice, doused herself with perfume, crossed the ocean, and still woke up with her pursuer close on her heels.

1/2
Foul Watcher
Creature — Nightmare Bird

Flying

When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Delirium — This creature gets +1/+0 as long as there are four or more card types among cards in your graveyard.

1/2
Fractured Sanity
Sorcery

Each opponent mills fourteen cards.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, each opponent mills four cards.

The body grows stronger under stress. The mind does not.

Ghost-Lit Drifter
Creature — Spirit

Flying

: Another target creature gains flying until end of turn.

Channel , Discard this card: X target creatures gain flying until end of turn.

2/2
Hard Evidence
Sorcery

Create a 0/3 blue Crab creature token.

Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

The investigator felt a pinch on his ankle. When he looked down, something glittered in the sand.

Inevitable Betrayal
Sorcery

Suspend 3 (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

Junk Winder
Creature — Serpent

Affinity for tokens (This spell costs less to cast for each token you control.)

Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.

5/6
Lose Focus
Instant

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Counter target spell unless its controller pays .

The spell wavered, caught on the tip of his tongue and at the edge of his awareness.

Lucid Dreams
Sorcery

Draw X cards, where X is the number of card types among cards in your graveyard.

Never be afraid to look where others can't—or won't.

Mental Journey
Instant

Draw three cards.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

"My wandering mind has always been an asset."

Murktide Regent
Creature — Dragon

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Flying

This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.

Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.

3/3
Mystic Redaction
Enchantment

At the beginning of your upkeep, scry 1.

Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)

"I'm sorry, but this information is classified."

Parcel Myr
Artifact Creature — Clue Myr

, Sacrifice this creature: Draw a card.

"Crack it open. Maybe it knows something we can use."

—Kara Vrist, Mirran resistance

2/1
Phantasmal Dreadmaw
Creature — Dinosaur Illusion

Trample

When this creature becomes the target of a spell or ability, sacrifice it.

"That was perhaps the most terrifying thing I thought I almost saw."

—Captain Lannery Storm

6/6
Raving Visionary
Creature — Merfolk Wizard

, : Draw a card, then discard a card.

Delirium , : Draw a card. Activate only if there are four or more card types among cards in your graveyard.

"Fear not, child. Open your eyes and witness Keranos's truth!"

1/1
Recalibrate
Instant

Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.

"Trial 991: Still encountering issues with accidental aetherization. Maybe if we widen the dimensional matrix to 0.7?"

—Izzet research notes

Rise and Shine
Sorcery

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Rishadan Dockhand
Creature — Merfolk

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

, : Tap target land.

It's not hard to find work in Rishada, so long as you've got a strong back and don't ask too many questions.

1/2
Said
Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Done
Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.