Modern Horizons 2

MH2 · 492 cards · Released

Scuttletide
Enchantment

, Discard a card: Create a 0/3 blue Crab creature token.

Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.

"We're going to need more butter."

—Ghoulcaller Gisa

Shattered Ego
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-0.

: Put enchanted creature into its owner's library third from the top.

"You can't even fathom the depths of your own insignificance."

—Geyadrone Dihada

So Shiny
Enchantment — Aura

Enchant creature

When this Aura enters, if you control a token, tap enchanted creature, then scry 2.

Enchanted creature doesn't untap during its controller's untap step.

Specimen Collector
Creature — Vedalken Wizard

When this creature enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.

When this creature dies, create a token that's a copy of target token you control.

2/1
Steelfin Whale
Creature — Whale

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Whenever an artifact you control enters, untap this creature.

It feeds on metal filings suspended in the water, sieving flecks of precious ore through magnetic baleen.

3/4
Step Through
Sorcery

Return two target creatures to their owners' hands.

Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Doors open both ways.

Subtlety
Creature — Elemental Incarnation

Flash

Flying

When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.

Evoke—Exile a blue card from your hand.

3/3
Suspend
Instant

Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Time moves in mysterious ways.

Svyelun of Sea and Sky
Legendary Creature — Merfolk God

Svyelun has indestructible as long as you control at least two other Merfolk.

Whenever Svyelun attacks, draw a card.

Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

3/4
Sweep the Skies
Sorcery

Converge — Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.

A gleam of refracted light is often the only warning.

Thought Monitor
Artifact Creature — Construct

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Flying

When this creature enters, draw two cards.

It roams the skies over the Quicksilver Sea, alert for any hint of aberrant thought.

2/2
Tide Shaper
Creature — Merfolk Wizard

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield.

This creature gets +1/+1 as long as an opponent controls an Island.

1/1
Vedalken Infiltrator
Creature — Vedalken Rogue

This creature can't be blocked.

Metalcraft — This creature gets +1/+0 as long as you control three or more artifacts.

"An expert always keeps their tools close at hand."

1/3
Archfiend of Sorrows
Creature — Demon

Flying

When this creature enters, creatures your opponents control get -2/-2 until end of turn.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/5
Archon of Cruelty
Creature — Archon

Flying

Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.

Malice spreads on wings of tyranny.

6/6
Bone Shards
Sorcery

As an additional cost to cast this spell, sacrifice a creature or discard a card.

Destroy target creature or planeswalker.

In the Kathari dumping grounds known as the Boneheaps, its not hard to improvise an offense.

Break the Ice
Sorcery

Destroy target land that is snow or could produce .

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Cabal Initiate
Creature — Human Warlock

Discard a card: This creature gains lifelink until end of turn.

Threshold — This creature gets +1/+2 as long as there are seven or more cards in your graveyard.

"Hear our prayers, oh Shadowed One, and bless us in bloody agony."

2/1
Clattering Augur
Creature — Skeleton Shaman

This creature can't block.

When this creature enters, you draw a card and you lose 1 life.

: Return this card from your graveyard to your hand.

1/1
Damn
Sorcery

Destroy target creature. A creature destroyed this way can't be regenerated.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Dauthi Voidwalker
Creature — Dauthi Rogue

Shadow (This creature can block or be blocked by only creatures with shadow.)

If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.

, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

3/2
Discerning Taste
Sorcery

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.

"Everyone loves a dash of crushed pixie . . . except the pixie."

Echoing Return
Sorcery

Return target creature card and all other cards with the same name as that card from your graveyard to your hand.

A single ambition unleashes a legion of horrors.

Feast of Sanity
Enchantment

Whenever you discard a card, this enchantment deals 1 damage to any target and you gain 1 life.

The tastiest morsels are found in the mazes of the mind.

Flay Essence
Sorcery

Exile target creature or planeswalker. You gain life equal to the number of counters on it.

"Your argument as to why I should spare you lacked substance. Now, so do you."

—Geyadrone Dihada

Gilt-Blade Prowler
Creature — Human Rogue

, , Pay 1 life: Draw a card. Activate only if you've discarded a card this turn.

"Let's just say my people are in the business of capital acquisition and intellectual property speculation."

—Er-Miral

2/3
Grief
Creature — Elemental Incarnation

Menace

When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Evoke—Exile a black card from your hand.

3/2
Hell Mongrel
Creature — Nightmare Dog

Discard a card: This creature gets +1/+1 until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

It feeds on shadows, fear, and blood.

4/3
Kitchen Imp
Creature — Imp

Flying, haste

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Order up! Ooze aspic and jellied anurid eyes!"

2/2
Legion Vanguard
Creature — Vampire Soldier

, Sacrifice another creature: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

It takes guts to be a trailblazer.

2/2
Loathsome Curator
Creature — Gorgon Wizard

Exploit (When this creature enters, you may sacrifice a creature.)

Menace

When this creature exploits a creature, destroy target creature you don't control with mana value 3 or less.

She collects only the choicest of deaths.

5/4
Magus of the Bridge
Creature — Human Wizard

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token.

When a creature is put into an opponent's graveyard from the battlefield, exile this creature.

"The dead know their place."

4/4
Necrogoyf
Creature — Lhurgoyf

Necrogoyf's power is equal to the number of creature cards in all graveyards.

At the beginning of each player's upkeep, that player discards a card.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

*/4
Necromancer's Familiar
Creature — Bird Spirit

Flying

Hellbent — This creature has lifelink as long as you have no cards in hand.

, Discard a card: This creature gains indestructible until end of turn. Tap it.

3/1
Nested Shambler
Creature — Zombie

When this creature dies, create X tapped 1/1 green Squirrel creature tokens, where X is this creature's power.

Home is where the heart was.

1/1
Persist
Sorcery

Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.

In the tight-knit doun of Mistmeadow, death is less important than duty.

Profane Tutor
Sorcery

Suspend 2 (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Search your library for a card, put that card into your hand, then shuffle.

Radiant Epicure
Creature — Vampire Wizard

Converge — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell.

Taste is not a sensation for the tongue alone.

5/5
Sinister Starfish
Creature — Starfish

: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"Throw that one back. I don't like how it's looking at me."

—Netos, Meletian fisherman

0/3
Sudden Edict
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Target player sacrifices a creature of their choice.

"In one future, I see glory. In the other . . . well, that's another story."

—Whisper, blood liturgist

Tizerus Charger
Creature — Pegasus

Escape, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with your choice of a +1/+1 counter or a flying counter on it.

3/2
Tourach, Dread Cantor
Legendary Creature — Human Cleric

Kicker (You may pay an additional as you cast this spell.)

Protection from white

Whenever an opponent discards a card, put a +1/+1 counter on Tourach.

When Tourach enters, if it was kicked, target opponent discards two cards at random.

2/1
Tourach's Canticle
Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.

The same hymns Tourach sang to praise the Ebon Praetor would later be adapted to glorify Tourach himself.

Tragic Fall
Instant

Target creature gets -3/-3 until end of turn.

Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand.

Every final journey begins with a single misstep.

Underworld Hermit
Creature — Human Peasant

When this creature enters, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Some souls yearn to escape death. Others are content to feed the wildlife.

3/3
Unmarked Grave
Sorcery

Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.

"I'm sure they were once someone important, but I couldn't tell you who they were."

—Doros, expedition guide

Vermin Gorger
Creature — Vampire

, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.

"Once, vampires ruled this world, commanding the fear and respect that befit our noble blood. Have we truly sunk so low?"

—Sorin Markov

2/2
Vile Entomber
Creature — Zombie Warlock

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.

The dead are lonely in the crypt and always eager for company.

2/2
World-Weary
Enchantment — Aura

Enchant creature

Enchanted creature gets -4/-4.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Young Necromancer
Creature — Human Warlock

When this creature enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.

"Who needs imaginary friends when you've got dead ones?"

2/3
Arcbound Slasher
Artifact Creature — Cat

Modular 4 (This creature enters with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Riot (This creature enters with your choice of an additional +1/+1 counter or haste.)

0/0
Arcbound Tracker
Artifact Creature — Dog

Menace

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on this creature.

0/0
Arcbound Whelp
Artifact Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0
Battle Plan
Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Blazing Rootwalla
Creature — Lizard

: This creature gets +2/+0 until end of turn. Activate only once each turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1/1
Bloodbraid Marauder
Creature — Human Berserker

This creature can't block.

Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

3/1
Breya's Apprentice
Artifact Creature — Human Artificer

When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.

, Sacrifice an artifact: Choose one —

• Exile the top card of your library. Until the end of your next turn, you may play that card.

• Target creature gets +2/+0 until end of turn.

2/3
Calibrated Blast
Instant

Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Captain Ripley Vance
Legendary Creature — Human Pirate

Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.

The Spitfire Bastion bristles with cannons claimed from every ship she's conquered.

3/2
Chef's Kiss
Instant

Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.

"Cooked to perfection, of course."