Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Discard a card, then draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
All that's left are broken beliefs.
Discard a card, then draw two cards.
Furious deals 3 damage to each creature without flying.
At the beginning of your end step, this enchantment deals 5 damage to each planeswalker.
Cycling (, Discard this card: Draw a card.)
"Blast it, not again!"
Multikicker (You may pay an additional any number of times as you cast this spell.)
This creature enters with a +1/+1 counter on it for each time it was kicked.
When this creature enters, it deals damage equal to its power to target creature.
Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
Exile the top card of your library. During your next turn, you may play that card.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Abandoned years ago, the experiment continues to iterate upon itself.
Trample
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Suspend 3—
Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.
The best traprunners know exactly where to step. The others . . . do their best.
Reach
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, this creature deals 1 damage to each creature defending player controls.
He can't fear what he can't see.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Each note strikes with deadly precision.
Converge — Kaleidoscorch deals X damage to any target, where X is the number of colors of mana spent to cast this spell.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Equipped creature gets +1/+0 and has trample.
, Sacrifice this Equipment: It deals 3 damage to any target.
Equip
When wielded, it begs to be released.
If it's your turn, you may sacrifice a Mountain rather than pay this spell's mana cost.
Mine Collapse deals 5 damage to target creature or planeswalker.
"Good ol' rock," muttered Rhirhok as the shaking began. "Nice ol' rock . . . ."
At the beginning of combat on your turn, you may discard a card. When you do, this creature deals X damage to any target, where X is the number of card types the discarded card has.
Born from a stray spark that flew from Purphoros's forge.
This spell costs less to cast for each land your opponents control that could produce .
Flying
When this creature enters, destroy target nonbasic land an opponent controls.
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
During your turn, this creature gets +2/+0.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"KILL! KILL FOR MOGIS!"
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
, Sacrifice an artifact: This creature deals 1 damage to any target.
Imbued with life by a stray bolt of spellcraft, it began to wander about the foundry, to the blacksmiths' alarm.
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Everyone wants to be on the winning side.
Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
A few coins soon grow into an obsession.
Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
, , Sacrifice another permanent: Flip a coin.
"No refunds. I cheated you fair and square."
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
"The devils use fire. Why shouldn't we?"
, Discard a card: Creatures you control gain haste until end of turn.
"Victory is the greatest motivator of all. So sayeth the bey."
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
"Gaea knows what you need. Do you?"
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
Aeve isn't legendary if it's a token.
Aeve enters with a +1/+1 counter on it for each other Ooze you control.
Trample
Reinforce 2— (, Discard this card: Put two +1/+1 counters on target creature.)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
"Water the soil with blood, if you must. Eventually it must be tilled with forgiveness."
—Greensleeves
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Create a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
"Friends, foragers, fuzzy fighters! Tonight we're after more than just acorns!"
—Larrel, Deep Forest hermit
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on this artifact.
Squirrels you control get +1/+1 for each acorn counter on this artifact.
, : Create a 1/1 green Squirrel creature token.
Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
What no spell or lockpick could open, the forest coaxed apart.
Vigilance (Attacking doesn't cause this creature to tap.)
, : Draw a card. This ability costs less to activate for each +1/+1 counter on creatures you control.
"You didn't come all this way just to bother me, did you? Say your piece and be gone."
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
They often perch on street lamps, causing the poles to buckle under their weight.
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.
"Beware the gift when you do not know the giver."
—Chulane, Teller of Tales
Choose one —
• Flourishing Strike deals 5 damage to target creature with flying.
• Target creature gets +3/+3 until end of turn.
Entwine (Choose both if you pay the entwine cost.)
When this creature enters, you may destroy target artifact or enchantment.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
The castle finally got vengeance for enduring years of royally bad taste.
Reach
Morbid — When this creature enters, if a creature died this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
It thrives on a steady diet of hastily disposed-of evidence.
Suspend 4—
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Sacrifice a token: This creature gets +2/+2 until end of turn.
"Tricks and treats, souls and sweets! On wooded path, whom shall we meet?"
Converge — This creature enters with two +1/+1 counters on it for each color of mana spent to cast it.
This creature can't be blocked by creatures with power 2 or less.
Natural crystalline growths filter and refract light in dazzling displays that attract pollinators and daze predators.
Whenever one or more +1/+1 counters are put on this creature, you may create a 4/4 green Beast creature token.
Baloth social structure is simple: the biggest one's the leader.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add , , or .
He protects the fetid bog from light, life, and the hideous sound of laughter.
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
"Froggy fighter at the gate.
Draw your sword and meet your fate."
—Traditional children's rhyme
Deathtouch
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"Sure, they're worth a lot, but I'd rather survive to spend my earnings."
—Mokgar, Kalonian hunter
When this creature enters, create two Food tokens. (They're artifacts with ", , Sacrifice this token: You gain 3 life.")
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
: Add one mana of any color.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
: Add X mana of any one color, where X is the number of enchantments you control.
The arrival of spring's first flowers is a sacred occasion to Karametra's acolytes, who fill the Setessan woods with song in celebration.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature you control fights up to one target creature you don't control.
"It's fun when they run a little."
—Wasitora, Nekoru queen
When this enchantment enters, create a 1/1 green Squirrel creature token.
Whenever a nontoken creature you control dies, you may pay . If you do, return this enchantment to its owner's hand.
Other Squirrels you control get +1/+1.
For rule of the Aldering Forest, Numstail stole the acorn from Nestwind, who stole it from Brankie, who stole it from Lightroot, who stole it from Leafpaw, who stole it from Darkfur . . .
Green creatures you control get +1/+1.
Whenever a green creature you control enters, scry 1.
The harsher the winter, the more glorious the spring.
—Yavimaya saying
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
This spell costs less to cast for each other spell cast this turn.
Trample, haste
Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.)
Thrasta has hexproof as long as it entered this turn.
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")