Modern Horizons 3

MH3 · 524 cards · Released

Cursed Wombat
Creature — Nightmare Wombat

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."

2/3
Cyclops Superconductor
Creature — Cyclops Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When this creature enters, you get (three energy counters).

When this creature dies, you may pay . When you do, this creature deals damage equal to its power to any target.

2/2
Emissary of Soulfire
Creature — Djinn Monk

When this creature enters, you get (three energy counters).

Pay : Put an exalted counter on target creature you control. Activate only as a sorcery. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

1/4
Expanding Ooze
Creature — Ooze

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever this creature attacks, put a +1/+1 counter on target modified creature you control. (Equipment, Auras you control, and counters are modifications.)

"It eats the royal garbage. Of course it's growing!"

—Prince Bolbuss

3/3
Faithful Watchdog
Creature — Dog

Vigilance

This creature enters with three +1/+1 counters on it.

Though its official designation was Third Battalion Patrol Hound 7, the soldiers dubbed their new companion Lord Fancy-Paws.

0/0
Genku, Future Shaper
Legendary Creature — Moonfolk Wizard

Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.

• 2/2 white Fox with vigilance.

• 1/2 blue Moonfolk with flying.

• 1/1 black Rat with lifelink.

: Put a +1/+1 counter on each creature you control.

2/5
Golden-Tail Trainer
Creature — Fox Samurai

Aura and Equipment spells you cast cost less to cast, where X is this creature's power.

Whenever this creature attacks, other modified creatures you control get +X/+X until end of turn, where X is this creature's power. (Equipment, Auras you control, and counters are modifications.)

1/3
Horrid Shadowspinner
Creature — Horror

Lifelink

Whenever this creature attacks, you may draw cards equal to its power. If you do, discard that many cards.

"The daylight's done, the nightmare's spun. It crawls off the loom, and into your room."

—Kithkin children's rhyme

2/3
Imskir Iron-Eater
Legendary Creature — Demon

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

When Imskir enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down.

, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.

5/5
Invert Polarity
Instant

Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.

"Skreeg! I thought I told you to stop messing with... Oh, that worked. Good job, Skreeg."

—Ral Zarek

Izzet Generatorium
Artifact

If you would get one or more (energy counters), you get that many plus one instead.

: Draw a card. Activate only if you've paid or lost four or more this turn.

Hard hats are required. Shock-resistant coveralls aren't, but are highly recommended.

Kudo, King Among Bears
Legendary Creature — Bear

Other creatures have base power and toughness 2/2 and are Bears in addition to their other types.

Born from the greatest granite boulder, nursed on the sweetest honey, crowned amid a raging blizzard.

2/2
Nadu, Winged Wisdom
Legendary Creature — Bird Wizard

Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."

3/4
The Necrobloom
Legendary Creature — Plant

Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.

Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)

2/7
Obstinate Gargoyle
Artifact Creature — Gargoyle

This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2
Ondu Knotmaster
Creature — Kor Rogue

Lifelink

Whenever another modified creature you control dies, put two +1/+1 counters on this creature.

2/2
Throw a Line
Sorcery — Adventure

Distribute two +1/+1 counters among one or two target creatures. (Then exile this card. You may cast the creature later from exile.)

Phlage, Titan of Fire's Fury
Legendary Creature — Elder Giant

When Phlage enters, sacrifice it unless it escaped.

Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life.

Escape, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6
Planar Genesis
Instant

Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.

Out of nothing, something was born.

Psychic Frog
Creature — Frog

Whenever this creature deals combat damage to a player or planeswalker, draw a card.

Discard a card: Put a +1/+1 counter on this creature.

Exile three cards from your graveyard: This creature gains flying until end of turn.

Some frogs poison the body. Some frogs poison the mind.

1/2
Pyretic Rebirth
Instant

Return target artifact or creature card from your graveyard to your hand. Pyretic Rebirth deals damage equal to that card's mana value to up to one target creature or planeswalker.

Death has never kept Darigaaz down for long.

Riddle Gate Gargoyle
Artifact Creature — Gargoyle

Flying

When this creature enters, you get (three energy counters).

Whenever you attack, you may pay . When you do, target creature you control gains lifelink until end of turn.

2/2
Rosheen, Roaring Prophet
Legendary Creature — Giant Shaman

When Rosheen enters, mill six cards. You may put a card with in its mana cost from among them into your hand.

: Reveal any number of cards with in their mana cost in your hand. Add for each card revealed this way. Spend this mana only on costs that contain .

4/4
Scurry of Gremlins
Enchantment

When this enchantment enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of (energy counters) equal to the number of creatures you control.

Pay : Creatures you control get +1/+0 and gain haste until end of turn.

A whiff of aether brings the horde out of hiding.

Snapping Voidcraw
Creature — Eldrazi Turtle

Devoid (This card has no color.)

: Add .

, : Draw a card.

Once considered a delicacy, turtle soup is no longer served in Nephalia's inns.

1/3
Sneaky Snacker
Creature — Faerie Rogue

Flying

When you draw your third card in a turn, return this card from your graveyard to the battlefield tapped.

Though the High Fae gave explicit instructions not to tarry, she stayed in Sweettooth Village for seconds, thirds, and then dessert.

2/1
Titans' Vanguard
Creature — Eldrazi

Devoid (This card has no color.)

When you cast this spell and whenever this creature attacks, put a +1/+1 counter on each colorless creature you control.

Trample

With a shriek, it directed the spawn toward the temple where the refugees sheltered.

5/5
Wight of the Reliquary
Creature — Zombie Knight

Vigilance

This creature gets +1/+1 for each creature card in your graveyard.

, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

Her new demonic overlords prized her knowledge of Bant's landscape.

2/2
Writhing Chrysalis
Creature — Eldrazi Drone

Devoid (This card has no color.)

When you cast this spell, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."

Reach

Whenever you sacrifice another Eldrazi, put a +1/+1 counter on this creature.

2/3
Disruptor Flute
Artifact

Flash

As this artifact enters, choose a card name.

Spells with the chosen name cost more to cast.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Idol of False Gods
Kindred Artifact — Eldrazi

, : Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."

Whenever another Eldrazi you control dies, put a +1/+1 counter on this artifact.

As long as this artifact has eight or more +1/+1 counters on it, it's a 0/0 creature in addition to its other types and it has annihilator 2.

Solar Transformer
Artifact

This artifact enters tapped.

When this artifact enters, you get (three energy counters).

: Add .

, Pay : Add one mana of any color.

Vexing Bauble
Artifact

Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.

, , Sacrifice this artifact: Draw a card.

No one knew who invented it. No one knew its purpose. All anyone knew was they didn't like being anywhere near it.

Winter Moon
Artifact

Players can't untap more than one nonbasic land during their untap steps.

"The sun and moon have decided to make a competition of our misery."

—Naromin, veteran explorer

Archway of Innovation
Land

This land enters tapped unless you control an Island.

: Add .

, : The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for .)

Arena of Glory
Land

This land enters tapped unless you control a Mountain.

: Add .

, , Exert this land: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

Bloodstained Mire
Land

, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

A graveyard for conquerors and conquered alike.

Bountiful Landscape
Land

: Add .

, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle.

Cycling (, Discard this card: Draw a card.)

Contaminated Landscape
Land

: Add .

, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.

Cycling (, Discard this card: Draw a card.)

Deceptive Landscape
Land

: Add .

, Sacrifice this land: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle.

Cycling (, Discard this card: Draw a card.)

Flooded Strand
Land

, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Once a prosperous Vantress town, now swept clean and reclaimed by the waters of the wilds.

Foreboding Landscape
Land

: Add .

, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle.

Cycling (, Discard this card: Draw a card.)

Monumental Henge
Land

This land enters tapped unless you control a Plains.

: Add .

, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Perilous Landscape
Land

: Add .

, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle.

Cycling (, Discard this card: Draw a card.)

Polluted Delta
Land

, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

A warped gateway that seeps toxins and malevolence into the waters around Towashi.

Seething Landscape
Land

: Add .

, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Cycling (, Discard this card: Draw a card.)

Shattered Landscape
Land

: Add .

, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle.

Cycling (, Discard this card: Draw a card.)

Sheltering Landscape
Land

: Add .

, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Cycling (, Discard this card: Draw a card.)

Shifting Woodland
Land

This land enters tapped unless you control a Forest.

: Add .

Delirium : This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Snow-Covered Wastes
Basic Snow Land

: Add .

Spymaster's Vault
Land

This land enters tapped unless you control a Swamp.

: Add .

, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

Tranquil Landscape
Land

: Add .

, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Cycling (, Discard this card: Draw a card.)

Twisted Landscape
Land

: Add .

, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.

Cycling (, Discard this card: Draw a card.)

Ugin's Labyrinth
Land

Imprint — When this land enters, you may exile a colorless card with mana value 7 or greater from your hand.

: Add . If a card is exiled with this land, add instead.

: Return the exiled card to its owner's hand.

Urza's Cave
Land — Urza's Cave

: Add .

, , Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

No matter how deep Urza delved, he couldn't escape his regrets.

Windswept Heath
Land

, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

An underground paradise, bright and thriving beneath the surface of Ixalan.

Wooded Foothills
Land

, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Home and hunting ground for Kaldheim's fearsome trolls.

Ajani, Nacatl Pariah
Legendary Creature — Cat Warrior

When Ajani enters, create a 2/1 white Cat Warrior creature token.

Whenever one or more other Cats you control die, you may exile Ajani, then return him to the battlefield transformed under his owner's control.

His pride denied him; his brother did not.

1/2
Ajani, Nacatl Avenger
Legendary Planeswalker — Ajani

[+2]: Put a +1/+1 counter on each Cat you control.

[0]: Create a 2/1 white Cat Warrior creature token. When you do, if you control a red permanent other than Ajani, he deals damage equal to the number of creatures you control to any target.

[−4]: Each opponent chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

Loyalty: 3
Razorgrass Ambush
Instant

Razorgrass Ambush deals 3 damage to target attacking or blocking creature.

When disturbed, razorgrass skewers unwary intruders in violent, jingling bursts.

Razorgrass Field
Land

As this land enters, you may pay 3 life. If you don't, it enters tapped.

: Add .

Leonin hide their dwellings within the Razor Fields, making approach deadly without knowledge of their secret paths.

Witch Enchanter
Creature — Human Warlock

When this creature enters, destroy target artifact or enchantment an opponent controls.

Shilgengar's famine once starved Stensia into embracing vampirism. The Dawnhart Coven would not let the same happen to Kessig.

2/2
Witch-Blessed Meadow
Land

As this land enters, you may pay 3 life. If you don't, it enters tapped.

: Add .

"Ghrin-Danu will not let her people go hungry."

—Katilda, Dawnhart Prime

Hydroelectric Specimen
Creature — Weird

Flash

When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.

Whenever the research team stepped out, the specimen emerged to conduct experiments of its own.

1/4
Hydroelectric Laboratory
Land

As this land enters, you may pay 3 life. If you don't, it enters tapped.

: Add .

As long as the scientists were present, the specimen floated patiently or swam quietly about, biding its time, watching.