Return target spell or nonland permanent an opponent controls to its owner's hand.
The kami help travelers find profound relief, by freeing them from their mortal concerns.
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Desperate travelers journey from across Kamigawa, drawn by rumors of relief from all their troubles.
Flying
Whenever Tamiyo attacks, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
[+2]: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -1/-0 until end of turn.
[−3]: Return target instant or sorcery card from your graveyard to your hand. If it's a green card, add one mana of any color.
[−7]: Draw cards equal to half the number of cards in your library, rounded up. You get an emblem with "You have no maximum hand size."
When this creature enters, exile target player's graveyard.
"Look what I found, and it's only been dead for a week!"
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
A boggart warren is usually located in a place rich with sensations... good and bad.
Destroy target creature or planeswalker.
"I can think of no fate more fitting for one so foul as you."
—Aryel, knight of Windgrace
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
"The Nethermire is all the salvation you deserve."
—Aryel, knight of Windgrace
Lifelink
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
[+2]: Create a Food token.
[−1]: Sorin deals damage equal to the amount of life you gained this turn to any target.
[−6]: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Narset brought the Jeskai djinn ancient wisdom and the promise to challenge the status quo.
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
"Fear not the fall. Fear never reaching the pinnacle."
—Narset
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Ral enters with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn.
[+1]: Until your next turn, instant and sorcery spells you cast cost less to cast.
[−2]: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral.
[−8]: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
"Idea: Climbing boots also balanced for running."
—Expedition journal entry, very scorched
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Even the most seasoned adventurers think twice before testing their fortunes on the volcanic teeth of Akoum.
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
"I thought trolls were supposed to be under bridges!"
—Nelvin, Vantress squire
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
The chasm formed during the Phyrexian Invasion quickly filled with new life.
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
"Freyalise is gone, but her song lives on."
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
The Juniper Order safeguards secret places that still thrum with traces of Freyalise's life-giving magic.
Deathtouch
Whenever Grist or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay . If you do, exile Grist, then return it to the battlefield transformed under its owner's control.
[+1]: Create a 1/1 black and green Insect creature token, then mill two cards. Put a deathtouch counter on the token if a black card was milled this way.
[−2]: Destroy target artifact or enchantment.
[−6]: For each creature card in your graveyard, create a token that's a copy of it, except it's a 1/1 black and green Insect.
This spell costs less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
This land enters tapped.
: Add or .
All who enter the bog despair, for the first thing it steals is hope.
Devoid (This card has no color.)
When you cast this spell, if was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
"Mangeni's children take their places among us."
—Ayli, high priest of the Eternal Pilgrims
This land enters tapped.
: Add or .
"Eldrazi scour the world of impurity so that we, the faithful, will inherit paradise."
—Ayli, high priest of the Eternal Pilgrims
Enchant creature
Enchanted creature gets +2/+2 and has flying and lifelink.
Serra may be long gone, but Benalia's faithful still draw strength from her blessings.
This land enters tapped.
: Add or .
"Empires fall, cities crumble, righteousness remains."
—Chapel inscription
Until end of turn, double target creature's power and it gains first strike.
"The firemane angels are mighty, but their greatest value lies in the fervor their presence kindles in the heart of a soldier."
—Agrus Kos
This land enters tapped.
: Add or .
Boros fortresses bristle with high towers so that, even at rest, Legion soldiers can remain in the light of the sun.
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
"Today, we feast! Tomorrow, we fight! Then, we feast again!"
—Harald, king of Skemfar
This land enters tapped.
: Add or .
The most potent elvish tonics and potions are brewed from the trees containing their imprisoned gods, the Einir.
Draw two cards. Then discard a card at random unless you pay (two energy counters).
"Insight is like a waterfall—near-limitless power, but only if properly harnessed."
—Saheeli Rai
This land enters tapped.
: Add or .
In the wilds beyond Ghirapur, raw magical energy permeates the landscape.
Enchant creature
Enchanted creature gets +1/+1 for each creature and/or enchantment you control.
The Kelema Veil flows through Setessa, allowing Karametra's faithful followers direct access to her wisdom and power.
This land enters tapped.
: Add or .
"For us, a temple is a part of nature, not something we impose upon it."
—Sythis, Harvest's Hand
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
"Don't be a superstitious coward. What's a tree going to do, slowly fall on us?"
—Sebastian the Logger
This land enters tapped.
: Add or .
The loggers never questioned why the last crew had abandoned camp.
Tap all creatures target player controls. You may pay any amount of . If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
The Consulate's aether spotlights have a setting to incapacitate trespassers on contact.
This land enters tapped.
: Add or .
"Chaos fuels the flames of violence. Only through order can peace be assured."
—Dovin Baan
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
The long-dead librarians are still on hand to recommend selected titles.
This land enters tapped.
: Add or .
Moldering tomes line rotting shelves. Generations of priceless knowledge fade from memory beneath the waves.
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Create X 4/4 white Angel creature tokens with flying.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may pay . If you do, create X 1/1 white Soldier creature tokens.
Whenever another creature you control enters, you gain 1 life.
, : Exile another target creature you control, then return it to the battlefield under its owner's control.
Kicker (You may pay an additional as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
"The kingdom is in peril! Who among you is brave enough to defend it?"
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"No fact escapes me. Why do you think you can?"
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Enchanters add layer upon layer of complexity to the world around them.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
When this creature dies, create a 3/3 blue Fish creature token with "When this token dies, create a 6/6 blue Whale creature token with 'When this token dies, create a 9/9 blue Kraken creature token.'"
Flying
When this creature enters, return a creature you control to its owner's hand.
"Kaervek believes the drakes' cries herald his victory; in truth, they mourn aloud for his impending demise."
—Teferi
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
The scrape of shovels and the tumble of cold dirt soon muffled their pleas.
( can be paid with either or 2 life.)
Lifelink
For each in a cost, you may pay 2 life rather than pay that mana.
Whenever you cast a black spell, put a +1/+1 counter on K'rrik.
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Checking around every corner doesn't help if you forget to look up.
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
"There are dark, ancient arts that fascinate even me."
—Sorin Markov
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
"It's a difficult task to quarantine a plague that moves with the clouds."
—Esara, healer adept
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
"Die. But die knowing that your pathetic life will yield a great bounty for me."
—Zul Ashur, lich lord
: Add .
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has ": This creature gets +1/+0 until end of turn."
Haste
Whenever Laelia attacks, exile the top card of your library. You may play that card this turn.
Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Destroy each artifact with mana value X or less.
Catastrophes happened so often at the mana rig that the viashino language had a special word to describe them.
Equipped creature gets +4/+0 and has trample.
Equip
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
As Aclazotz's undead forces approached the temple of Ojer Kaslem, they met a roaring wall of vibrant, flourishing life.
: Add for each Elf on the battlefield.
Titania rewards all who honor the forest by making them a living part of it.
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
"He has been to the heart of the wood. Did you truly expect to wield power over him?"
—Oakhide druid
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
It drinks fatigue.
When Breya enters, create two 1/1 blue Thopter artifact creature tokens with flying.
, Sacrifice two artifacts: Choose one —
• Breya deals 3 damage to target player or planeswalker.
• Target creature gets -4/-4 until end of turn.
• You gain 5 life.
Flying
Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
In the vast emptiness, Kaalia found she was not alone.
Green spells you cast cost less to cast.
It is a sun-dappled glade in the morning, the aroma of spring's first blossoms, and the melody of birds chirping in a joyful chorus. It is life.
Black spells you cast cost less to cast.
It is the imposing heft of a ruler's scepter, the stench of death after a victory in battle, and the mournful wail of an enemy kneeling in supplication. It is power.
Flying
When this creature dies, return another target artifact card from your graveyard to your hand.
Garbage in, treasure out.
White spells you cast cost less to cast.
It is a helping hand reaching out to the downtrodden, the acrid-sweet tang of burning incense during prayer, and the harmony of voices uplifted in unison. It is faith.
Red spells you cast cost less to cast.
It is the warm glow of the setting sun at journey's end, the scent of the evening meal crackling over a fire, and the cacophony of a raucous song shared over tankards of mead. It is freedom.
Blue spells you cast cost less to cast.
It is the glimpse of a new horizon beyond the hills, the briny taste of salt spray off a ship's hull, and the whisper of pages turning in a new book. It is discovery.
As this artifact enters, choose a creature type.
Creature spells of the chosen type cost less to cast.
"Our recruitment drives are bringing in fewer fresh troops every day. We need a new strategy."
—Urza, to Tawnos
This artifact enters tapped.
: Add .
Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.
: Add . This land deals 1 damage to you.
Threshold — , , Sacrifice this land: It deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.
: Add . This land deals 1 damage to you.
Threshold — , , Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.