Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Facets of life, reflections of the soul.
Untap target nonattacking creature. It gets +1/+3 until end of turn.
"One timely cry of warning can save nine of surprise."
—Sidar Jabari
When this creature dies, you gain 3 life.
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
The best use for a unicorn's horn is to adorn a unicorn.
—Femeref adage
Tap all nonwhite creatures.
"My shield will bear a shining sun so you will always be with me. / Inlaid with gold, it will shine like glowing embers."
—"Love Song of Night and Day"
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
, : Target creature gets +0/+1 until end of turn.
, : Put target creature you control on top of its owner's library.
To condemn the innocent you must first condemn yourself.
—Civic Guild maxim
Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep.
Put target artifact or enchantment on top of its owner's library.
"Mangara is gone. Who among you doubts that I have taken his power?"
—Kaervek
Destroy target artifact or enchantment.
"There are harsher ways to learn the meaning of the word 'no.'"
—Rashida Scalebane
Destroy target artifact. You gain life equal to its mana value.
"Suq'Ata believe in trade; Femeref, alms; Zhalfirins, steel. Be warned, Kaervek—now we are joined."
—Sidar Jabari
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
"To the undiscerning eye, justice and vengeance can look the same."
—Rashida Scalebane
Flying, first strike
"My goat was a small price to pay for the chance to see the hunting griffin dive and seize it."
—Pashad ibn Asim, Suq'Ata trader
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
"I do not teach. I simply reveal."
—Daudi, Femeref tutor
Pay 1 life: Prevent the next 1 damage that would be dealt to this creature this turn.
"If I have learned anything as a wizard it is this: never fight your own battles."
—Waffa, sorcerer of Nyomba
Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
: Prevent the next 1 damage that would be dealt to any target this turn.
"Faith is my shield, and hope is my armor; I am vulnerable only to myself."
—Asmira, Holy Avenger
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: This creature gains vigilance until end of turn.
"I will return / with lizard skins for your sandals. Paint your eyes black and wait for me."
—"Love Song of Night and Day"
"The days before the war were filled with strange portents: scouts and herders spoke of villages reduced to ash, of farmers taken from their fields, and of foul beasts roaming the plains in packs. I know, for I spoke to them all."
—Hakim, Loreweaver
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
"The Femeref look only to the Sun for healing; they have never truly understood life's cycle."
—Kifimbo, Shadow Guildmage
Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"
—Asmira, Holy Avenger
Trample
"The fury in the lion's eye;
the patience in the hippo's yawn;
the pride within the griffin's cry
are one within the iron tusk's stride."
—"Iron Tusk," Femeref song
Choose one —
• All creatures get -2/-0 until end of turn.
• Tap target creature.
• Prevent the next 1 damage that would be dealt to any target this turn.
Cast this spell only after combat.
Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
"Common soldiers can't understand what a sidar knows: the enemy can be a resource."
—Sidar Jabari
You gain 5 life.
When a spell or ability an opponent controls causes you to discard this card, you gain 2 life, and you return this card from your graveyard to your hand at the beginning of the next end step.
As this enchantment enters, choose black or red.
At the beginning of your upkeep, sacrifice this enchantment unless you pay .
Whenever a creature of the chosen color deals damage to you or a white creature you control, this enchantment deals that much damage to that creature.
Flying, protection from black
Like a laughing knife, immaculate and sharp, is the Melesse.
Flying
, : Return this creature to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
"Unlike Zhalfir, the griffin needs no council to keep harmony among its parts."
—Asmira, Holy Avenger
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"All animals—even humans—can be herded. The trick is to make them think they choose their own destination."
—Mangara
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"Proud am I, / strong am I, / courageous in defending my children / and fierce in punishing what stands in my way."
—"So the Elephant Speaks," Zhalfirin song
As this enchantment enters, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Flying
: This creature gets +0/+1 until end of turn.
"They knew Bantau was lost when, to hide the pearl he had found on the beach, he swallowed it—and soon grew wings."
—Hakim, Loreweaver
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As this enchantment enters, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
It is not by the blood of dragons that Rashida measures victories, but by the sum of children who no longer wake from nightmares of scales and fire.
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
"Our soldiers are blessed with lizard scales as hard and cold as steel."
—Sidar Jabari
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Pegasus.
: Create a 1/1 white Pegasus creature token with flying.
"Do not go there, do not go / unless you rise on wings, unless you walk on hooves."
—"Song to the Sun," Femeref song
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Light creates shadow; light destroys shadow. Such is the transience of darkness.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
"Prophecy is whatever one makes of it, but destiny cannot be changed."
—Sidar Jabari
This enchantment enters with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice this enchantment if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from this enchantment instead.
As long as this creature is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
"A treasure to guard other treasures is worth the highest price."
—Mtai, Civic Guildmage
Defender (This creature can't attack.)
Flying
This creature can't block creatures with power 2 or less.
"There is no sweeter music than the wails of a dying dragon."
—Rashida Scalebane
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"When we're aloft, I love to lean over the Weatherlight's railing and watch the patterns the griffins' shadows make on the clouds below."
—Sisay, Captain of the Weatherlight
Flying
Sacrifice this creature: Counter target red instant or sorcery spell.
The griffin's shadow gives courage to the righteous and dread to the idle.
Sacrifice this creature: Regenerate target creature.
, , Sacrifice this creature: Counter target spell that targets an enchantment.
Defender (This creature can't attack.)
Flying
At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
Telim'Tor could no longer recall the exact number of assaults—but his troops could.
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Target Knight creature gets +1/+1 until end of turn.
"Command is the act of balancing on a vine and convincing others that it is firm ground."
—Sidar Jabari
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: This creature gains first strike until end of turn.
"You returned a warrior. . . . Your hair was cut, your eye tattooed with the red triangle of war."
—"Love Song of Night and Day"
Flying
Other Griffin creatures get +1/+1.
"If the griffins tell of their gods, perhaps they speak of feathers bright as the Sun."
—Afari, Tales
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
"Even the ancient storytellers proclaimed Zhalfir to be dominant over all Jamuraa. Kaervek's invasion shocked us all."
—Hakim, Loreweaver
Flying
: This creature gets +1/+0 until end of turn. Activate only once each turn.
"A vizier's dish, best served drenched in honey and almonds."
—Suq'Ata royal recipe
Flying, vigilance
"Wear the falcon's feathers in your hair—
be fast as the falcon, bright as the Sun."
—"Rise on Wings," Zhalfirin song
When this enchantment enters, exile all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
Return target permanent to its owner's hand.
A lie always returns; be careful how you catch it.
Flying, protection from green
"Once, a Quirion asked why I was so cautious when the day was clear. I told him of the sky-blue hide of the cerluean wyvern, and he offered me double if I could conjure a strong tailwind!"
—Sisay, Captain of the Weatherlight
Enchant creature
Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
"Useful . . . if you can find it."
—Pashad ibn Asim, Suq'Ata trader
Whenever this creature attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
, Sacrifice this creature: Counter target spell.
In front of every great wizard is a doomed apprentice.