Mirage

MIR · 353 cards · Released

Ebony Charm
Instant

Choose one —

• Target opponent loses 1 life and you gain 1 life.

• Exile up to three target cards from a single graveyard.

• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Ebony Charm
Instant

Choose one —

• Target opponent loses 1 life and you gain 1 life.

• Exile up to three target cards from a single graveyard.

• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Enfeeblement
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets -2/-2.

"If it is weak, either kill it or ignore it. Anything else honors it."

—Kaervek

Feral Shadow
Creature — Nightstalker

Flying

"The night stalkers are such a minor power in Urborg. Their sad eagerness to elevate themselves makes them willing tools in the plundering of little Femeref."

—Kaervek

2/1
Fetid Horror
Creature — Shade Horror

: This creature gets +1/+1 until end of turn.

"Of the six who went down the Uuserk Trail to scout ahead, one returned. She clawed at her eyes and nostrils and sobbed with horror. I was curious about what she saw, but we chose another path."

—Scout Ekemet, final journal

1/2
Forbidden Crypt
Enchantment

If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.

If a card would be put into your graveyard from anywhere, exile that card instead.

Forsaken Wastes
World Enchantment

Players can't gain life.

At the beginning of each player's upkeep, that player loses 1 life.

Whenever this enchantment becomes the target of a spell, that spell's controller loses 5 life.

Grave Servitude
Enchantment — Aura

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +3/-1 and is black.

"I no longer believe in a final resting place."

—Shauku, Endbringer

Gravebane Zombie
Creature — Zombie

If this creature would die, put it on top of its owner's library instead.

"A zombie's bed must be a lumpy one or he wouldn't leave it so often."

—Rana, Suq'Ata market fool

3/2
Harbinger of Night
Creature — Spirit

At the beginning of your upkeep, put a -1/-1 counter on each creature.

Embrace the Harbinger

—Suq'Ata expression meaning "abandon hope"

2/3
Infernal Contract
Sorcery

Draw four cards. You lose half your life, rounded up.

"But I signed nothing!"

—Taraneh, Suq'Ata mage

Kaervek's Hex
Sorcery

Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.

"If the curse does not strike you dead, question your soul."

—Kaervek

Mire Shade
Creature — Shade

, Sacrifice a Swamp: Put a +1/+1 counter on this creature. Activate only as a sorcery.

"We realized the bog had not given up a soul but had come to claim a new one."

—Scout Ekemet, final journal

1/1
Nocturnal Raid
Instant

Black creatures get +2/+0 until end of turn.

"The finest offering of night is not stealth but daring."

—Tetlok, Breathstealer

Painful Memories
Sorcery

Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.

"It is terrible how one brief action can live forever in memory."

—Jolrael

Phyrexian Tribute
Sorcery

As an additional cost to cast this spell, sacrifice two creatures.

Destroy target artifact.

"In your final breath you still have something to offer Phyrexia."

—Afari, Tales

Purraj of Urborg
Legendary Creature — Cat Warrior

Purraj has first strike as long as it's attacking.

Whenever a player casts a black spell, you may pay . If you do, put a +1/+1 counter on Purraj.

2/3
Ravenous Vampire
Creature — Vampire

Flying

At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on this creature. If you don't, tap this creature.

Eternal life brings eternal hunger.

3/3
Reign of Terror
Sorcery

Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.

"I don't know what takes them; they die around me without time to scream."

—Scout Ekemet, final journal

Restless Dead
Creature — Skeleton

: Regenerate this creature.

The rich's heirs often thank them after death . . . but preferably not in person.

—Suq'Ata epigram

1/1
Sewer Rats
Creature — Rat

, Pay 1 life: This creature gets +1/+0 until end of turn. Activate no more than three times each turn.

You lie down with rats, and the rats run away.

—Suq'Ata insult

1/1
Shadow Guildmage
Creature — Human Wizard

, : Put target creature you control on top of its owner's library.

, : This creature deals 1 damage to any target and 1 damage to you.

To keep the dead so others may live.

—Shadow Guild maxim

1/1
Shallow Grave
Instant

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Good help is hard to dig up.

Shauku, Endbringer
Legendary Creature — Vampire

Flying

Shauku can't attack if there's another creature on the battlefield.

At the beginning of your upkeep, you lose 3 life.

: Exile target creature and put a +1/+1 counter on Shauku.

5/5
Skulking Ghost
Creature — Spirit

Flying

When this creature becomes the target of a spell or ability, sacrifice it.

"They exist only so long as the living take no notice."

—Kifimbo, Shadow Guildmage

2/1
Soul Rend
Instant

Destroy target creature if it's white. A creature destroyed this way can't be regenerated.

Draw a card at the beginning of the next turn's upkeep.

"Since I cannot stop death, I choose to stop life."

—Kaervek

Soulshriek
Instant

Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.

"The flesh is a casket for the soul."

—Shauku, Endbringer

Spirit of the Night
Legendary Creature — Demon Spirit

Flying, trample, haste, protection from black

Spirit of the Night has first strike as long as it's attacking.

6/5
Stupor
Sorcery

Target opponent discards a card at random, then discards a card.

There are medicines for all afflictions but idleness.

—Suq'Ata saying

Tainted Specter
Creature — Specter

Flying

, : Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, this creature deals 1 damage to each creature and each player. Activate only as a sorcery.

2/2
Tombstone Stairwell
World Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each upkeep, if this enchantment is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.

At the beginning of each end step and when this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.

Urborg Panther
Creature — Nightstalker Cat

, Sacrifice this creature: Destroy target creature blocking it.

Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and this creature: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.

2/2
Wall of Corpses
Creature — Wall

Defender (This creature can't attack.)

, Sacrifice this creature: Destroy target creature this creature is blocking.

"I shall make walls of their flesh, and their blood will be my mortar."

—Kaervek

0/2
Withering Boon
Instant

As an additional cost to cast this spell, pay 3 life.

Counter target creature spell.

"Life for life: this is the immutable law."

—Panya, Granger Guildmage

Zombie Mob
Creature — Zombie

This creature enters with a +1/+1 counter on it for each creature card in your graveyard.

When this creature enters, exile all creature cards from your graveyard.

2/0
Agility
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Aleatory
Instant

Cast this spell only during combat after blockers are declared.

Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Armorer Guildmage
Creature — Human Wizard

, : Target creature gets +1/+0 until end of turn.

, : Target creature gets +0/+1 until end of turn.

Zhalfir's destiny rings in tempered steel.

—Armorer Guild maxim

1/1
Barreling Attack
Instant

Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.

"The trollish game of push-fall inspired this impressive tactic."

—Sidar Jabari

Blind Fury
Instant

All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.

"Tell me . . . have you ever sung the Song of Blood?"

—Purraj of Urborg

Blistering Barrier
Creature — Wall

Defender (This creature can't attack.)

I live without food, stand without leg, wound without force, and am harder to fight than to kill. What am I?

—Femeref riddle

5/2
Builder's Bane
Sorcery

Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.

There is only so much a person may be buried with.

Burning Palm Efreet
Creature — Efreet

: This creature deals 2 damage to target creature with flying and that creature loses flying until end of turn.

Even the lion envies the lark.

2/2
Burning Shield Askari
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: This creature gains first strike until end of turn.

"Any day that I ride my horse up to my ankles in the remains of my enemies is a good day."

—Akin, seasoned askari

2/2
Chaos Charm
Instant

Choose one —

• Destroy target Wall.

• Chaos Charm deals 1 damage to target creature.

• Target creature gains haste until end of turn.

Chaosphere
World Enchantment

Creatures with flying can block only creatures with flying.

Creatures without flying have reach. (They can block creatures with flying.)

"I dance the nothing dance, / Feet in the air, knives in the ground."

—Femeref chant

Cinder Cloud
Instant

Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.

Consuming Ferocity
Enchantment — Aura

Enchant non-Wall creature

Enchanted creature gets +1/+0.

At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.

Crimson Hellkite
Creature — Dragon

Flying

, : This creature deals X damage to target creature. Spend only red mana on X.

"Dragonfire forged me a warrior."

—Rashida Scalebane

6/6
Crimson Roc
Creature — Bird

Flying

Whenever this creature blocks a creature without flying, this creature gets +1/+0 and gains first strike until end of turn.

2/2
Dwarven Miner
Creature — Dwarf

, : Destroy target nonbasic land.

"Fetch the pestridder, Paka—we've got dwarves in the rutabagas!"

—Jamul, Femeref farmer

1/2
Dwarven Nomad
Creature — Dwarf Nomad

: Target creature with power 2 or less can't be blocked this turn.

A dwarf's life belongs as much to the land as to the dwarf.

—Creed of the Stonethrow Clan

1/1
Ekundu Cyclops
Creature — Cyclops

If a creature you control attacks, this creature also attacks if able.

"Big one I, One big eye. One-eye see Two-eye die!"

—Traditional cyclops chant

3/4
Emberwilde Djinn
Creature — Djinn

Flying

At the beginning of each player's upkeep, that player may pay or 2 life. If the player does, they gain control of this creature.

A hefty price is no guarantee of quality merchandise.

5/4
Final Fortune
Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Want all, lose all.

—Zhalfirin aphorism

Firebreathing
Enchantment — Aura

Enchant creature

: Enchanted creature gets +1/+0 until end of turn.

"Magic's only part of it, my friend. Diet does the rest."

—Pashad ibn Asim, Suq'Ata trader

Flame Elemental
Creature — Elemental

, , Sacrifice this creature: It deals damage equal to its power to target creature.

Storyteller: By my hand in the fire, this story is a tale of power. Listeners: May it give you strength.

3/2
Flare
Instant

Flare deals 1 damage to any target.

Draw a card at the beginning of the next turn's upkeep.

"In the forest, fires light the sky as black clouds unfold their weight."

—"Love Song of Night and Day"

Goblin Elite Infantry
Creature — Goblin Warrior

Whenever this creature blocks or becomes blocked, it gets -1/-1 until end of turn.

They talk a good fight.

2/2
Goblin Scouts
Sorcery

Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

"Pathetic—like I wouldn't know a goblin painted up to look like a dwarf!"

—Pashad ibn Asim, Suq'Ata trader