Murders at Karlov Manor

MKM · 451 cards · Released

Furtive Courier
Creature — Merfolk Advisor

This creature can't be blocked as long as you've sacrificed an artifact this turn.

Whenever this creature attacks, draw a card, then discard a card.

"Glad to see you made it in one piece. Next time, try not looking so obviously nervous."

—Linghu of the Foundway Associates

3/2
Hotshot Investigators
Creature — Vedalken Detective

When this creature enters, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

They always think they're better than the local investigators. They're usually right.

4/4
Intrude on the Mind
Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.

Jaded Analyst
Creature — Human Detective

Defender

Whenever you draw your second card each turn, this creature loses defender and gains vigilance until end of turn.

"Oh, good, another case with too many victims and not enough clues."

3/2
Living Conundrum
Creature — Elemental

Hexproof

If you would draw a card while your library has no cards in it, skip that draw instead.

As long as there are no cards in your library, this creature has base power and toughness 10/10 and has flying and vigilance.

2/5
Lost in the Maze
Enchantment

Flash

When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Tapped creatures you control have hexproof.

Mistway Spy
Creature — Merfolk Detective

Flying

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

When this creature is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.

1/1
Out Cold
Instant

This spell can't be countered. (This includes by the ward ability.)

Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)

"We'll get their statements after they defrost."

—Dvika of the Foundway Associates

Proft's Eidetic Memory
Legendary Enchantment

When Proft's Eidetic Memory enters, draw a card.

You have no maximum hand size.

At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

Projektor Inspector
Creature — Human Detective

Whenever this creature or another Detective you control enters and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.

"Bring up the particulars from yesterday's altercation, and enhance."

3/2
Reasonable Doubt
Instant

Counter target spell unless its controller pays .

Suspect up to one target creature. (A suspected creature has menace and can't block.)

"Merle had the motive, but Blovinac was the one caught with the murder weapon. And who was the seven-foot-tall hooded figure? This case is a mess!"

Reenact the Crime
Instant

Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.

At Proft's command, an ethereal model of the ransacked workshop sprang into being, every detail perfectly recreated. He'd missed something—he knew it—but what?

Steamcore Scholar
Creature — Weird Detective

Flying, vigilance

When this creature enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.

"Hm. That's weird."

2/2
Sudden Setback
Instant

The owner of target spell or nonland permanent puts it on their choice of the top or bottom of their library.

"Look, buddy, you're not in trouble. I just wanna ask you a questio—"

Sudden Setback
Instant

The owner of target spell or nonland permanent puts it on their choice of the top or bottom of their library.

"Look, buddy, you're not in trouble. I just wanna ask you a questio—"

Surveillance Monitor
Creature — Vedalken Detective

When this creature enters, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.)

Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.

Thopters don't take breaks, and neither does he.

3/3
Surveillance Monitor
Creature — Vedalken Detective

When this creature enters, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.)

Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.

Thopters don't take breaks, and neither does he.

3/3
Unauthorized Exit
Instant

Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Proft had never been a by-the-book investigator, but even he never expected to find himself breaking a notorious assassin out of a maximum-security Azorius holding cell.

Agency Coroner
Creature — Ogre Cleric

, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.

"Well, cause of death seems pretty straightforward, but what else can you tell me, friend?"

3/6
Alley Assailant
Creature — Vampire Rogue

This creature enters tapped.

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

When this creature is turned face up, target opponent loses 3 life and you gain 3 life.

3/3
Barbed Servitor
Artifact Creature — Construct

Indestructible

When this creature enters, suspect it. (It has menace and can't block.)

Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life.

Whenever this creature is dealt damage, target opponent loses that much life.

1/1
Basilica Stalker
Creature — Vampire Detective

Flying

Whenever this creature deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

3/4
Case of the Gorgon's Kiss
Enchantment — Case

When this Case enters, destroy up to one target creature that was dealt damage this turn.

To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)

Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.

Case of the Gorgon's Kiss
Enchantment — Case

When this Case enters, destroy up to one target creature that was dealt damage this turn.

To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)

Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.

Case of the Stashed Skeleton
Enchantment — Case

When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)

To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)

Solved , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

Cerebral Confiscation
Sorcery

Choose one —

• Target opponent discards two cards.

• Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

"Never rely on secondhand description. Always review the memory yourself."

—Lazav

Clandestine Meddler
Creature — Vampire Rogue

When this creature enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.)

Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

3/2
Clandestine Meddler
Creature — Vampire Rogue

When this creature enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.)

Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

3/2
Deadly Cover-Up
Sorcery

As an additional cost to cast this spell, you may collect evidence 6.

Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Extract a Confession
Sorcery

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)

Each opponent sacrifices a creature of their choice. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.

Festerleech
Creature — Zombie Leech

Whenever this creature deals combat damage to a player, you mill two cards.

: This creature gets +2/+2 until end of turn. Activate only once each turn.

"Four Dead in Zombie Leech Attack, Dozens Nauseated"

Tenth District Times headline

1/1
Homicide Investigator
Creature — Human Detective

Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

In her line of work, the dead are often better sources than the living.

2/2
Hunted Bonebrute
Creature — Skeleton Beast

Menace

When this creature enters, target opponent creates two 1/1 white Dog creature tokens.

When this creature dies, each opponent loses 3 life.

Disguise

6/2
Illicit Masquerade
Enchantment

Flash

When this enchantment enters, put an impostor counter on each creature you control.

Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.

It Doesn't Add Up
Instant

Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)

Etrata had committed dozens of murders, all of which she recalled in perfect, loving detail. But no matter how hard she tried, she couldn't remember killing Zegana.

Lead Pipe
Artifact — Clue Equipment

Equipped creature gets +2/+0.

Whenever equipped creature dies, each opponent loses 1 life.

, Sacrifice this Equipment: Draw a card.

Equip

Leering Onlooker
Creature — Vampire

Flying

, Exile this card from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.

"Ooh, this one does look nasty. Maybe they'll send Proft!"

1/3
Long Goodbye
Instant

This spell can't be countered. (This includes by the ward ability.)

Destroy target creature or planeswalker with mana value 3 or less.

As the days grew longer, so did the list of missing persons.

Macabre Reconstruction
Sorcery

This spell costs less to cast if a creature card was put into your graveyard from anywhere this turn.

Return up to two target creature cards from your graveyard to your hand.

"Eyewitness testimony, coming right up! Just let me finish regenerating their eyes."

—Nelo, Agency coroner

Massacre Girl, Known Killer
Legendary Creature — Human Assassin

Menace

Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.

"'Did I do it?' You'll have to be more specific."

4/4
Murder
Instant

Destroy target creature.

Laughter and conversation trailed off as the revelers gathered around Zegana's body. Three things quickly became clear: it was a murder, the killer was likely among them, and Teysa's party was definitely over.

Nightdrinker Moroii
Creature — Vampire

Flying

When this creature enters, you lose 3 life.

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

4/2
Outrageous Robbery
Instant

Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.

"When you can't erase your own trail, leave as many false ones as possible."

—Etrata

Persuasive Interrogators
Creature — Gorgon Detective

When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)

5/6
Polygraph Orb
Artifact

When this artifact enters, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

, , Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

Presumed Dead
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.)

"Corpses are pulled from the undercity canals every day. They'll assume one's mine."

Repeat Offender
Creature — Human Assassin

: If this creature is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

"Blasted sketch artist did too good a job. Looks like it's time for me to lie low for a little while."

2/1
Rot Farm Mortipede
Creature — Insect

Whenever one or more creature cards leave your graveyard, this creature gets +1/+0 and gains menace and lifelink until end of turn.

Every week, the necropsy lab's unclaimed bodies are transferred to the Golgari for "recycling."

3/4
Slice from the Shadows
Instant

This spell can't be countered. (This includes by the ward ability.)

Target creature gets -X/-X until end of turn.

"Proft has been poking his nose where it doesn't belong. I want him out of the way."

—Judith, to Massacre Girl

Slimy Dualleech
Creature — Leech

At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn.

"Isn't it gorgeous? It's my most efficient corpse eliminator! One head bites while the other chews."

—Glogus, Golgari leechbreeder

2/4
Snarling Gorehound
Creature — Dog

Menace

Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"I'd offer your dog a treat, but I'm afraid I don't have any appendages to spare."

—Alquist Proft, to Judith

1/1
Soul Enervation
Enchantment

Flash

When this enchantment enters, target creature gets -4/-4 until end of turn.

Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.

Judith's plan was close to fruition. She couldn't have Agrus get in the way.

Toxin Analysis
Instant

Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"Poison this deadly is only used by the Ochran. Either the Golgari are behind this, or someone wants us to think they are."

Undercity Eliminator
Creature — Gorgon Assassin

When this creature enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.

With their guild shunned for opening the doors to Phyrexia, some among the Golgari embraced their status as pariahs and took out their bitterness on all who crossed their paths.

3/3
Unscrupulous Agent
Creature — Elf Detective

When this creature enters, target opponent exiles a card from their hand.

Obtaining evidence through the "proper" channels can take weeks of paperwork. Sometimes justice just can't wait.

1/1
Vein Ripper
Creature — Vampire Assassin

Flying

Ward—Sacrifice a creature.

Whenever a creature dies, target opponent loses 2 life and you gain 2 life.

"I'm afraid your investigation has reached a dead end."

6/5
Anzrag's Rampage
Sorcery

Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.

Bolrac-Clan Basher
Creature — Cyclops Warrior

Double strike, trample

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

Determining the culprit was not difficult. Getting him to stop committing the crime long enough to be arrested, however, was a massive challenge.

3/2
Case of the Burning Masks
Enchantment — Case

When this Case enters, it deals 3 damage to target creature an opponent controls.

To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.

Case of the Crimson Pulse
Enchantment — Case

When this Case enters, discard a card, then draw two cards.

To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)

Solved — At the beginning of your upkeep, discard your hand, then draw two cards.