Murders at Karlov Manor

MKM · 451 cards · Released

Rubblebelt Maverick
Creature — Human Detective

When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.

1/1
Sample Collector
Creature — Troll Detective

Whenever this creature attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

"Whatever broke out of here is at least half bear... and I'd say some lizard as well."

2/3
Sharp-Eyed Rookie
Creature — Human Detective

Vigilance

Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

2/2
Slime Against Humanity
Sorcery

Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.

A deck can have any number of cards named Slime Against Humanity.

They Went This Way
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"Running doesn't prove guilt, but innocent people don't typically flee into the North Ridge Forest."

—Alst of the Foundway Associates

Topiary Panther
Creature — Plant Cat

Trample

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

The gardens around Karlov Manor are oddly bereft of birdsong.

6/5
Tunnel Tipster
Creature — Mole Scout

At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on this creature.

: Add .

"When your perp goes underground, I know where to find 'em."

1/1
Undergrowth Recon
Enchantment

At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.

"I want eyes on the scene of the crime, day and night. I have a feeling our killer won't be able to resist coming back."

—Thare of the Foundway Associates

Vengeful Creeper
Creature — Plant Elemental

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

When this creature is turned face up, destroy target artifact or enchantment an opponent controls.

Seeking intact evidence in the Rubblebelt is a fool's errand.

5/5
Vitu-Ghazi Inspector
Creature — Elf Detective

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)

Reach

When this creature enters, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.

1/3
Agrus Kos, Spirit of Justice
Legendary Creature — Spirit Detective

Double strike, vigilance

Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

"Eventually I'll give retirement another shot. But not today."

2/4
Alquist Proft, Master Sleuth
Legendary Creature — Human Detective

Vigilance

When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

, , Sacrifice a Clue: You draw X cards and gain X life.

3/3
Anzrag, the Quake-Mole
Legendary Creature — Mole God

Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.

: Anzrag must be blocked each combat this turn if able.

His claws tear at the foundations of civilization.

8/4
Assassin's Trophy
Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

"Not just any floriculturist can grow this caliber of nightbloom. We're looking for a rooftop hothouse with quite particular conditions."

—Dr. A of the Foundway Associates

Aurelia, the Law Above
Legendary Creature — Angel

Flying, vigilance, haste

Whenever a player attacks with three or more creatures, you draw a card.

Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.

4/4
Blood Spatter Analysis
Enchantment

When this enchantment enters, it deals 3 damage to target creature an opponent controls.

Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.

Break Out
Sorcery

Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

"Hey, kiddo. Your ride's here."

Break Out
Sorcery

Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

"Hey, kiddo. Your ride's here."

Buried in the Garden
Enchantment — Aura

Enchant land

When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Coerced to Kill
Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.

"People are being brainwashed into these attacks. We must find the puppet master."

—Alquist Proft

Crowd-Control Warden
Creature — Centaur Soldier

As this creature enters or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control.

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

4/4
Curious Cadaver
Creature — Zombie Detective

Flying

When you sacrifice a Clue, return this card from your graveyard to your hand.

"When you said I could learn a lot from a corpse, I have to admit I wasn't expecting it to lecture me on forensic procedure."

—Kellan, to Ezrim

3/1
Deadly Complication
Sorcery

Choose one or both —

• Destroy target creature.

• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.

Teysa's security was unrivaled. Etrata was locked up. Kaya was left with nothing but multiplying questions... and a dead friend.

Detective's Satchel
Artifact

When this artifact enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.

It's a crime lab in a bag.

Dog Walker
Creature — Human Citizen

Vigilance

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

When this creature is turned face up, create two tapped 1/1 white Dog creature tokens.

3/1
Doppelgang
Sorcery

For each of X target permanents, create X tokens that are copies of that permanent.

"Suspect spotted at the Tin Street Market, Yescu Street entrance. And the Oak Street entrance. And somehow also in Lobar Alley!"

—Avult of the Foundway Associates

Drag the Canal
Instant

Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"Let's gather what we can before the Golgari tidy up the scene."

Etrata, Deadly Fugitive
Legendary Creature — Vampire Assassin

Deathtouch

Face-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."

Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.

1/4
Evidence Examiner
Creature — Merfolk Detective

At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.)

Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

2/2
Ezrim, Agency Chief
Legendary Creature — Archon Detective

Flying

When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.

5/5
Faerie Snoop
Creature — Faerie Detective

Flying

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

When this creature is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.

1/4
Gadget Technician
Creature — Goblin Artificer

When this creature enters or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying.

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

3/2
Gleaming Geardrake
Artifact Creature — Drake

Flying

When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.

1/1
Granite Witness
Artifact Creature — Gargoyle Detective

Flying, vigilance

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

When this creature is turned face up, you may tap or untap target creature.

3/2
Ill-Timed Explosion
Sorcery

Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.

Only too late did the Agency custodians realize the device had not been inactive—it was just waiting for the right trigger.

Insidious Roots
Enchantment

Creature tokens you control have ": Add one mana of any color."

Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.

The roots of Vitu-Ghazi allowed Trostani to reach every crack and crevice in the city.

Izoni, Center of the Web
Legendary Creature — Elf Detective

Menace

Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach.

Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.

5/4
Judith, Carnage Connoisseur
Legendary Creature — Human Shaman

Whenever you cast an instant or sorcery spell, choose one —

• That spell gains deathtouch and lifelink.

• Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."

"I don't make my living hiding the truth, detective. I shout it from the stage."

3/4
Kaya, Spirits' Justice
Legendary Planeswalker — Kaya

Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.

[+2]: Surveil 2, then exile a card from a graveyard.

[+1]: Create a 1/1 white and black Spirit creature token with flying.

[−2]: Exile target creature you control. For each other player, exile up to one target creature that player controls.

Loyalty: 3
Kellan, Inquisitive Prodigy
Legendary Creature — Human Faerie Detective

Flying, vigilance

Whenever Kellan attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.

3/4
Tail the Suspect
Sorcery — Adventure

Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

Kraul Whipcracker
Creature — Insect Assassin

Reach

When this creature enters, destroy target token an opponent controls.

"Er, sir, we could try to cite him for mishandling evidence, but I'm not sure he technically has hands."

—Argyle, Agency junior detective

3/2
Kraul Whipcracker
Creature — Insect Assassin

Reach

When this creature enters, destroy target token an opponent controls.

"Er, sir, we could try to cite him for mishandling evidence, but I'm not sure he technically has hands."

—Argyle, Agency junior detective

3/2
Kylox, Visionary Inventor
Legendary Creature — Lizard Artificer

Menace, ward , haste

Whenever Kylox attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.

4/4
Kylox's Voltstrider
Artifact — Vehicle

Collect evidence 6: This Vehicle becomes an artifact creature until end of turn.

Whenever this Vehicle attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.

Crew 2

4/4
Lazav, Wearer of Faces
Legendary Creature — Shapeshifter Detective

Whenever Lazav attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.

2/3
Leyline of the Guildpact
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

Each nonland permanent you control is all colors.

Lands you control are every basic land type in addition to their other types.

Lightning Helix
Instant

Lightning Helix deals 3 damage to any target and you gain 3 life.

After heavy casualties in the Phyrexian invasion, the Boros mage-priests trained as many rank-and-file soldiers as possible to wield the Legion's legendary battle magic.

Meddling Youths
Creature — Human Detective

Haste

Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"Well, if it isn't mean old Mr. Larchbottom, who's always been so eager to have the only dumpling stall in Oxblood Alley."

4/5
Niv-Mizzet, Guildpact
Legendary Creature — Dragon Avatar

Flying, hexproof from multicolored

Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.

6/6
No More Lies
Instant

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"Lies fester and flourish in shadow. Our job is to bathe them in light."

—Ezrim, Agency chief

Officious Interrogation
Instant

This spell costs more to cast for each target beyond the first.

Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.

No guest was permitted to leave before being questioned in an Azorius verity circle.

Private Eye
Creature — Homunculus Detective

Other Detectives you control get +1/+1.

Whenever you draw your second card each turn, target Detective can't be blocked this turn.

"Yep. It's a vase, all right."

3/3
Rakdos, Patron of Chaos
Legendary Creature — Demon

Flying, trample

At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.

"Finally, a performance worthy of my applause!"

6/6
Rakish Scoundrel
Creature — Elf Rogue

Deathtouch

When this creature enters or is turned face up, target creature gains indestructible until end of turn.

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

3/3
Relive the Past
Sorcery

Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.

"Many have tried to subjugate Ravnica. All have failed. All will fail."

—Museum of Ravnican History

Repulsive Mutation
Instant

Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.

"Remind me to send the biomancer team a gift basket."

—Olana, Simic field researcher

Riftburst Hellion
Creature — Hellion

Reach

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

Like any Ravnican denizen, it decided to visit Plaza West for lunch.

6/7
Rune-Brand Juggler
Creature — Human Shaman

When this creature enters, suspect up to one target creature you control. (A suspected creature has menace and can't block.)

, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.

Notice: Guests of Hellbender may be exposed to occasional bursts of flame.

2/2
Sanguine Savior
Creature — Vampire Cleric

Flying, lifelink

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

When this creature is turned face up, another target creature you control gains lifelink until end of turn.

2/1
Shady Informant
Creature — Ogre Rogue

When this creature dies, it deals 2 damage to any target.

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

Rakdos snitches rarely survive to get stitches.

4/2