When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Whenever this creature attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
"Whatever broke out of here is at least half bear... and I'd say some lizard as well."
Vigilance
Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"Running doesn't prove guilt, but innocent people don't typically flee into the North Ridge Forest."
—Alst of the Foundway Associates
Trample
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
The gardens around Karlov Manor are oddly bereft of birdsong.
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on this creature.
: Add .
"When your perp goes underground, I know where to find 'em."
At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
"I want eyes on the scene of the crime, day and night. I have a feeling our killer won't be able to resist coming back."
—Thare of the Foundway Associates
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Seeking intact evidence in the Rubblebelt is a fool's errand.
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)
Reach
When this creature enters, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.
Double strike, vigilance
Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
"Eventually I'll give retirement another shot. But not today."
Vigilance
When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
, , Sacrifice a Clue: You draw X cards and gain X life.
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
: Anzrag must be blocked each combat this turn if able.
His claws tear at the foundations of civilization.
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
"Not just any floriculturist can grow this caliber of nightbloom. We're looking for a rooftop hothouse with quite particular conditions."
—Dr. A of the Foundway Associates
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
When this enchantment enters, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
"Hey, kiddo. Your ride's here."
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
"Hey, kiddo. Your ride's here."
Enchant land
When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchant creature
You control enchanted creature.
Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
"People are being brainwashed into these attacks. We must find the puppet master."
—Alquist Proft
As this creature enters or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Flying
When you sacrifice a Clue, return this card from your graveyard to your hand.
"When you said I could learn a lot from a corpse, I have to admit I wasn't expecting it to lecture me on forensic procedure."
—Kellan, to Ezrim
Choose one or both —
• Destroy target creature.
• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
Teysa's security was unrivaled. Etrata was locked up. Kaya was left with nothing but multiplying questions... and a dead friend.
When this artifact enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.
It's a crime lab in a bag.
Vigilance
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this creature is turned face up, create two tapped 1/1 white Dog creature tokens.
For each of X target permanents, create X tokens that are copies of that permanent.
"Suspect spotted at the Tin Street Market, Yescu Street entrance. And the Oak Street entrance. And somehow also in Lobar Alley!"
—Avult of the Foundway Associates
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"Let's gather what we can before the Golgari tidy up the scene."
Deathtouch
Face-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."
Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.)
Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Flying
When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
Flying
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this creature is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.
When this creature enters or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Flying
When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.
Flying, vigilance
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this creature is turned face up, you may tap or untap target creature.
Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
Only too late did the Agency custodians realize the device had not been inactive—it was just waiting for the right trigger.
Creature tokens you control have ": Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
The roots of Vitu-Ghazi allowed Trostani to reach every crack and crevice in the city.
Menace
Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach.
Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
Whenever you cast an instant or sorcery spell, choose one —
• That spell gains deathtouch and lifelink.
• Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."
"I don't make my living hiding the truth, detective. I shout it from the stage."
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.
[+2]: Surveil 2, then exile a card from a graveyard.
[+1]: Create a 1/1 white and black Spirit creature token with flying.
[−2]: Exile target creature you control. For each other player, exile up to one target creature that player controls.
Flying, vigilance
Whenever Kellan attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Reach
When this creature enters, destroy target token an opponent controls.
"Er, sir, we could try to cite him for mishandling evidence, but I'm not sure he technically has hands."
—Argyle, Agency junior detective
Reach
When this creature enters, destroy target token an opponent controls.
"Er, sir, we could try to cite him for mishandling evidence, but I'm not sure he technically has hands."
—Argyle, Agency junior detective
Menace, ward , haste
Whenever Kylox attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.
Collect evidence 6: This Vehicle becomes an artifact creature until end of turn.
Whenever this Vehicle attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
Crew 2
Whenever Lazav attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
If this card is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
Lightning Helix deals 3 damage to any target and you gain 3 life.
After heavy casualties in the Phyrexian invasion, the Boros mage-priests trained as many rank-and-file soldiers as possible to wield the Legion's legendary battle magic.
Haste
Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"Well, if it isn't mean old Mr. Larchbottom, who's always been so eager to have the only dumpling stall in Oxblood Alley."
Flying, hexproof from multicolored
Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Lies fester and flourish in shadow. Our job is to bathe them in light."
—Ezrim, Agency chief
This spell costs more to cast for each target beyond the first.
Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.
No guest was permitted to leave before being questioned in an Azorius verity circle.
Other Detectives you control get +1/+1.
Whenever you draw your second card each turn, target Detective can't be blocked this turn.
"Yep. It's a vase, all right."
Flying, trample
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
"Finally, a performance worthy of my applause!"
Deathtouch
When this creature enters or is turned face up, target creature gains indestructible until end of turn.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.
"Many have tried to subjugate Ravnica. All have failed. All will fail."
—Museum of Ravnican History
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
"Remind me to send the biomancer team a gift basket."
—Olana, Simic field researcher
Reach
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Like any Ravnican denizen, it decided to visit Plaza West for lunch.
When this creature enters, suspect up to one target creature you control. (A suspected creature has menace and can't block.)
, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
Notice: Guests of Hellbender may be exposed to occasional bursts of flame.
Flying, lifelink
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this creature is turned face up, another target creature you control gains lifelink until end of turn.
When this creature dies, it deals 2 damage to any target.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Rakdos snitches rarely survive to get stitches.