This spell can't be countered. (This includes by the ward ability.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)
"Wait, stop! I've been framed! Extremely convincingly!"
Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Etrata evaded the Boros arresters and Azorius lawmages, but not even a master assassin could give Kaya the slip.
Equipped creature gets +3/+0.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this Equipment is turned face up, attach it to target creature you control.
Equip
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)
, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.
"How could I have missed it? The answer was right in front of me all along!"
Enchant creature
When this Aura enters, suspect enchanted creature. (It has menace and can't block.)
Enchanted creature gets +1/+1.
: Return this card from your graveyard to your hand.
When this creature enters, you may sacrifice an artifact. When you do, this creature deals 3 damage to any target.
Monax knew attacking the detective was a reckless move, but he was at the end of his rope.
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and add .
"But then he peeled off the mask, revealing a sight that made Groja's blood run cold—Brulu was actually Vogos in disguise!"
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
After the attempt on Aurelia's life, she gave the Agency an ultimatum: solve the case in twenty-four hours, or the Boros Legion would declare war on the Cult of Rakdos.
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
Astronomical wealth hinders peaceful succession.
Choose one or both —
• Turn target face-down creature face up.
• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
It's hard to keep the peace if you can't even control your temper.
Haste
When this creature enters, suspect it. (It has menace and can't block.)
Whenever one or more other creatures you control enter, if this creature is suspected, you may suspect one of the other creatures. If you do, this creature is no longer suspected.
Prowess, haste
Disguise . This cost is reduced by for each instant and sorcery card in your graveyard. (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this creature is turned face up, discard your hand, then draw three cards.
Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.
"Why doesn't Kylox put an off switch on these things?!"
Reach
When this creature enters, choose one —
• Destroy up to one target artifact.
• Sacrifice an artifact. If you do, put two +1/+1 counters on this creature.
"In her defense, thopters are very fun to smash."
—Udol of the Foundway Associates
Whenever this creature attacks, face-down spells you cast this turn cost less to cast.
"When you can't show your own face, try one of mine!"
At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.
After the eleventh consecutive thopter failed to return from Gruul territory, she developed a disposable model.
Flying, trample
Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
Whenever this creature is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"Whoops, this isn't my street! Don't mind me! I'll just be on my way while you enjoy your . . . very sharp knives."
During your turn, equipped creature gets +1/+0 and has first strike.
, Sacrifice this Equipment: Draw a card.
Equip
Haste
, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
Flying, trample
When this creature enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flying
When this creature dies, you may exile it and collect evidence 4. If you do, return this card to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
The only warning was the faint smell of burning plasma.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this creature enters or is turned face up, up to one target creature gets +2/+0 until end of turn.
"In a city this big, anyone can blend in."
—Imel of the Foundway Associates
When this creature enters, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.)
"Maybe they're following someone else," Alvis thought to himself, despite mounting evidence to the contrary.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
"Let's get this party started."
Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and this creature gets +2/+0 until end of turn.
He's gonna crack this thing wide open.
Haste
This creature attacks each combat if able.
, Sacrifice this creature: Draw a card.
"Thopters are but one option in our suite of autonomous surveillance solutions."
—Kylox
Whenever this creature attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.)
"I did it! Double—no, triple homicide! In a building I set on fire. Yep, all me."
Shock deals 2 damage to any target.
She realized that she could not, in fact, handle the truth.
This spell costs less to cast if you've sacrificed an artifact this turn.
This spell can't be countered. (This includes by the ward ability.)
Suspicious Detonation deals 4 damage to target creature.
"Clearly someone wanted us to find this."
—Runubi of the Foundway Associates
Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"He was scheduled to meet me tomorrow with something important to share. This was no coincidence."
—Algrom of the Foundway Associates
Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"He was scheduled to meet me tomorrow with something important to share. This was no coincidence."
—Algrom of the Foundway Associates
Whenever an opponent sacrifices an artifact, this creature deals 2 damage to them.
"I won't waste my time hunting down petty thieves while my brother's killer still walks free."
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
"Could someone bring me more evidence markers? Like . . . a lot more?"
Flash
Enchant creature
When this Aura enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.
Enchanted creature gets +2/+2 and can't become suspected.
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.
Trostani was as regal and vibrant as ever, but Kaya couldn't shake the sense that there was something off, some discordant note lurking deep within the chorus.
Deathtouch, haste
Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
As an additional cost to cast this spell, you may collect evidence 6. This spell costs less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.)
Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"In your search for a suspect, never forget that the most important person is the victim."
—Ezrim, Agency chief
When this creature enters or is turned face up, target creature blocks this turn if able.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
The bite at the end of the tunnel.
Target creature gets +3/+3 and gains trample until end of turn.
"What is this? An ambush or a staring contest?" Kaya taunted. As if in answer, the robed figure lunged forward.
This creature gets +1/+1 for each Forest you control.
Disguise
When this creature is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
"Apologies for using you like a stepladder. On the other hand, thank you, you're a wonderful stepladder!"
Reach
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control.
The spider just loved how the gems twinkled, and the high-class prey they attracted.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this creature is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
"Keen eyes and an analytical mind are some of a detective's most important tools. As is a mean left hook."
—Senior Inspector Holjo
You may choose not to untap this creature during your untap step.
, , Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as this creature remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
The trees look beautiful... until they look back.
When this enchantment enters, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.
Sacrifice this enchantment, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, this creature gets +1/+1 and gains vigilance until end of turn.
He's all ears.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this creature is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
Choose one —
• Each opponent sacrifices an artifact of their choice.
• Each opponent sacrifices an enchantment of their choice.
• Each opponent sacrifices a creature with flying of their choice.
A reliable, general-purpose toxin is a handy way to save on belt space.
During your turn, this creature has hexproof.
This creature can't be blocked by creatures that don't have a name.
"Stand aside, nobodies."
This spell costs less to cast, where X is the total toughness of creatures you control.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.
, Sacrifice this Equipment: Draw a card.
Equip