Murders at Karlov Manor

MKM · 451 cards · Released

Homicide Investigator
Creature — Human Detective

Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

INVESTIGATIVE SKILLS: IMPECCABLE. PEOPLE SKILLS: LACKING.

2/2
Massacre Girl, Known Killer
Legendary Creature — Human Assassin

Menace

Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.

4/4
Persuasive Interrogators
Creature — Gorgon Detective

When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)

5/6
Vein Ripper
Creature — Vampire Assassin

Flying

Ward—Sacrifice a creature.

Whenever a creature dies, target opponent loses 2 life and you gain 2 life.

IDENTITY UNKNOWN. BODY COUNT UNKNOWN BUT POTENTIALLY IN THE DOZENS.

6/5
Frantic Scapegoat
Creature — Goat

Haste

When this creature enters, suspect it. (It has menace and can't block.)

Whenever one or more other creatures you control enter, if this creature is suspected, you may suspect one of the other creatures. If you do, this creature is no longer suspected.

1/1
Fugitive Codebreaker
Creature — Goblin Rogue

Prowess, haste

Disguise . This cost is reduced by for each instant and sorcery card in your graveyard. (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

When this creature is turned face up, discard your hand, then draw three cards.

2/1
Incinerator of the Guilty
Creature — Dragon

Flying, trample

Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)

6/6
Krenko, Baron of Tin Street
Legendary Creature — Goblin

Haste

, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.

Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.

3/3
Culvert Ambusher
Creature — Wurm Horror

When this creature enters or is turned face up, target creature blocks this turn if able.

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

JUST LET THE GOLGARI DEAL WITH IT.

4/5
The Pride of Hull Clade
Legendary Creature — Crocodile Elk Turtle

This spell costs less to cast, where X is the total toughness of creatures you control.

Defender

: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

2/15
Sharp-Eyed Rookie
Creature — Human Detective

Vigilance

Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

2/2
Agrus Kos, Spirit of Justice
Legendary Creature — Spirit Detective

Double strike, vigilance

Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

2/4
Alquist Proft, Master Sleuth
Legendary Creature — Human Detective

Vigilance

When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

, , Sacrifice a Clue: You draw X cards and gain X life.

3/3
Anzrag, the Quake-Mole
Legendary Creature — Mole God

Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.

: Anzrag must be blocked each combat this turn if able.

8/4
Aurelia, the Law Above
Legendary Creature — Angel

Flying, vigilance, haste

Whenever a player attacks with three or more creatures, you draw a card.

Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.

4/4
Curious Cadaver
Creature — Zombie Detective

Flying

When you sacrifice a Clue, return this card from your graveyard to your hand.

PATIENT AND SURPRISINGLY CLEVER, THOUGH HE DOES NEED TO BE REMINDED NOT TO EAT THE CORPSES.

3/1
Etrata, Deadly Fugitive
Legendary Creature — Vampire Assassin

Deathtouch

Face-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."

Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.

1/4
Ezrim, Agency Chief
Legendary Creature — Archon Detective

Flying

When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.

5/5
Gleaming Geardrake
Artifact Creature — Drake

Flying

When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.

1/1
Izoni, Center of the Web
Legendary Creature — Elf Detective

Menace

Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach.

Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.

5/4
Judith, Carnage Connoisseur
Legendary Creature — Human Shaman

Whenever you cast an instant or sorcery spell, choose one —

• That spell gains deathtouch and lifelink.

• Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."

OWNER AND STAR OF HELLBENDER. A TRENDSETTER IN BOTH FASHION AND VIOLENCE.

3/4
Kraul Whipcracker
Creature — Insect Assassin

Reach

When this creature enters, destroy target token an opponent controls.

DO NOT APPROACH. STAY A SAFE DISTANCE AWAY, AND THEN TAKE FIVE MORE STEPS BACK.

3/2
Kylox, Visionary Inventor
Legendary Creature — Lizard Artificer

Menace, ward , haste

Whenever Kylox attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.

4/4
Lazav, Wearer of Faces
Legendary Creature — Shapeshifter Detective

Whenever Lazav attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.

2/3
Meddling Youths
Creature — Human Detective

Haste

Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

CHAOTIC, BUT SURPRISINGLY FEARLESS. OFTEN SEEN IN THE COMPANY OF A STRANGELY INTELLIGENT HOUND.

4/5
Niv-Mizzet, Guildpact
Legendary Creature — Dragon Avatar

Flying, hexproof from multicolored

Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.

6/6
Rakdos, Patron of Chaos
Legendary Creature — Demon

Flying, trample

At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.

AN ACTUAL SIGNATORY OF THE ORIGINAL GUILDPACT. OVER 10,000 YEARS OLD, BUT DOESN'T LOOK A DAY OVER 2,500.

6/6
Teysa, Opulent Oligarch
Legendary Creature — Human Advisor

Deathtouch

At the beginning of your end step, investigate for each opponent who lost life this turn.

Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.

2/3
Tolsimir, Midnight's Light
Legendary Creature — Elf Scout

Lifelink

When Tolsimir enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.

Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.

3/2
Trostani, Three Whispers
Legendary Creature — Dryad

: Target creature gains deathtouch until end of turn.

: Target creature gains vigilance until end of turn.

: Target creature gains double strike until end of turn.

4/4
Vannifar, Evolved Enigma
Legendary Creature — Elf Ooze Wizard

At the beginning of combat on your turn, choose one —

• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

• Put a +1/+1 counter on each colorless creature you control.

3/4
Wispdrinker Vampire
Creature — Vampire Rogue

Flying

Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.

: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

2/4
Yarus, Roar of the Old Gods
Legendary Creature — Centaur Druid

Other creatures you control have haste.

Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.

Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.

4/4
Magnetic Snuffler
Artifact Creature — Construct

When this creature enters, return target Equipment card from your graveyard to the battlefield attached to this creature.

Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.

KYLOX'S MOST ADVANCED DETECTOR YET. DON'T LET IT NEAR YOUR KEYS.

4/4
Aurelia's Vindicator
Creature — Angel

Flying, lifelink, ward

Disguise

When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.

When this creature leaves the battlefield, return the exiled cards to their owners' hands.

4/2
Delney, Streetwise Lookout
Legendary Creature — Human Scout

Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.

If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

CHARISMATIC AND WELL CONNECTED. KNOWS THEIR WORTH AND CHARGES ACCORDINGLY.

2/2
Conspiracy Unraveler
Creature — Sphinx Detective

Flying

You may collect evidence 10 rather than pay the mana cost for spells you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)

INVARIABLY REACHES THE CORRECT CONCLUSION. CANNOT BE RUSHED.

6/6
Massacre Girl, Known Killer
Legendary Creature — Human Assassin

Menace

Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.

4/4
Incinerator of the Guilty
Creature — Dragon

Flying, trample

Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)

6/6
The Pride of Hull Clade
Legendary Creature — Crocodile Elk Turtle

This spell costs less to cast, where X is the total toughness of creatures you control.

Defender

: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

2/15
Agrus Kos, Spirit of Justice
Legendary Creature — Spirit Detective

Double strike, vigilance

Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

2/4
Alquist Proft, Master Sleuth
Legendary Creature — Human Detective

Vigilance

When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

, , Sacrifice a Clue: You draw X cards and gain X life.

3/3
Anzrag, the Quake-Mole
Legendary Creature — Mole God

Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.

: Anzrag must be blocked each combat this turn if able.

8/4
Etrata, Deadly Fugitive
Legendary Creature — Vampire Assassin

Deathtouch

Face-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."

Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.

1/4
Rakdos, Patron of Chaos
Legendary Creature — Demon

Flying, trample

At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.

AN ACTUAL SIGNATORY OF THE ORIGINAL GUILDPACT. OVER 10,000 YEARS OLD, BUT DOESN'T LOOK A DAY OVER 2,500.

6/6
Trostani, Three Whispers
Legendary Creature — Dryad

: Target creature gains deathtouch until end of turn.

: Target creature gains vigilance until end of turn.

: Target creature gains double strike until end of turn.

4/4
Vannifar, Evolved Enigma
Legendary Creature — Elf Ooze Wizard

At the beginning of combat on your turn, choose one —

• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

• Put a +1/+1 counter on each colorless creature you control.

3/4
No Witnesses
Sorcery

Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

When cunning fails, there's always violence.

Tenth District Hero
Creature — Human

, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance.

, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."

2/3
Unyielding Gatekeeper
Creature — Elephant Cleric

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

When this creature is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.

3/2
Coveted Falcon
Artifact Creature — Bird

Flying

Whenever this creature attacks, gain control of target permanent you own but don't control.

Disguise

When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.

1/4
Cryptic Coat
Artifact — Equipment

When this Equipment enters, cloak the top card of your library, then attach this Equipment to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

Equipped creature gets +1/+0 and can't be blocked.

: Return this Equipment to its owner's hand.

Lost in the Maze
Enchantment

Flash

When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Tapped creatures you control have hexproof.

Proft's Eidetic Memory
Legendary Enchantment

When Proft's Eidetic Memory enters, draw a card.

You have no maximum hand size.

At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

Steamcore Scholar
Creature — Weird Detective

Flying, vigilance

When this creature enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.

"Hm. That's weird."

2/2
Barbed Servitor
Artifact Creature — Construct

Indestructible

When this creature enters, suspect it. (It has menace and can't block.)

Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life.

Whenever this creature is dealt damage, target opponent loses that much life.

1/1
Deadly Cover-Up
Sorcery

As an additional cost to cast this spell, you may collect evidence 6.

Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Hunted Bonebrute
Creature — Skeleton Beast

Menace

When this creature enters, target opponent creates two 1/1 white Dog creature tokens.

When this creature dies, each opponent loses 3 life.

Disguise

6/2
Illicit Masquerade
Enchantment

Flash

When this enchantment enters, put an impostor counter on each creature you control.

Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.

Outrageous Robbery
Instant

Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.

"When you can't erase your own trail, leave as many false ones as possible."

—Etrata