Murders at Karlov Manor

MKM · 451 cards · Released

Soul Search
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.

Taking a secret to your grave still doesn't make it safe from the Orzhov.

Sumala Sentry
Creature — Elf Archer

Reach

Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on this creature.

The great meditation garden of Sumala was no place for Ravnica's rising crime wave, and he would keep it that way.

1/3
Teysa, Opulent Oligarch
Legendary Creature — Human Advisor

Deathtouch

At the beginning of your end step, investigate for each opponent who lost life this turn.

Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.

2/3
Tin Street Gossip
Creature — Lizard Advisor

Vigilance

: Add . Spend this mana only to cast face-down spells or to turn creatures face up.

"The lawmages are trying to hush it up, but I'm telling you—the guard didn't fall off that balcony. He was pushed!"

4/4
Tolsimir, Midnight's Light
Legendary Creature — Elf Scout

Lifelink

When Tolsimir enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.

Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.

3/2
Treacherous Greed
Instant

As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.

Draw three cards. Each opponent loses 3 life and you gain 3 life.

Loot's easy to divide by one.

Trostani, Three Whispers
Legendary Creature — Dryad

: Target creature gains deathtouch until end of turn.

: Target creature gains vigilance until end of turn.

: Target creature gains double strike until end of turn.

Tangled in the heart of Vitu-Ghazi, they guard their secrets from eager ears.

4/4
Undercover Crocodelf
Creature — Elf Crocodile Detective

Whenever this creature deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

5/5
Undercover Crocodelf
Creature — Elf Crocodile Detective

Whenever this creature deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

5/5
Urgent Necropsy
Instant

As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets.

Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker.

"The Golgari can read the dead like a newspaper."

—Taboro of the Foundway Associates

Vannifar, Evolved Enigma
Legendary Creature — Elf Ooze Wizard

At the beginning of combat on your turn, choose one —

• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

• Put a +1/+1 counter on each colorless creature you control.

3/4
Warleader's Call
Enchantment

Creatures you control get +1/+1.

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

While Aurelia mustered the Boros Legion, Kaya and Kellan raced against the clock, desperate to stave off a war the guilds might not survive.

Wispdrinker Vampire
Creature — Vampire Rogue

Flying

Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.

: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

2/4
Worldsoul's Rage
Sorcery

Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.

"Hoarding supplies, profiting from death and destruction, colluding with the invaders—every one of them betrayed Ravnica in its time of greatest need. They all deserved to die. And I'm not done yet!"

Yarus, Roar of the Old Gods
Legendary Creature — Centaur Druid

Other creatures you control have haste.

Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.

Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.

4/4
Cease
Instant

Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.

Desist
Sorcery

Destroy all artifacts and enchantments.

Flotsam
Instant

Mill three cards. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Jetsam
Sorcery

Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

Fuss
Instant

Put a +1/+1 counter on each attacking creature you control.

Bother
Sorcery

Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.

Hustle
Instant

Target creature attacks or blocks this turn if able.

Bustle
Sorcery

Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.

Push
Sorcery

Destroy target tapped creature.

Pull
Sorcery

Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.

Cryptex
Artifact

, Collect evidence 3: Add one mana of any color. Put an unlock counter on this artifact. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

Sacrifice this artifact: Surveil 3, then draw three cards. Activate only if this artifact has five or more unlock counters on it.

Gravestone Strider
Artifact Creature — Golem

: Add one mana of any color. Activate only once each turn.

, Exile this card from your graveyard: Exile target card from a graveyard.

The empty graves grew tired of waiting for bodies to fill them and set out to make some.

1/3
Lumbering Laundry
Artifact Creature — Golem

: Until end of turn, you may look at face-down creatures you don't control any time.

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

A true crime of fashion.

4/5
Magnetic Snuffler
Artifact Creature — Construct

When this creature enters, return target Equipment card from your graveyard to the battlefield attached to this creature.

Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.

It recovers precious jewelry, murder weapons, and discarded food tins with equal excitement.

4/4
Magnifying Glass
Artifact

: Add .

, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"These footprints mean only one thing: the streetcleaner is running late!"

—Argyle, Agency junior detective

Sanitation Automaton
Artifact Creature — Construct

When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"I am once again bursting with discarded theories. Disposal imminent."

2/1
Thinking Cap
Artifact — Equipment

Equipped creature gets +1/+2.

Equip Detective

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"I find that my greatest insights rarely arrive when my ears are cold."

—Senior Inspector Holjo

Branch of Vitu-Ghazi
Land

: Add .

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.

Commercial District
Land — Mountain Forest

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Elegant Parlor
Land — Mountain Plains

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Escape Tunnel
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.

No self-respecting criminal has a basement with only one exit.

Hedge Maze
Land — Forest Island

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Lush Portico
Land — Forest Plains

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Meticulous Archive
Land — Plains Island

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Public Thoroughfare
Land

This land enters tapped.

When this land enters, sacrifice it unless you tap an untapped artifact or land you control.

: Add one mana of any color.

Raucous Theater
Land — Swamp Mountain

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Scene of the Crime
Artifact Land — Clue

This land enters tapped.

: Add .

, Tap an untapped creature you control: Add one mana of any color.

, Sacrifice this land: Draw a card.

Shadowy Backstreet
Land — Plains Swamp

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Thundering Falls
Land — Island Mountain

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Undercity Sewers
Land — Island Swamp

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Underground Mortuary
Land — Swamp Forest

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Assemble the Players
Enchantment

You may look at the top card of your library any time.

Once each turn, you may cast a creature spell with power 2 or less from the top of your library.

"One of these people is the mastermind. I wonder, do they still believe they won't be caught?"

—Alquist Proft, case notes

Auspicious Arrival
Instant

Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"The Azorius are too obsessed with facts to see the truth that knits them together. They'll never solve this case unless I step in."

—Alquist Proft, case notes

Call a Surprise Witness
Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.

"Honestly, the real surprise would be if a powerful member of the Orzhov didn't hang around after their demise."

—Alquist Proft, case notes

Makeshift Binding
Enchantment

When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.

"With the treacherous Oba separated from her sisters, I'm hopeful that Trostani will, in some form, eventually recover."

—Alquist Proft, case notes