Exile target attacking creature.
"It's not so bad working with Etrata. She's taciturn, and she has saved my life twice today."
—Alquist Proft, case notes
Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"The Agency's detectives will eliminate the false leads. I will find the truth."
—Alquist Proft, case notes
Draw a card. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"Of course! It was all so obvious. I should have made the connection days ago."
—Alquist Proft, case notes
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
: Shuffle enchanted creature into its owner's library.
Flash
Enchant creature
When this Aura enters, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying.
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
"As I suspected, Kylox had prepared a secret exit. But the question remains: Did he escape his assailants or was he taken against his will?"
—Alquist Proft, case notes
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
"The Azorius will be annoyed with me for breaking out their star suspect, but what else is new."
—Alquist Proft, case notes
Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)
"Etrata claims she has no memory of committing the murder. Somehow, I believe she's telling the truth."
—Alquist Proft, case notes
Destroy target creature.
"The manner of death, the way the body was displayed, the carefully arranged guild emblems . . . someone is trying to send a message."
—Alquist Proft, case notes
This spell can't be countered. (This includes by the ward ability.)
Target creature gets -X/-X until end of turn.
"Something about Massacre Girl's brazen attack doesn't make sense. Why would the Cult of Rakdos be involved at all?"
—Alquist Proft, case notes
Flash
When this enchantment enters, target creature gets -4/-4 until end of turn.
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"If she's innocent, as she so vehemently claims, why did she run?"
—Alquist Proft, case notes
Enchant creature
When this Aura enters, suspect enchanted creature. (It has menace and can't block.)
Enchanted creature gets +1/+1.
: Return this card from your graveyard to your hand.
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
"I suppose, from Aurelia's perspective, she was being generous by giving us one entire day to solve the most complex case in Ravnican history."
—Alquist Proft, case notes
Choose one or both —
• Turn target face-down creature face up.
• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.
"More bizarre metaphors about rot and renewal. Wildly unhelpful."
—Alquist Proft, case notes
Target creature gets +3/+3 and gains trample until end of turn.
"Kaya and Kellan were attacked today! This is excellent news. Clearly we are on the trail of the true killer."
—Alquist Proft, case notes
Target creature gets +3/+3 and gains trample until end of turn.
"Kaya and Kellan were attacked today! This is excellent news. Clearly we are on the trail of the true killer."
—Alquist Proft, case notes
Enchant creature
You control enchanted creature.
Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
"Mind control—anyone could be a threat!"
—Alquist Proft, case notes
Choose one or both —
• Destroy target creature.
• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
"Etrata was in custody long before Teysa was killed. It's impossible that she could be the culprit."
—Alquist Proft, case notes
Creature tokens you control have ": Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
This spell costs more to cast for each target beyond the first.
Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.
"Oh gods, here come the verity circles. Do the Azorius ever tire of them?"
—Alquist Proft, case notes
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
"I fear a war between the guilds is exactly what our killer wants. Who could stand to benefit from such destruction?"
—Alquist Proft, case notes
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
"Oba fought Realmbreaker's corruption alone, hiding her pain even from her sisters. Even after everything she's done, I can't hate her. I pity her."
—Alquist Proft, case notes
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
Whenever Lazav attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
Whenever Lazav attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
Flying, hexproof from multicolored
Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
Flying, hexproof from multicolored
Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
Flying, trample
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
Flying, trample
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
Deathtouch
At the beginning of your end step, investigate for each opponent who lost life this turn.
Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
Deathtouch
At the beginning of your end step, investigate for each opponent who lost life this turn.
Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
: Target creature gains deathtouch until end of turn.
: Target creature gains vigilance until end of turn.
: Target creature gains double strike until end of turn.
: Target creature gains deathtouch until end of turn.
: Target creature gains vigilance until end of turn.
: Target creature gains double strike until end of turn.
At the beginning of combat on your turn, choose one —
• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
• Put a +1/+1 counter on each colorless creature you control.
At the beginning of combat on your turn, choose one —
• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
• Put a +1/+1 counter on each colorless creature you control.
(: Add or .)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
(: Add or .)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
(: Add or .)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
(: Add or .)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
(: Add or .)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
(: Add or .)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
(: Add or .)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
(: Add or .)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
(: Add or .)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
(: Add or .)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Flying, vigilance
Whenever Kellan attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.
[+2]: Surveil 2, then exile a card from a graveyard.
[+1]: Create a 1/1 white and black Spirit creature token with flying.
[−2]: Exile target creature you control. For each other player, exile up to one target creature that player controls.
Flying, lifelink, ward
Disguise
When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
CHARISMATIC AND WELL CONNECTED. KNOWS THEIR WORTH AND CHARGES ACCORDINGLY.
Flash
Flying
Artifacts and creatures entering don't cause abilities to trigger.
NO HELP. ANSWERED QUESTIONS WITH A MIX OF HISSING AND DROOL.
Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.
CURRENTLY DEFINES ITS NEIGHBORHOOD AS ALL OF DISTRICTS EIGHT AND NINE, EXTENDING LATELY INTO PARTS OF THE TENTH.
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
A GREAT BOON TO HAVE AN ANGEL ON HAND, BUT HIGHLY SUSPECT SHE REPORTS INFORMATION TO AURELIA BEFORE US.
Flying
You may collect evidence 10 rather than pay the mana cost for spells you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)
INVARIABLY REACHES THE CORRECT CONCLUSION. CANNOT BE RUSHED.
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.