Modern Masters 2017

MM3 · 249 cards · Released

Attended Knight
Creature — Human Knight

First strike

When this creature enters, create a 1/1 white Soldier creature token.

The virtues of knighthood are best taught in the field.

2/2
Banishing Stroke
Instant

Put target artifact, creature, or enchantment on the bottom of its owner's library.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Blade Splicer
Creature — Phyrexian Human Artificer

When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golems you control have first strike.

"Flesh is a betrayal of the self."

1/1
Entreat the Angels
Sorcery

Create X 4/4 white Angel creature tokens with flying.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Eyes in the Skies
Instant

Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

"What root and branch cannot reach, our winged friends will attend to."

—Zunak, Selesnya strategist

Flickerwisp
Creature — Elemental

Flying

When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1
Gideon's Lawkeeper
Creature — Human Soldier

, : Tap target creature.

"The essence of a lawful society is swift deterrence."

1/1
Graceful Reprieve
Instant

When target creature dies this turn, return that card to the battlefield under its owner's control.

"In my moment of death, I had a vision of the world, dark and unwelcoming. I wanted to hide in the deepest meander, but the light pulled me back."

Intangible Virtue
Enchantment

Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

Kor Hookmaster
Creature — Kor Soldier

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

"For us, a rope represents the ties that bind the kor. For you, it's more literal."

2/2
Kor Skyfisher
Creature — Kor Soldier

Flying

When this creature enters, return a permanent you control to its owner's hand.

"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."

2/3
Lingering Souls
Sorcery

Create two 1/1 white Spirit creature tokens with flying.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.

Linvala, Keeper of Silence
Legendary Creature — Angel

Flying

Activated abilities of creatures your opponents control can't be activated.

Those who seek to disturb the harmony of life will see their instruments taken from them.

3/4
Lone Missionary
Creature — Kor Monk

When this creature enters, you gain 4 life.

His mission has become a grim pilgrimage, a tour of the Eldrazi-stricken outposts across Zendikar. But he marches on alone, stubborn as the daily dawn.

2/1
Master Splicer
Creature — Phyrexian Human Artificer

When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golems you control get +1/+1.

With Phyrexia's victory at hand, each sect began perfecting its vision.

1/1
Momentary Blink
Instant

Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Pitfall Trap
Instant — Trap

If exactly one creature is attacking, you may pay rather than pay this spell's mana cost.

Destroy target attacking creature without flying.

Each spike is poisoned—the trapmaker's idea of mercy.

Ranger of Eos
Creature — Human Soldier Ranger

When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.

At his side, humble beasts become weapons more deadly than sharpened steel.

3/2
Restoration Angel
Creature — Angel

Flash

Flying

When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

3/4
Rootborn Defenses
Instant

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Séance
Enchantment

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

Sensor Splicer
Creature — Phyrexian Artificer

When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golem creatures you control have vigilance.

With clarity of vision comes clarity of function.

1/1
Soul Warden
Creature — Human Cleric

Whenever another creature enters, you gain 1 life.

"One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance."

1/1
Stony Silence
Enchantment

Activated abilities of artifacts can't be activated.

The relic's purpose? Its design? Whatever the intent, it is now a mere curiosity that breaks up the horizon.

Terminus
Sorcery

Put all creatures on the bottom of their owners' libraries.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Urbis Protector
Creature — Human Cleric

When this creature enters, create a 4/4 white Angel creature token with flying.

"Guilds be damned. We can fend for ourselves."

—Vennick of the Gateless

1/1
Wake the Reflections
Sorcery

Populate. (Create a token that's a copy of a creature token you control.)

"You see a bird, an oak, a packbeast. I see the potential for an army."

—Lalia, Selesnya dryad

Youthful Knight
Creature — Human Knight

First strike

"Let no child be without a sword. We will all fight, for if we fail, we will certainly all die."

—Oracle en-Vec

2/1
Augur of Bolas
Creature — Merfolk Wizard

When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1/3
Azure Mage
Creature — Human Wizard

: Draw a card.

"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."

—Azure creed

2/1
Cackling Counterpart
Instant

Create a token that's a copy of target creature you control.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Compulsive Research
Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

Crippling Chill
Instant

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

One breath of the geist turns veins to rivers of ice and freezes hearts midbeat.

Cyclonic Rift
Instant

Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

The Izzet specialize in unnatural disaster.

Deadeye Navigator
Creature — Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."

5/5
Familiar's Ruse
Instant

As an additional cost to cast this spell, return a creature you control to its owner's hand.

Counter target spell.

Because of their capricious nature, faeries can serve as living lenses for disruptive magic.

Forbidden Alchemy
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ghostly Flicker
Instant

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Sometimes it's useful to take a break from existence.

Gifts Ungiven
Instant

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

Grasp of Phantoms
Sorcery

Put target creature on top of its owner's library.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Kraken Hatchling
Creature — Kraken

A spike and a maul are needed to crack their shells, but the taste is worth the effort.

0/4
Mist Raven
Creature — Bird

Flying

When this creature enters, return target creature to its owner's hand.

"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."

—Sved, fisherman of Nephalia

2/2
Mystical Teachings
Instant

Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Opportunity
Instant

Target player draws four cards.

"Opportunity isn't something you wait for. It's something you create."

Phantasmal Image
Creature — Illusion

You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

0/0
Rewind
Instant

Counter target spell. Untap up to four lands.

"The best denials are simply that: a beginning and end unchanged, a dream with no memory."

Sea Gate Oracle
Creature — Human Wizard

When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"The secret entrance should be near."

1/3
Serum Visions
Sorcery

Draw a card. Scry 2.

Serum was once derived from Mirrodin's blinkmoths, offering visions of inspiration. Now it is pulled from Phyrexian inkmoths, yielding visions of perfection.

Snapcaster Mage
Creature — Human Wizard

Flash

When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

2/1
Spell Pierce
Instant

Counter target noncreature spell unless its controller pays .

"There's a hole in your plan."

—Noyan Dar, Tazeem lullmage

Spire Monitor
Creature — Phyrexian Drake

Flash (You may cast this spell any time you could cast an instant.)

Flying

Each monitor is given an eye for each spire it is to guard.

3/3
Tandem Lookout
Creature — Human Scout

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

2/1
Temporal Mastery
Sorcery

Take an extra turn after this one. Exile Temporal Mastery.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Time is a marvelous plaything.

Venser, Shaper Savant
Legendary Creature — Human Wizard

Flash (You may cast this spell any time you could cast an instant.)

When Venser enters, return target spell or permanent to its owner's hand.

His marvels of artifice pale in comparison to the developing machinery of his mind.

2/2
Wall of Frost
Creature — Wall

Defender

Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."

—Lumi, goatherd

0/7
Wing Splicer
Creature — Phyrexian Human Artificer

When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golem creatures you control have flying.

"Progress is our great inheritance, perfection our ultimate destination."

1/1
Wingcrafter
Creature — Human Wizard

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, both creatures have flying.

1/1
Abyssal Specter
Creature — Specter

Flying

Whenever this creature deals damage to a player, that player discards a card.

It rides to a chorus of whispers that are more felt than heard.

2/3
Bone Splinters
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

Witches of the Split-Eye Coven speak of a future when Grixis will overflow with life energy. For now, they must harvest vis from the living to fuel their dark magics.