This land enters tapped.
: Add or .
"We do not believe in hiding our wealth in the shadows. This is Orzhov, and this is how we reward greatness."
—Teysa Karlov, Grand Envoy of Orzhov
This land enters tapped.
: Add or .
Maze-runners who pass through the Rakdos gate leave behind their scruples and a significant amount of skin.
This land enters tapped.
: Add , , or .
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
This land enters tapped.
: Add , , or .
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
This land enters tapped.
: Add or .
The Selesnya welcome all to help them heal the city's wounds. The price, however, is devotion to the guild and a selfless belief in Trostani.
: Add .
, : Add one mana of any color.
Untold riches await those who forsake the bustling world to search the secret, silent places.
This land enters tapped.
: Add or .
Simic biomancers don't concern themselves with guarding a gate. Their ever-present creations are enough to ward off trespassers.
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.