Modern Masters 2017

MM3 · 249 cards · Released

Corpse Connoisseur
Creature — Zombie Wizard

When this creature enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/3
Cower in Fear
Instant

Creatures your opponents control get -1/-1 until end of turn.

"You will fully understand fear when you discover it is the final thing you put your faith in."

—Nicol Bolas

Damnation
Sorcery

Destroy all creatures. They can't be regenerated.

Death's Shadow
Creature — Avatar

This creature gets -X/-X, where X is your life total.

The shadow of the candle looms tall even as its light grows dim.

13/13
Delirium Skeins
Sorcery

Each player discards three cards.

There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.

Desecration Demon
Creature — Demon

Flying

At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.

6/6
Dregscape Zombie
Creature — Zombie

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The undead of Grixis are fueled by their hatred of the living.

2/1
Entomber Exarch
Creature — Phyrexian Cleric

When this creature enters, choose one —

• Return target creature card from your graveyard to your hand.

• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.

2/2
Extractor Demon
Creature — Demon

Flying

Whenever another creature leaves the battlefield, you may have target player mill two cards.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/5
Falkenrath Noble
Creature — Vampire Noble

Flying

Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

"I often think on how excited they must feel to be chosen as my prey."

2/2
Gnawing Zombie
Creature — Zombie

, Sacrifice a creature: Target player loses 1 life and you gain 1 life.

On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones.

1/3
Griselbrand
Legendary Creature — Demon

Flying, lifelink

Pay 7 life: Draw seven cards.

"Avacyn emerged from the broken Helvault, but her freedom came at a price—him."

—Thalia, Knight-Cathar

7/7
Grisly Spectacle
Instant

Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.

Grixis Slavedriver
Creature — Zombie Giant

When this creature leaves the battlefield, create a 2/2 black Zombie creature token.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/4
Inquisition of Kozilek
Sorcery

Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.

After the awakening of the Eldrazi, some vampires took it upon themselves to remind the others where their loyalty should lie.

Liliana of the Veil
Legendary Planeswalker — Liliana

[+1]: Each player discards a card.

[−2]: Target player sacrifices a creature.

[−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

Loyalty: 3
Mind Shatter
Sorcery

Target player discards X cards at random.

Dark thoughts hatch and twist within the mind, straining to take wing.

Mortician Beetle
Creature — Insect

Whenever a player sacrifices a creature, you may put a +1/+1 counter on this creature.

To the soldier, war is famine; to the scavenger, a feast.

1/1
Night Terrors
Sorcery

Target player reveals their hand. You choose a nonland card from it. Exile that card.

Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll.

Ogre Jailbreaker
Creature — Ogre Rogue

Defender

This creature can attack as though it didn't have defender as long as you control a Gate.

It took three years for it to occur to him to use the chain as a weapon, but once it did, he made up for lost time.

4/4
Pit Keeper
Creature — Human Wizard

When this creature enters, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

"The undead are not 'awakened.' They are evicted when there is no room left in the pit for more bodies."

2/1
Recover
Sorcery

Return target creature card from your graveyard to your hand.

Draw a card.

"Wisdom from the past is best gathered directly from the source."

Seal of Doom
Enchantment

Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.

"A basilisk's gaze is effective, but disposing of physical remains is a tiresome task. It's far more discreet to dissolve one's victim entirely."

—Szadek

Sever the Bloodline
Sorcery

Exile target creature and all other creatures with the same name as that creature.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Unburial Rites
Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

All crave the Blessed Sleep. Few receive it.

Vampire Aristocrat
Creature — Vampire Rogue Noble

Sacrifice a creature: This creature gets +2/+2 until end of turn.

"I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink . . ."

2/2
Vampire Nighthawk
Creature — Vampire Shaman

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.

2/3
Ancient Grudge
Instant

Destroy target artifact.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church.

Battle-Rattle Shaman
Creature — Goblin Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.

2/2
Blood Moon
Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.

Bonfire of the Damned
Sorcery

Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Chandra's Outrage
Instant

Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Chandra never believed in using her "inside voice."

Dragon Fodder
Sorcery

Create two 1/1 red Goblin creature tokens.

Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.

Dynacharge
Instant

Target creature you control gets +2/+0 until end of turn.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Nothing evens the odds like a little lightning.

Goblin Assault
Enchantment

At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.

Goblin creatures attack each combat if able.

A goblin raid is a delicate gambit—a blend of stealth, precision, and screaming death.

Goblin Guide
Creature — Goblin Scout

Haste

Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

"I've been all over this world. I even remember some of those places."

2/2
Hanweir Lancer
Creature — Human Knight

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, both creatures have first strike.

2/2
Hellrider
Creature — Devil

Haste

Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.

"Behind every devil's mayhem lurks a demon's scheme."

—Rem Karolus, Blade of the Inquisitors

3/3
Madcap Skills
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and has menace.

The larger the crowd, the harder it is for them to run away.

Magma Jet
Instant

Magma Jet deals 2 damage to any target. Scry 2.

Some Akroans make the dangerous pilgrimage to the volcanic temples of Purphoros, where oracles known as flamespeakers glean omens from lava.

Mizzium Mortars
Sorcery

Mizzium Mortars deals 4 damage to target creature you don't control.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Mogg Flunkies
Creature — Goblin

This creature can't attack or block alone.

They'll attack whatever's in front of them—as long as you tell them where that is.

3/3
Molten Rain
Sorcery

Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

It came as a cruel answer to the farmers' prayers.

Mudbutton Torchrunner
Creature — Goblin Warrior

When this creature dies, it deals 3 damage to any target.

The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.

1/1
Past in Flames
Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Pyrewild Shaman
Creature — Goblin Shaman

Bloodrush , Discard this card: Target attacking creature gets +3/+1 until end of turn.

Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay . If you do, return this card to your hand.

3/1
Pyroclasm
Sorcery

Pyroclasm deals 2 damage to each creature.

"Who'd want to ignite things one at a time?"

—Chandra Nalaar

Pyromancer Ascension
Enchantment

Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on this enchantment.

Whenever you cast an instant or sorcery spell while this enchantment has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.

Rubblebelt Maaka
Creature — Cat

Bloodrush , Discard this card: Target attacking creature gets +3/+3 until end of turn.

"The maaka remain loyal to us in this time of strife. We don't even have to feed them—our enemies do."

—Nedja, Gruul shaman

3/3
Scorched Rusalka
Creature — Spirit

, Sacrifice a creature: This creature deals 1 damage to target player or planeswalker.

Each small blaze she sets jogs her memory, letting her piece together the mystery of her own fiery end.

1/1
Scourge Devil
Creature — Devil

When this creature enters, creatures you control get +1/+0 until end of turn.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/3
Skirsdag Cultist
Creature — Human Shaman

, , Sacrifice a creature: This creature deals 2 damage to any target.

"Within blood is life. Within life is fire. Within fire is the path to our masters' glory!"

2/2
Thunderous Wrath
Instant

Thunderous Wrath deals 5 damage to any target.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Traitorous Instinct
Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.

The horror lurched about like a puppet from a madman's nightmare, squeezing the life from its own kind.

Vithian Stinger
Creature — Human Shaman

: This creature deals 1 damage to any target.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

0/1
Zealous Conscripts
Creature — Human Warrior

Haste

When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

3/3
Arachnus Spinner
Creature — Spider

Reach

Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.

5/7
Arachnus Web
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy this Aura.

Avacyn's Pilgrim
Creature — Human Monk

: Add .

"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."

1/1
Baloth Cage Trap
Instant — Trap

If an opponent had an artifact enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.

Create a 4/4 green Beast creature token.