When this creature enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creatures your opponents control get -1/-1 until end of turn.
"You will fully understand fear when you discover it is the final thing you put your faith in."
—Nicol Bolas
Destroy all creatures. They can't be regenerated.
This creature gets -X/-X, where X is your life total.
The shadow of the candle looms tall even as its light grows dim.
Each player discards three cards.
There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.
Flying
At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
The undead of Grixis are fueled by their hatred of the living.
When this creature enters, choose one —
• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
Flying
Whenever another creature leaves the battlefield, you may have target player mill two cards.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Flying
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
"I often think on how excited they must feel to be chosen as my prey."
, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones.
Flying, lifelink
Pay 7 life: Draw seven cards.
"Avacyn emerged from the broken Helvault, but her freedom came at a price—him."
—Thalia, Knight-Cathar
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
When this creature leaves the battlefield, create a 2/2 black Zombie creature token.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
After the awakening of the Eldrazi, some vampires took it upon themselves to remind the others where their loyalty should lie.
[+1]: Each player discards a card.
[−2]: Target player sacrifices a creature.
[−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
Target player discards X cards at random.
Dark thoughts hatch and twist within the mind, straining to take wing.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on this creature.
To the soldier, war is famine; to the scavenger, a feast.
Target player reveals their hand. You choose a nonland card from it. Exile that card.
Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll.
Defender
This creature can attack as though it didn't have defender as long as you control a Gate.
It took three years for it to occur to him to use the chain as a weapon, but once it did, he made up for lost time.
When this creature enters, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
"The undead are not 'awakened.' They are evicted when there is no room left in the pit for more bodies."
Return target creature card from your graveyard to your hand.
Draw a card.
"Wisdom from the past is best gathered directly from the source."
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
"A basilisk's gaze is effective, but disposing of physical remains is a tiresome task. It's far more discreet to dissolve one's victim entirely."
—Szadek
Exile target creature and all other creatures with the same name as that creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return target creature card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
All crave the Blessed Sleep. Few receive it.
Sacrifice a creature: This creature gets +2/+2 until end of turn.
"I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink . . ."
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.
Destroy target artifact.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church.
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.
Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Chandra never believed in using her "inside voice."
Create two 1/1 red Goblin creature tokens.
Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.
Target creature you control gets +2/+0 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Nothing evens the odds like a little lightning.
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.
Goblin creatures attack each combat if able.
A goblin raid is a delicate gambit—a blend of stealth, precision, and screaming death.
Haste
Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
"I've been all over this world. I even remember some of those places."
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have first strike.
Haste
Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.
"Behind every devil's mayhem lurks a demon's scheme."
—Rem Karolus, Blade of the Inquisitors
Enchant creature
Enchanted creature gets +3/+0 and has menace.
The larger the crowd, the harder it is for them to run away.
Magma Jet deals 2 damage to any target. Scry 2.
Some Akroans make the dangerous pilgrimage to the volcanic temples of Purphoros, where oracles known as flamespeakers glean omens from lava.
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
This creature can't attack or block alone.
They'll attack whatever's in front of them—as long as you tell them where that is.
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
It came as a cruel answer to the farmers' prayers.
When this creature dies, it deals 3 damage to any target.
The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Bloodrush — , Discard this card: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay . If you do, return this card to your hand.
Pyroclasm deals 2 damage to each creature.
"Who'd want to ignite things one at a time?"
—Chandra Nalaar
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on this enchantment.
Whenever you cast an instant or sorcery spell while this enchantment has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Bloodrush — , Discard this card: Target attacking creature gets +3/+3 until end of turn.
"The maaka remain loyal to us in this time of strife. We don't even have to feed them—our enemies do."
—Nedja, Gruul shaman
, Sacrifice a creature: This creature deals 1 damage to target player or planeswalker.
Each small blaze she sets jogs her memory, letting her piece together the mystery of her own fiery end.
When this creature enters, creatures you control get +1/+0 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
, , Sacrifice a creature: This creature deals 2 damage to any target.
"Within blood is life. Within life is fire. Within fire is the path to our masters' glory!"
Thunderous Wrath deals 5 damage to any target.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
The horror lurched about like a puppet from a madman's nightmare, squeezing the life from its own kind.
: This creature deals 1 damage to any target.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Haste
When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy this Aura.
: Add .
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."
If an opponent had an artifact enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Create a 4/4 green Beast creature token.